Quote:
Originally Posted by Redlambs
BTW Weaste, I've been sniffing around the XNA, it looks like I may go with that one. Although it doesn't really have an animation pipeline, there's plenty of add-ons and the fact you can run it on an actual 360 is turning my head.
Although I, at this moment, know a little of animations, my Artist has already started demanding ridiculous things in the Editor tool! Damn demanding ponce. How's your C# skills btw? I've not touched it yet, but I assume the usual transition from C shouldn't take long?
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C# is basically C++ in a sandbox, just like Java - they fucked about with a few things in the same way. Although they have added a new keyword "unsafe" if you want to go outside the sandbox and use say pointers for natively compiled stuff that will not run on the VM - I think the 360 uses the VM however, so you have no choice there. Take you a day. I've got a small C# manual somewhere as a RARed e-book I could email you if you want.