Quote:
Originally Posted by RedDevil#26655
This is a question hat I have thought for a long time....but never asked it.
Why is it that the PS2 can play very very good looking graphics in cut-scences but cant produce it in gameplay??
Is the PS2 using half its power? Or is there a massive difference between the cut-scenes and gameplay?
Also I guess the same applys for the XBOX 1 and in rare cases, the Gamecube
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What you are referring too is probably pre-rendered (i.e rendered, filmed and then played back as a video file), like the animated films might use.
Although, if you are referring to ones that use actual in-game graphics but they look much more fancy, it is that since they are simply cut-scenes, the computer doesn't have to do any other work (like a.i, keeping track of scores, etc) so there is more power left over for filtering effects to make the scenes more like movies.