Quote:
Originally Posted by WeasteDevil
I have always had the fear that this is going to be the most expensive internal R&D tech demo ever, but we shall see.
http://www.jeuxvideo.tv/video/killzo...ml#view:242742
However, even for someone that does not know what a vector is or how to multiply two matrices together, it's surely damn bloody obvious that something is going on here other than a use of a subtle immersive concrete colour palette.
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Isn't that the truth. Have you ever attended an industry games show? It's laughable standing there listening to the press comments. I've even talked a reviewer through a tech demo on IK and rag-doll physics, and got the whole "wait slow down, you mean the character actually has bones? Well why can't we see them when he's blown up!" Seriously, I kid you not.
BTW whats with the vision blur while moving the camera? Assassin's Creed and a number of other games have started using this, it's shit!