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#161 (permalink) |
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First Team Regular
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Were there any really scary encounters? You know the type... you stumble upon a beast you had not seen before and it rapes you. Leaving you mentally scarred for a long period after, causing you to go as far as avoiding that area but training yourself with an intention of going back at a later date and returning the favour?
It's been a while since I played it but I cant remember anything like that... |
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#162 (permalink) |
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First Team Regular
Join Date: Aug 2006
Location: Officially the best poker player on RAWK. Your cash has been donated to the Gary Neville for Prime Minister fund, cheers you scouse twats.
Posts: 11,279
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I think people are more defending the term 'dumbing down' than the actual game, because it sounds harsh.
However the truth is these games are dumbed down, and if you prefer them like that then you are obviously in the market they are looking for! Does that make you dumb for liking them? Of course not. Does it make you dumb for playing consoles? If it does then I'm probably the dumbest person on this site because I doubt anyone can match me for amount of consoles/games owned. But the bottom line is, console games are made easier, less complex and nowadays shorter too, to appeal to people the publishers think have shorter attention spans. But we'll still all go out and buy them, then come on here and argue, so nothing changes
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#164 (permalink) |
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First Team Regular
Join Date: Aug 2006
Location: Officially the best poker player on RAWK. Your cash has been donated to the Gary Neville for Prime Minister fund, cheers you scouse twats.
Posts: 11,279
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I've got it and it was. That was back in the days when we weren't all considered idiots though.
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#165 (permalink) |
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Reserve Team Player
Join Date: Jun 2009
Location: Melbourne, Oz
Posts: 2,030
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For the aussies, I found a website selling Skyrim for $39 for PC, $57 for the consoles. Website is Video games for PS3, Xbox 360, Nintendo Wii, DS, PSP, PC & Mac from ozgameshop.com. I bought Dragon Age from it for $16 and it was 100%, so I'm pretty sure this sites legit. For reference sake, EB games are selling it for ~$90 on PC and $108 on consoles, with Game and JB-Hifi having it listed for about the same, give or take $10.
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#166 (permalink) |
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Fending Off the Urge
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The IV is shit, in a way that we're not playing it anymore, but more in terms of maxing everything out (which can be done easily with a simple grind and a spreadsheet), and the ability to set difficulty at the end of the day just ruined it for me
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#167 (permalink) | |
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Reserve Team Player
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Quote:
I can vouch for that site too. Free shipping too, amazing site. Only problem is the games take a while to arrive, longer than 2 weeks for me. They don't offer any express post options either. Still worth it imo, especially for single player games like Skyrim. |
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#170 (permalink) | |
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First Team Regular
Join Date: Mar 2009
Location: NOBODY, calls Dugan a turd.
Posts: 19,765
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No demo.
Quote:
I am kind of glad, I don't need a taster for this game. |
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#171 (permalink) |
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First Team Regular
Join Date: Aug 2008
Location: ★ ★ ★
Posts: 10,055
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Do you guys prefer the Fallout or Elder Scrolls games? I can't make my mind up. Although Morrowind is up there as one of my fave games of all times so probably The Elder Scrolls.
Also, I hope they have more than just a handful of voice actors for Skyrim. In Oblivion the characters felt "wooden" to me which made the game get boring quickly i.e. I would notice that it was the same bloke doing voices for loads of characters all the way through the game. Same goes for Fallout 3 & New Vegas as well actually - the characters in those games lack personality and have too many of the same voice actors. |
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#173 (permalink) |
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First Team Regular
Join Date: Aug 2006
Location: Officially the best poker player on RAWK. Your cash has been donated to the Gary Neville for Prime Minister fund, cheers you scouse twats.
Posts: 11,279
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Fallout 1 and 2 are miles better than 3. Morrowind is the pinnacle of the Elder scrolls series and doubtful if it'll ever be topped.
I'm not sure I prefer one series over the other to be honest. Gun to my head, I suppose I slightly prefer the post nuclear setting to the fantasy land one. |
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#176 (permalink) | |
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First Team Regular
Join Date: Mar 2009
Location: NOBODY, calls Dugan a turd.
Posts: 19,765
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Quote:
Probably the game I am most looking forward to this year. |
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#178 (permalink) |
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First Team Sub
Join Date: Oct 2010
Location: Kagawacafe.net
Posts: 5,779
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Stomping Across the Snows of Skyrim - PC Preview at IGN
In an age where role-playing titles are increasingly about perpetual social connectivity, obsessive online competition or are frustratingly linear, there's something comforting about playing an open-world, single-player role-playing game. There's no threat of ganking by malicious players, no worry about PvP ladder rankings, daily guild obligations or a pressing need to level to keep up with friends like in MMOs. It's Bethesda's world, but not long after starting a game it becomes mine. I slash at innocent chickens and shoot fire at pursuing guards as they try to chase me down for breaking the law. I talk with townsfolk to acquire quests or ignore settlements and roam the misty, mountainous countryside in search of treasures and, in Skyrim, dragons. I only have to follow a set path if I want to. Otherwise I can dig in and, unfettered by any influence but my own, truly play a role. It starts with the character creator, offering the standard Elder Scrolls race options for journeying through Skyrim. The lizard-like Argonian is there, the cat-like Khajiit, as well as Wood Elves, Redguard and, the one I selected, the Dark Elf. As expected, after selecting a race there's a spread of sliders that pop up onscreen to tweak appearances. These can be basic, like selecting nose height, to detailed, like adding 'laugh lines', coloring cheeks and giving the Dark Elf one red eye and one grey. Then it's off into a world that looks, at least on Xbox 360, miles better than Oblivion did back in 2006. To a large degree that's because of the draw distance. The view from a snow-choked cave mouth to distant mountains wreathed in a drifting cloak of cloud is clear and detailed. Stop moving and stare closely and it's possible to see the mountain clouds shifting, swirling slowly around the distant craggy spires that ring the entirely of this particular piece of the environment. In the middle of the mountain range is a town called Falkreath filled with imposing buildings made more ominous as rain and fog move across the sky to soak the scene. There dour NPCs drag themselves through inns and complain of conflicts far beyond their power to alter, so naturally they ask for help. In a dusty corner of an inn is an alchemy apparatus where I can mash together reagents, flowers and plants plucked from fields to form potions. All the combinations I try fail, so I steal a few things out of frustration and am promptly met by a guard that wants to escort me to jail. I go and, instead of sleeping off my jail sentence, put two picks in the cell door lock. One pick moves along the top of the lock and at any point in an arc I can stop it and test the bottom pick. If the bottom pick turns the lock turns 90 degrees, the door opens. If I repeatedly pick the wrong spot to test, the pick snaps. I can improve this skill over time, along with pretty much everything else in Skyrim. Leveling unlocks a point to allocate to one of numerous skill trees, from lockpicking to schools of magic to light and heavy armor, bows, blacksmithing, block, pickpocketing and a lot more. Points don't need to be used immediately, so it's possible to store them up across levels in case, at the outset, I haven't yet decided the type of character I want to be. There's certainly a lot of choice, as each skill tree features multiple nodes that trigger bonuses when activated, and most nodes can be upgraded multiple times for enhanced effects. I chose to upgrade my one-handed sword skill to do more damage, but it's clear that when Skyrim eventually ships on November 11 I'm going be spending a lot of time staring at this screen in agony as I decide which paths to follow and which to forsake. Outside of town are sprawling snowy fields crawling with bandits and wolves and other beasts. The favoriting system makes it especially easy to switch around armor sets and magic abilities. In the inventory any apparel – shields, heavy and light armor pieces, weapons – as well as offensive spells and healing abilities can be set as favorites. This attaches them to a pop-up menu accessible without having to dive into the main menu system, making gear-swapping to adapt combat situations a fast process. Equipping a one-handed mace and dagger to quickly slice at enemies, then switching to a heavy two-handed axe before dropping in a healing spell to recover from attacks is all easily accomplished in a few seconds. The feel of combat is still far from that of an action game, but doesn't feel quite as floaty as Elder Scrolls games past. Weapon strikes rebound off of enemy shields with a noticeable springiness, and because of how the camera moves when readying a heavier weapon strike, it feels as though there's more force behind each swing. Magic in the demo area was limited to three spells at the start, but each had cool effects, particularly the flame spell that shot a jet of fire forward, capable of setting the ground and trees alight or cooking bandits before they even had a chance to land a hit. While some of the adventuring resulted in random combat, and some directed me through easy to follow labels on the world map and compass to quest goals, at other times I wound up discovering the bizarre and unexpected. Take for example the black door adorned with a skull I found near a frigid pond in a rocky recess. When I approached the subdued soundtrack of a tranquil forest was joined by a faint, menacing drum beat. The door spoke to me in an otherworldly whisper while shimmering faintly, and asked if I knew the music of life. I ran through the conversation tree to exhaust all options, answering drums, screaming, some kind of choir. The door promptly declared me to be unworthy and refused to open. I don't know what the correct course of action was, but knowing that oddities like this exist in Skyrim is just as exciting as the knowledge that I'll eventually be able to fight dragons. |
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#179 (permalink) |
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First Team Regular
Join Date: Mar 2009
Location: NOBODY, calls Dugan a turd.
Posts: 19,765
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There is a 30 minute gameplay video up. It will probably be taken down.
News: Over 30 minutes of Skyrim gameplay - ComputerAndVideoGames.com |
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#184 (permalink) | |
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Banned
Join Date: May 2007
Location: Dromund Kaas
Posts: 12,843
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Quote:
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#190 (permalink) |
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First Team Sub
Join Date: Oct 2010
Location: Kagawacafe.net
Posts: 5,779
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It was basically the video they showed at the E3, but longer. And with Americans cheering every 5 seconds. It looks fucking class. The perks and skill trees are like a cross between Fallout & Oblivion: so there's a 'one-handed weapon' skill like Oblivion but it has loads of other perks branching off it. So it's not a case of one-handed weapon skill increasing by one, but more like it opens up more options for you to specialise your character.
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#192 (permalink) | |
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First Team Regular
Join Date: Aug 2008
Location: ★ ★ ★
Posts: 10,055
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Quote:
Spoiler
Spoiler
14 Minute Skyrim Gameplay Video - NeoGAF |
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#194 (permalink) | |
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Banned
Join Date: Sep 2010
Location: Chelsea. Come at me bitches!
Posts: 7,275
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Quote:
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#195 (permalink) |
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3-0 and you messed it up!
Join Date: Apr 2010
Location: 'I see the line, in the sand.... time to find out, who I am...' Soccer Manager - Manchester United.
Posts: 15,826
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For some reason, and I have no idea why I've always thought this game was called Eldar Scrolls like the Eldar from Warhammer. Until I just noticed how it was spelt in this thread.
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