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Old 20th December 2011, 11:51   #41 (permalink)
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I can definitely see the resemblence to Ellen Page in Juno. I automatically assumed the character was modelled on her when i first saw it.

Will be interested to see how this pans out, great concept but would prefer people who were a bit crazy like in The Road as opposed to Infected Zombie type characters.

Any idea on the release date?
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Old 20th December 2011, 11:54   #42 (permalink)
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Late 2012 early 2013 apparently.
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Old 20th December 2011, 11:57   #43 (permalink)
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Cheers Hal! Bit of a long wait mind you, I was hoping it'd be a spring 2012 release.
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Old 20th December 2011, 12:00   #44 (permalink)
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Cheers Hal! Bit of a long wait mind you, I was hoping it'd be a spring 2012 release.
Uncharted 2 and 3 were both shown at the VGAs, full reveal at E3, and then released November.
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Old 20th December 2011, 12:05   #45 (permalink)
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Uncharted 2 and 3 were both shown at the VGAs, full reveal at E3, and then released November.
Cheers Weaste. Looks like we'll have a wait on our hands, but there are so many games I want to play my way through in the meantime, I'm sure i'll manage.
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Old 20th December 2011, 21:16   #46 (permalink)
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This game looks absolutely FANTASTIC. Genuinely cannot wait for this already - I honestly reckon that this game could tip the balance in the PS3 vs XBOX war.

Look at the graphics on those leaves in the beginning of the trailer!
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Old 2nd February 2012, 17:43   #47 (permalink)
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first in game screens to be released at 10pm tonight
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Old 4th February 2012, 13:46   #48 (permalink)
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Here they are

Spoiler




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Old 6th February 2012, 11:12   #49 (permalink)
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The drip-feeding of details on Naughty Dog's The Last of Us continues this morning with a little more information about the game's main characters, the gameplay itself and story.

The new info comes courtesy of a NeoGAF poster who's read through the recent feature in US mag Game Informer and dumped all the details online.
According to the mag, Ellie, the young girl seen in the debut trailer, is an orphan that was living in in a military quarantine zone. Since she has only known the world destroyed by the fungal outbreak she has a fascination with relics of the past such as books and CDs.

Joel, the bearded fella accompanying Ellie, is said to be in his late 40s and is a weapons and drugs smuggler who moves his cargo in and out of military-guarded checkpoints.

The infection that has reduced civilization to rubble can apparently transfer through the air, but requires a high concentration of infected spores in a relatively small area to do so. The military conducts scans at its checkpoints and those found to have signs of infection are executed immediately, making Joel's job rather risky.

Naughty Dog is creating a plot that is self-contained, so there won't be any loose ends should its new IP bomb.

The Last of Us opens with Joel attempting to smuggle Ellie out of a safe zone, having promised a dying friend that he'd escort her to safety. The relationship between the two characters is likened to those seen in Hollywood movies such as True Grit and Road to Perdition.

The dynamic between Drake and Tenzin in Uncharted 2 is specifically mentioned. Naturally things go a bit pear-shaped for Joel and the duo find themselves being pursued by the military.

Visually The Last of Us is said to be inspired by "Ruin Porn", a type of photography centred around capturing images of ruins that have been overgrown by nature

In terms of combat it looks like the game will be melee heavy. In GI's demo objects such as bricks and planks of wood are used to fight off enemies. Although guns will definitely be available, ammo for them will be scarce, but enemies will often fall after a single shot.

During combat Ellie is very vocal, when not swearing liberally she's shouting out warnings and constantly giving the player heads ups. Over time her combat proficiency also increases, but Naughty Dog doesn't go into much detail on what that entails.

Quizzed on an online mode, the game's director, Bruce Straley, admitted it is "going to have some sort of online component" and said: "we're working on a bunch of ideas, but we haven't nailed anything down. We definitely know it's going to be awesome."

PS3 News: Last of Us first details: Drug smuggling, 'awesome' online mode - ComputerAndVideoGames.com
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Old 6th February 2012, 12:01   #50 (permalink)
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Quizzed on an online mode, the game's director, Bruce Straley, admitted it is "going to have some sort of online component" and said: "we're working on a bunch of ideas, but we haven't nailed anything down. We definitely know it's going to be awesome."
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Old 6th February 2012, 12:11   #51 (permalink)
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It's Naughty Dog, everything they do is awesome.

If it's going to be mainly melee based though, they better sort out a decent system. Even in Uncharted: Drake's Fortune it was a little weak, but IMO has gone down hill through 2 & 3.
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Old 6th February 2012, 12:16   #52 (permalink)
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Originally Posted by WeasteDevil View Post
It's Naughty Dog, everything they do is awesome.

If it's going to be mainly melee based though, they better sort out a decent system. Even in Uncharted: Drake's Fortune it was a little weak, but IMO has gone down hill through 2 & 3.
True, I just found it funny that he's saying things like that about something that doesn't yet exist. I preferred Uncharted 2 to 1 and 3, so I'm not sure I'd agree that they've gone downhill. I think familiarity with the concept can sometimes water down the experience.
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Old 6th February 2012, 12:27   #53 (permalink)
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I was only referring to the melee system.
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Old 6th February 2012, 12:28   #54 (permalink)
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I was only referring to the melee system.
Ahh, sorry for misunderstanding.
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Old 16th May 2012, 12:18   #55 (permalink)
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Maybe we'll get some gameplay at E3?



http://uk.ign.com/articles/2012/05/1...iler-new-ellie

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IGN: So, I hear you've changed Ellie. How? I'm watching this trailer and I don't notice any "Cole"-like V-necks or anything. Why'd you change her?

Neil Druckmann (Creative Director): When we came up with the character of Ellie we put a lot of thought into what we wanted her to look like, researching the facial proportions, coloring and bone structures of dozens of faces and bodies. In addition to this, we held numerous casting sessions to ensure we had the right performance capture artist to represent Ellie, eventually selecting actress Ashley Johnson. As we’re still in the midst of development with The Last of Us, the team has been continuing to put a lot of thought into the creation of Ellie. After delving further into the game’s narrative over the past few months, we decided to modify Ellie’s model to better reflect Ashley’s personality, and also resemble a slightly younger teen more fitting to the story. We're happy with the final result shown in the cinematic we have released today, and hope the fans like her too.

IGN: What has it been like at Naughty Dog since the VGA announcement?

Bruce Straley (Game Director): It’s been a flurry of activity. We’ve been hard at work on The Last of Us for quite some time, but the VGA announcement really lit a fire under our asses. It signaled to the whole team that this is real now that everyone knows about the game, now let’s go finish it!

IGN: It can be hard to get people behind a new game, but everyone seems to have taken to The Last of Us. Were you expecting that? Were you expecting the Naughty Dog name to mean so much to people?

Bruce Straley: From the beginning we were trying to do something different, a darker look at the world, but with the depth of character and performance that Naughty Dog has been known for. Somehow we managed to take everyone by surprise by revealing that Naughty Dog has a new game in the works.
We knew people would be stoked once they found out Naughty Dog was developing the game, but we never expected the kind of reaction we felt first hand at the VGAs. It’s humbling and stressful as now we have to live up to our fan’s expectations.

IGN: Now that Game Informer and other sites have peeled back some of the layers to The Last of Us, how do you describe this title to people who don't know about it? What exactly is going on in this world?

Bruce Straley: It’s a game about the human condition. 20 years after a plague has decimated our society, how does man survive? When all moral and ethical codes have been stripped, who do you trust? After watching your friends and loved ones pass, do you think you could still love? What is life without hope? We’re trying to make you feel these dilemmas while you’re playing The Last of Us.

IGN: Who is Joel and who is Ellie?

Neil Druckmann: Joel is a brutal survivor of the world you see in The Last of Us. He’s seen what life was like before the pandemic. He’s had to do some horrible things to survive, and he has few moral lines left to cross. Ellie has only known life inside the military quarantine zone. Much of her knowledge of the world as it was comes from pop culture items like comic books and magazines —relics left over from “the old world.” She’s a young teenage girl that’s wiser and braver beyond her years. She’s been toughened by the harsh realities of her environment.

IGN: What's left of the world right now in the wake of this virus? Joel and Ellie have escaped a quarantine zone, but how safe is even that place?

Neil Druckmann: Civilization as we know it in present day has been radically changed after the pandemic. The human population has been decimated and most cities have been abandoned, left to be reclaimed by nature. Now city streets are flooded and covered in moss, vines, and newly grown trees. Quarantine zones were set up by the military as outposts for survivors – a way to escape the ever-growing numbers of infected. Martial law, however, presents its own set of dangers. Citizens are constantly monitored, supplies are scarce, and anyone caught breaking the law is executed. In the world of The Last of Us, safety is a relative term.

IGN: How are people able to survive outside of these safe zones?

Neil Druckmann: Those on the outside must be especially tough to deal with the constant threat of the infected. During their journey Joel and Ellie will meet several factions of survivors that manage to live outside of the Quarantine Zones through different means.

IGN: Why release this cutscene -- Joel and Ellie taking on some drifters? What about it makes it your showcase?

Neil Druckmann: We wanted to whet people’s appetite before E3. This trailer is a nice little teaser that shows a good look into the world of The Last of Us. It also hints at the layers in Joel and Ellie’s relationship and frames their different perspectives on this world.


Beat it.

IGN: What is the status of the rest of the world? Has any country or significant enclave avoided infection, or is this a worldwide pandemic?

Neil Druckmann: Communication and fast modes of transportation (like flying) quickly disappeared once the outbreak occurred. 20 years later, everyone that is still alive in the U.S. assumes that the rest of the world is in shambles.

IGN: How slow was the infection to drive humanity back to these hideouts? Did it all happen in a flash or was it a gradual process? How much of this history is in the game?

Neil Druckmann: The Infection was quick in driving mass migrations towards Quarantine Zones. While some made it, many failed in their escape. Much of that backstory will be left for the player to piece together between the environmental storytelling and conversations between the characters.

IGN: What is the status of the United States government? Are the enclaves independent, or are they taking orders from a centralized organization?

Neil Druckmann: The Quarantine Zones used to be under the centralized control of the military. Over the years most of the Quarantine Zones collapsed leaving many survivors to fend for their own. At the outset of the story Joel and Ellie are in one of the last remaining Quarantine Zones. While it’s still run by the military – this Quarantine Zone has no contact with any of the other Zones.

IGN: What are the major economic focuses of the enclaves? How do they survive?

Neil Druckmann: Each enclave has their own way of procuring food and supplies for survival. So far we’ve talked about the military quarantine zone that forces its citizens into hard labor, producing goods. With this cutscene, we’re revealing a second enclave of hunters – survivors who ambush and kill others for their precious belongings. Joel and Ellie will encounter these and other enclaves and bear witness to their methods of survival.

IGN: How's making The Last of Us different from making Uncharted? You can't really go on location for these environments...

Bruce Straley: Actually, you can. We had a rainy day field trip to a hospital that was being torn down. The whole bottom floor was flooded and the power was out. It was so creepy! But yeah, there’s a wealth of stuff out there – just do a quick search on the Internet – where abandoned buildings and ruins have been slowly retaken by nature. It’s been well documented by photographers with an interest in this kind of locale, and there’s a whole genre of photography dedicated to this. It’s really beautiful stuff. The funny thing is, anybody that’s had to deal with a leaky roof has good reference for The Last of Us.


Sorry, bro!

IGN: Why didn't you make this a co-op game? You have two main characters.

Bruce Straley: Well, to put it simply, it’s just not the type of game we Dogs are choosing to make right now. We’re interested in telling a very tight, well-constructed, narrative-driven gaming experience that (if we do our jobs right) successfully parallels the player’s feelings with our main protagonist. And in co-op it’s very difficult to align both of the players’ intentions with the narrative, or even the gameplay goals. A lot of this has to do with play styles of each individual. Not everyone wants to play the game the same way, and this breaks the other person’s experience. It’s certainly an interesting challenge, but for now we’ve chosen a hard enough path just making the single-player game.

IGN: Uncharted's combat is all about wasting bullets and then just finding more. If we're scavenging in this apocalypse, is that style of fighting out the window?

Bruce Straley: Not completely, but it will have a much different feel, and greater consequence if you choose to play that way. The Last of Us takes place in a much darker, more brutal world. There has to be realistic tension between the characters, and a sense of danger and consequence when you are in combat. Civilization and the production of goods as we know it have ceased, and many things are in short supply – especially expendables like bullets, or first aid supplies. Because of this, you’re going to have to make judgment calls on when to use and when to conserve your supplies. But there still will be avenues the more action-oriented player can take to make their way through the game. That creates very different combat scenarios from most shooters out today.

IGN: What can people expect from The Last of Us at E3?

Bruce Straley: Our team has been working hard to have something ready at E3 that will please our fans. We’d love to say more, but we don’t want to spoil anything.
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Old 16th May 2012, 12:54   #56 (permalink)
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Can. Not. Wait.
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Old 16th May 2012, 13:19   #57 (permalink)
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Couple of things that hasn't got me ***ping with glee.

1) Post apocalyptic games are extremely overdone, as are zombie games
2) If it has covered based combat that too is extremely overdone
3) It's good they've made the daughter look less like Ellen Page, but did they really need to make the father look like an older Nathan Drake?
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Old 16th May 2012, 13:49   #58 (permalink)
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Couple of things that hasn't got me ***ping with glee.

1) Post apocalyptic games are extremely overdone, as are zombie games
2) If it has covered based combat that too is extremely overdone
3) It's good they've made the daughter look less like Ellen Page, but did they really need to make the father look like an older Nathan Drake?
I think that you're jumping to conclusions, and the game is nothing like you think it will be.
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Old 16th May 2012, 13:56   #59 (permalink)
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I cant wait for this game.
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Old 16th May 2012, 22:06   #60 (permalink)
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Gameinformer has a good piece on what Naughty Dog is using as idea influences for this.

http://www.gameinformer.com/games/th...ast-of-us.aspx
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Old 16th May 2012, 22:11   #61 (permalink)
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Zombies never get old.
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Old 16th May 2012, 23:37   #62 (permalink)
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Zombies never get old.
But...

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Whether you’re a fan of AMC’s TV series or Robert Kirkman’s comic series, The Walking Dead is one of the definitive ongoing end-of-days tales. At a glance it appears to be all about the zombie apocalypse, but spending any amount of time with the gripping saga reveals that humans end up being the real monsters. This story of a band of survivors intermittently fighting zombie hordes – and each other – echoes Naughty’s Dog’s insistence that the fungus-infected enemies will play a smaller role in the game than you might think.
It looks as if the "zombies" are really a backdrop to this that explains how the people within it got where they were and why they are doing what they are doing, rather than the main feature. Quite the reverse of say I Am Legend the film where they are the only antagonist. In that film he thought that Anna was nuts, but he still tried to protect her and trusted he, but what of the true human condition? Why didn't she want to kill him? Was having him around more beneficial to her than not, was having her around more beneficial to him or not? They had no previous connections or relation ships, but things were a plenty and neither had trouble surviving, but what if they were not and they did?
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