RedCafe.net  
 

Go Back   RedCafe.net > General Discussion > Entertainment Forum
Forum Register Arcade FAQ Mark Forums Read Archives

Reply
 
Thread Tools
Old 7th May 2008, 13:28   #41 (permalink)
Hand Solo
 
Join Date: Jun 2001
Location: Castellón de la Plana
Posts: 54,917
This thread is a train wreck.
WeasteDevil is offline   Reply With Quote
 
Old 7th May 2008, 13:29   #42 (permalink)
Smashed's bitch
 
Join Date: Aug 2007
Location: Nina Myers: I never meant for this to be personal. Jack Bauer: It felt pretty personal when you killed my wife.
Posts: 4,037
Send a message via MSN to esmufc07
Quote:
It's pretty, but it will be bettered by both the PS3 and 360.
Will be a beautiful game when they do.

Quote:
Use Game also then (although their second-hand games are overpriced)! One good thing my brother found out though is if you are one of those people who sells their games after use (shame on you), GAME give you shitloads more than anyone else on trade-ins.

Anyway, the point being brand new releases are cheaper, but right now you can get absolute top quality bargains on the 360 right now (it's going to be a long while before the Wii or PS3 games fall like that)
I never trade in games, so wouldn't know!
esmufc07 is offline   Reply With Quote
Old 7th May 2008, 13:36   #43 (permalink)
Reserve Team Player
 
Join Date: Mar 2004
Posts: 1,181
Quote:
Originally Posted by James Parkin View Post
makes complete sense

say there are 100 people 50 of which have had a 360 for months, then the PS3 is released and the other 50 buy one and also 20 of the 360 owners. Then 20 of the ps3 0wners buy a 360

ps3 has then outsold 360, in the last month, 50 to 20, yet there are still 70 of each of them in the world (if you can overlook the hardware failures )

for ps3 to have only just outsold the 360 therefore is not a great achievement

This makes sense in my mind anyway, although my brain has been trounced by years of alcohol abuse
That makes more sense. Might just be the way you worded it before. Although I think its great for sony to have outsold the 360 in less time on the market than the 360.
Trippin_Stoned is offline   Reply With Quote
Old 7th May 2008, 13:37   #44 (permalink)
Over 65s Team Player
 
Join Date: Oct 2006
Location: London Based Northerner
Posts: 1,694
Quote:
Originally Posted by WeasteDevil View Post
Does it not freeze up on any XBoxes then? And what does that have to do with anything in any case? I really would like to know?
nothing at all

arguments on these subjects are usually unfounded and are based on fact dragged up from 360/ps3 fan sites

no-one seems to look at an independant source and then shout about it
James Parkin is online now   Reply With Quote
Old 7th May 2008, 13:43   #45 (permalink)
Reserve Team Player
 
Join Date: Mar 2004
Posts: 1,181
I've heard the lock ups are more prone on the older 60gig PS3 models. I've yet to have any lock up on my 40gig model in about 20 hours gameplay.
Trippin_Stoned is offline   Reply With Quote
Old 7th May 2008, 15:23   #46 (permalink)
Hand Solo
 
Join Date: Jun 2001
Location: Castellón de la Plana
Posts: 54,917
I'm disappointed that esmufc07 hasn't shown any of the footage from the day.
WeasteDevil is offline   Reply With Quote
Old 7th May 2008, 15:28   #47 (permalink)
Smashed's bitch
 
Join Date: Aug 2007
Location: Nina Myers: I never meant for this to be personal. Jack Bauer: It felt pretty personal when you killed my wife.
Posts: 4,037
Send a message via MSN to esmufc07
Quote:
Originally Posted by WeasteDevil View Post
I'm disappointed that esmufc07 hasn't shown any of the footage from the day.
Just for you

KILLZONE 2



MIRRORS EDGE



MOTORSTORM 2

esmufc07 is offline   Reply With Quote
Old 7th May 2008, 16:16   #48 (permalink)
Hand Solo
 
Join Date: Jun 2001
Location: Castellón de la Plana
Posts: 54,917
Have you seen the higher def versions of the KZ2 stuff? They really are nailing this one.
WeasteDevil is offline   Reply With Quote
Old 7th May 2008, 16:18   #49 (permalink)
Is one of the reasons DJS isn't around so often....nice one Redlambs!
 
Join Date: Aug 2006
Location: Be careful what you reply, unless you want to be drawn with Carragher's cock up your arse...
Posts: 4,644
Quote:
Originally Posted by WeasteDevil View Post
Have you seen the higher def versions of the KZ2 stuff? They really are nailing this one.
That, so far, is looking like the killer app that will get me in the shops.
Redlambs is offline   Reply With Quote
Old 7th May 2008, 17:55   #50 (permalink)
Hand Solo
 
Join Date: Jun 2001
Location: Castellón de la Plana
Posts: 54,917
Quote:
Originally Posted by IGN on Killzone 2
It's certainly a pretty game, though the muted palette ensures this is a more subtle beauty that won't instantly impress
This the same knobend that gave GTA4 a 10 for graphics.
WeasteDevil is offline   Reply With Quote
Old 7th May 2008, 18:13   #51 (permalink)
Is one of the reasons DJS isn't around so often....nice one Redlambs!
 
Join Date: Aug 2006
Location: Be careful what you reply, unless you want to be drawn with Carragher's cock up your arse...
Posts: 4,644
Quote:
Originally Posted by WeasteDevil View Post
This the same knobend that gave GTA4 a 10 for graphics.


Is that the same one who said "GTA4 has a couple more anti-aliasing passes on the PS3"?
Redlambs is offline   Reply With Quote
Old 7th May 2008, 18:18   #52 (permalink)
Hand Solo
 
Join Date: Jun 2001
Location: Castellón de la Plana
Posts: 54,917
That as well.
WeasteDevil is offline   Reply With Quote
Old 7th May 2008, 18:21   #53 (permalink)
Is one of the reasons DJS isn't around so often....nice one Redlambs!
 
Join Date: Aug 2006
Location: Be careful what you reply, unless you want to be drawn with Carragher's cock up your arse...
Posts: 4,644
Quote:
Originally Posted by WeasteDevil View Post
That as well.
The man is clearly a knob who reads a new buzz word and then tries to use it in a review.


I just hope that "muted palette" doesn't ruin the game for me though!
Redlambs is offline   Reply With Quote
Old 7th May 2008, 18:26   #54 (permalink)
Hand Solo
 
Join Date: Jun 2001
Location: Castellón de la Plana
Posts: 54,917
The silly thing is with these kids is that they don't actually know what they are looking at and what is going on right in front of them. He actually wrote for GTA4 in his summing up and giving it a 10.

Quote:
The level of detail is unsurpassed, with each pixel conspiring to create an unprecedented level of immersion.
What is he rating here with his 10 exactly?
WeasteDevil is offline   Reply With Quote
Old 7th May 2008, 18:29   #55 (permalink)
Hand Solo
 
Join Date: Jun 2001
Location: Castellón de la Plana
Posts: 54,917
I have the first issues of both Crash and ZZAP64, both in pristine condition, it all seemed to be a lot more honest and journalistic back then. Why does mass media always turn to trash?
WeasteDevil is offline   Reply With Quote
Old 7th May 2008, 18:32   #56 (permalink)
Is one of the reasons DJS isn't around so often....nice one Redlambs!
 
Join Date: Aug 2006
Location: Be careful what you reply, unless you want to be drawn with Carragher's cock up your arse...
Posts: 4,644
Quote:
Originally Posted by WeasteDevil View Post
The silly thing is with these kids is that they don't actually know what they are looking at and what is going on right in front of them. He actually wrote for GTA4 in his summing up and giving it a 10.

"The level of detail is unsurpassed, with each pixel conspiring to create an unprecedented level of immersion."

What is he rating here with his 10 exactly?
Well you've got to admit, that is a lot of pixels!

I don't know about the immersion stuff though, from what I've seen it's just a higher resolution and marginally prettier version of san andreas. Gameplay seems like it too, plus a few expected tweaks.
Redlambs is offline   Reply With Quote
Old 7th May 2008, 18:33   #57 (permalink)
Is one of the reasons DJS isn't around so often....nice one Redlambs!
 
Join Date: Aug 2006
Location: Be careful what you reply, unless you want to be drawn with Carragher's cock up your arse...
Posts: 4,644
Quote:
Originally Posted by WeasteDevil View Post
I have the first issues of both Crash and ZZAP64, both in pristine condition, it all seemed to be a lot more honest and journalistic back then. Why does mass media always turn to trash?
Oh definitely, I still have some copies of Sinclair magazine and a few of crash and they would always say shit is shit!
Redlambs is offline   Reply With Quote
Old 7th May 2008, 19:24   #58 (permalink)
Amit
 
Join Date: Apr 2006
Location: somewhere i hate to live
Posts: 8,971
PS3 IS better and newer.

Its is bound to sell more.

And this doesn't mean X-BOx is shit.It will still continue to sell almost as much as the other 2 consoles.
Cold_Boy is offline   Reply With Quote
Old 7th May 2008, 19:57   #59 (permalink)
Hand Solo
 
Join Date: Jun 2001
Location: Castellón de la Plana
Posts: 54,917
PS3 is not newer in design terms. Its newness in release date terms didn't help it in North America. And if one of those 2 consoles you refer to is the Wii, then neither are at the moment selling anywhere near what the Wii is shifting. However, I do no view the Wii as a direct competitor to the PS3 in terms of sales, it's more complex than that, the Wii is something a little different, and its sales are opening a whole new audience to games. I really do not think that Wii sales will hurt Xb360 or PS3 sales during this cycle.
WeasteDevil is offline   Reply With Quote
Old 7th May 2008, 21:19   #60 (permalink)
likes to use pantyhose
 
Join Date: Jan 2008
Location: a state of arrested development
Posts: 2,471
Send a message via AIM to IBleedRed
PS3>Xbox

simple
IBleedRed is online now   Reply With Quote
Old 7th May 2008, 21:27   #61 (permalink)
Hand Solo
 
Join Date: Jun 2001
Location: Castellón de la Plana
Posts: 54,917
Quote:
Originally Posted by Redlambs View Post
Well you've got to admit, that is a lot of pixels!

I don't know about the immersion stuff though, from what I've seen it's just a higher resolution and marginally prettier version of san andreas. Gameplay seems like it too, plus a few expected tweaks.
I have always had the fear that this is going to be the most expensive internal R&D tech demo ever, but we shall see.

http://www.jeuxvideo.tv/video/killzo...ml#view:242742

However, even for someone that does not know what a vector is or how to multiply two matrices together, it's surely damn bloody obvious that something is going on here other than a use of a subtle immersive concrete colour palette.
WeasteDevil is offline   Reply With Quote
Old 7th May 2008, 21:59   #62 (permalink)
Is one of the reasons DJS isn't around so often....nice one Redlambs!
 
Join Date: Aug 2006
Location: Be careful what you reply, unless you want to be drawn with Carragher's cock up your arse...
Posts: 4,644
Quote:
Originally Posted by WeasteDevil View Post
I have always had the fear that this is going to be the most expensive internal R&D tech demo ever, but we shall see.

http://www.jeuxvideo.tv/video/killzo...ml#view:242742

However, even for someone that does not know what a vector is or how to multiply two matrices together, it's surely damn bloody obvious that something is going on here other than a use of a subtle immersive concrete colour palette.
Isn't that the truth. Have you ever attended an industry games show? It's laughable standing there listening to the press comments. I've even talked a reviewer through a tech demo on IK and rag-doll physics, and got the whole "wait slow down, you mean the character actually has bones? Well why can't we see them when he's blown up!" Seriously, I kid you not.

BTW whats with the vision blur while moving the camera? Assassin's Creed and a number of other games have started using this, it's shit!
Redlambs is offline   Reply With Quote
Old 8th May 2008, 16:46   #63 (permalink)
Hand Solo
 
Join Date: Jun 2001
Location: Castellón de la Plana
Posts: 54,917
Quote:
Originally Posted by Redlambs View Post
BTW whats with the vision blur while moving the camera? Assassin's Creed and a number of other games have started using this, it's shit!
In Killzone you mean around the edges? Not too sure, to give it a more cinematic effect? Got to be careful here, a lot of it could be shitty video encodes.
WeasteDevil is offline   Reply With Quote
Old 8th May 2008, 17:01   #64 (permalink)
Hand Solo
 
Join Date: Jun 2001
Location: Castellón de la Plana
Posts: 54,917
Here's a decent enough encode for the net, but even it has video frames that have captured more than one game frame and also horrible compression artefacts.

http://www.gamersyde.com/stream_7104_en.html
WeasteDevil is offline   Reply With Quote
Old 8th May 2008, 23:50   #65 (permalink)
Is one of the reasons DJS isn't around so often....nice one Redlambs!
 
Join Date: Aug 2006
Location: Be careful what you reply, unless you want to be drawn with Carragher's cock up your arse...
Posts: 4,644
Quote:
Originally Posted by WeasteDevil View Post
In Killzone you mean around the edges? Not too sure, to give it a more cinematic effect? Got to be careful here, a lot of it could be shitty video encodes.
Nah, it's definitely an effect. I hate it in games, but it seems to be the new 'cinematic' thing.



BTW, this weekend I'll have code (and very beautiful animated models) up and running on my 360, I can't wait to see the results.
Redlambs is offline   Reply With Quote
Old 9th May 2008, 14:47   #66 (permalink)
Hand Solo
 
Join Date: Jun 2001
Location: Castellón de la Plana
Posts: 54,917
Quote:
Originally Posted by Redlambs View Post
Nah, it's definitely an effect. I hate it in games, but it seems to be the new 'cinematic' thing.
Whatever they are doing in this case, I'm very keen to see it in person. This is the first full blown demonstration of using both the Cell and RSX in unison do graphics work and it shows, yet I still think that much more can be done.

Quote:
Originally Posted by Redlambs View Post
BTW, this weekend I'll have code (and very beautiful animated models) up and running on my 360, I can't wait to see the results.
I'm looking forward to see this also. I've finally decided what I'm going to do as well, but I'll keep tight lipped a little longer until I've ironed all the details out.
WeasteDevil is offline   Reply With Quote
Old 9th May 2008, 15:28   #67 (permalink)
Is one of the reasons DJS isn't around so often....nice one Redlambs!
 
Join Date: Aug 2006
Location: Be careful what you reply, unless you want to be drawn with Carragher's cock up your arse...
Posts: 4,644
Quote:
Originally Posted by WeasteDevil View Post
Whatever they are doing in this case, I'm very keen to see it in person. This is the first full blown demonstration of using both the Cell and RSX in unison do graphics work and it shows, yet I still think that much more can be done.
Most definitely, it's just the start.



Quote:
I'm looking forward to see this also. I've finally decided what I'm going to do as well, but I'll keep tight lipped a little longer until I've ironed all the details out.
Cool, and good luck! If you want to bounce stuff back and forth at anytime then let me know. I have absolutely no problem throwing technology and ideas back and forth amongst fellow developers! At the moment I'm building .x model viewers/tools for our game, although like you the game itself is top secret at the moment.

One thing I will let you in on though, is the Arcade download games on the 360 are extremely lucrative and I know for a fact a number of publishers (at least in the UK) aren't as willing to fund development from the off, but are willing to buy full products or at least those looking good and are "past the 60% mark" as I've been told. I'm not sure what route I want to go down yet, but the quality my artist is already producing (access to a top motion-capture studio/etc) I'm beginning to think along indie commercial lines.
Redlambs is offline   Reply With Quote
 
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off