Project Spark

KingEric7

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Was going to ask someone that. I hope so, but then I wonder whether by making this free they're actively trying to get people to get Xbox One/Windows 8.

Is Windows still something you can get hold of cracked these days? I haven't needed to try in years.
 

ciderman9000000

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Was going to ask someone that. I hope so, but then I wonder whether by making this free they're actively trying to get people to get Xbox One/Windows 8.

Is Windows still something you can get hold of cracked these days? I haven't needed to try in years.
I got Windows 7 cracked.
 

KingEric7

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Seems there are Windows 8 cracks going about. Good stuff. Would take the shine off it being free if you had to buy that and a PC Kinect.

By the way, anyone who wants to play the Beta should sign up here:

https://joinprojectspark.com/

They've been saying they're going to try and get everyone on it that wants to, but it will happen gradually so they can see how the server responds.

*Bollocks, I've just seen the price of the PC Kinect. It costs an absolute fecking fortune, will have to wait until that comes down a bit.
 

Alock1

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Its exclusive on PC to Windows 8.
 

KingEric7

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How much, KE7?
Google comes back with prices ranging between £160 and £200. There is something called academic pricing in the US for students which means you can get it for $150 but everywhere else is a lot more expensive. I don't even know if that's the same Kinect that will be on the Xbox One either.
 

Alock1

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Google comes back with prices ranging between £160 and £200. There is something called academic pricing in the US for students which means you can get it for $150 but everywhere else is a lot more expensive. I don't even know if that's the same Kinect that will be on the Xbox One either.
Yeah, I had a mate who loves to mod on Skyrim. He was buying a PS4 this November, and in the last few weeks really started to feel passionate about what he could do with Project Spark. After looking into the cost of getting a Kinect for PC and Windows 8, he just decided he may aswel get an Xbox One instead of the PS4.

Windows 8 will support touch for those who have it. Doesn't quite make up for the Kinect animation/voice capture features, but it's something.
 

KingEric7

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It's an absolute pain in the arse, to be honest. It's too expensive for me to consider buying it at full price, but not expensive or useful enough to justify me buying an Xbox One. It's not going to go down in price for a while either because after reading up more it seems that this £160-£200 one isn't even the right one. The Kinect 2 will come out for Windows next year sometime...God knows how much that's going to be.

Still, there is so much to do with this software that it's not exactly the end of the world. I thought this was incredible even before seeing what you could do with the Kinect, so the Windows 8 thing is the only thing that needs immediate attention. By the time I actually get round to really being serious about wanting to really make use of motion capture it may have come down in price a lot by then.
 

Alock1

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Project Spark, Microsoft Studios game that lets players "build whatever" they want, broke any expectations the team had for how people would use it, studio manager Saxs Persson told Polygon.

In Project Spark, players can open a blank slate, craft their own terrain, program objects to behave specific ways and more. Speaking with us during PAX Prime 2013, Persson explained that as soon as the team began playtesting Project Spark, how people used the game surprised them.

"We thought we had foresight, until people started building, and then we had no foresight," Persson said. "People have an appetite for coming up with new mechanics and showing us things we never thought about. "

Persson said that while the team expected players to use the game to tell their own stories, they didn't realize how far their interest would extend. In one of the more impressive displays Persson has seen, a user created a tribute to Miami Vice, complete with car chases and boat explosions. Every time the team playtest, Persson said, they see something new.

Playtesting is done through a combination of traditional methods and internal game jams, Persson said. Every three weeks, participating team members meet, compete and create something new. The changes made to Project Spark as a result are highly varied, but Persson says the biggest deviation is the team's decision to move from a console-only title.

"We realized that people wanted to sit and doodle with the game, and that generally didn't happen when they had access to the big screen in the house," Persson said. "While they wanted to play the game on the TV, they wanted to tinker on the tablet, and they wanted to continue on their laptop. We needed to support multiple screens."

From there, Persson said, adding a touch-based element on applicable devices was a natural next move. And though Project Spark will be a complete experience when it launches next year, it's hard to think of the game as ever truly finished.

"I can't imagine it," Persson said. "I don't think anybody on the team can imagine it. In our wildest dreams, we have I don't know, 10 years of development. But will it be complete enough in and of itself? Sure. But there's always something new."

----------------------

Did you know that you could use your tablet to create? If it was mentioned when they talked about touch controls on that stream I recently posted, I just assumed they were on about Windows 8 touch screen laptops - not tablets. That's fecking awesome.

Also Miami Vice tribute with car and boat chases, brilliant.

For people who don't know, you could have your own (complicated if you wanted!) cheat codes and easter eggs!
 

Alock1

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We'll have to see. Like I said even a simple game is a big undertaking from start to finish, but it would be fun.
I'm really interest in whether or not you have watched the streams Redlambs because you skipped over the question last time...

Basically, if you had, you'd see it's really not that hard to make something pretty cool and fun to play since you don't have to do anything complicated and could easily inset everything into the world at default value without any need to change anything - if you wanted.
 

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I'm really interest in whether or not you have watched the streams Redlambs because you skipped over the question last time...

Basically, if you had, you'd see it's really not that hard to make something pretty cool and fun to play since you don't have to do anything complicated and could easily inset everything into the world at default value without any need to change anything - if you wanted.
I didn't skip over anything, why are you being so stupidly argumentative tonight?

Have you ever made a game? Or anything similar? You are in for a shock when you start, even with something like this. You think this is going to allow you to do anything and everything with minimal talent, well you are wrong. If you half arse it, your work will be lost to far superior creations in no time.

I've never once talked about limitations of this, I'm telling you any kind of project isn't as simple as you want to believe.
 

Alock1

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I didn't skip over anything, why are you being so stupidly argumentative tonight?

Have you ever made a game? Or anything similar? You are in for a shock when you start, even with something like this. You think this is going to allow you to do anything and everything with minimal talent, well you are wrong. If you half arse it, your work will be lost to far superior creations in no time.

I've never once talked about limitations of this, I'm telling you any kind of project isn't as simple as you want to believe.
I ran a text-based game for about 5/6 years - that's the closest.

The problem is, I've watched them make decent games which are playable in half an hour over their streams - of course they are short and they knew the features already since they developed it, but it really is. They have had groups in creating stuff, and they've spoke about how a group of school girls put together this awesome kart racing game in a real short space of time.

I'm not having a go, but I asked you if you had watched the streams and you didn't answer and asked why I was asking. Then again I ask in this thread, and you don't give me an answer as to whether you have watched them. It's not like I'm saying you can't have an opinion without watching them, I'm just saying it might pleasantly surprise you if you do.
 

Redlambs

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I ran a text-based game for about 5/6 years - that's the closest.

The problem is, I've watched them make decent games which are playable in half an hour over their streams - of course they are short and they knew the features already since they developed it, but it really is. They have had groups in creating stuff, and they've spoke about how a group of school girls put together this awesome kart racing game in a real short space of time.
Again, when have I said different in context to what we've been talkjng about?

You are confusing yourself because you picked an argument over something no one said.

We were talking about recreating FF7 or Windwaker, then a project of our own. If you want to make a kart game that hundreds of people will make very simply, then be my guest. But if you want to make something that deep that will stand it, then you are going to have to work at it.

Do you disagree with that?
 

Alock1

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No, you're right there, of course.

'We'll have to see. Like I said even a simple game is a big undertaking from start to finish, but it would be fun.'

But dude, you said that.. and I'm telling you, a simple game is not a big undertaking on Project Spark because I have seen it done. That was what I was responding to..
 

Redlambs

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No, you're right there, of course.

'We'll have to see. Like I said even a simple game is a big undertaking from start to finish, but it would be fun.'

But dude, you said that.. and I'm telling you, a simple game is not a big undertaking on Project Spark because I have seen it done. That was what I was responding to..
For fecks sake, it is to something like we are talking about. A collaborative project that is the start of something bigger.

I seriously don't get your line of thinking here. What's the point in making a quick project that will have thousands of diplicates? Surely you'd want to be creative and start pushing and work it right from the start? Maybe not with you. I don't know.

Recreating those videos will be simple, coming up with something that stands out won't be so much.
 

Alock1

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Maybe I took what you said too literally.. but you said simple games are difficult to make so I said, 'dude, if you haven't watched the streams you should, because they show that it really isn't that hard'.

I think that's fair. I'm not sure why you are taking everything I say to you so personally, responding with 'for fecks sake' like I'm trolling you. I read your point in it's literal sense and responded, with no aggression or anything else lol.

I'd love to create something big, I have lots of ideas already.. but of course I would enjoy making simple games, even if they are nothing special and don't get downloaded or played by many people - being able to create a fun mini-game is something I have never done and would really enjoy doing so.

If nobody enjoys it but I enjoy creating it, I learn some things then there is plenty of point for me personally.
 

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Maybe I took what you said too literally.. but you said simple games are difficult to make so I said, 'dude, if you haven't watched the streams you should, because they show that it really isn't that hard'.

I think that's fair. I'm not sure why you are taking everything I say to you so personally, responding with 'for fecks sake' like I'm trolling you. I read your point in it's literal sense and responded, with no aggression or anything else lol.

I'd love to create something big, I have lots of ideas already.. but of course I would enjoy making simple games, even if they are nothing special and don't get downloaded or played by many people - being able to create a fun mini-game is something I have never done and would really enjoy doing so.

If nobody enjoys it but I enjoy creating it, I learn some things then there is plenty of point for me personally.
Because you've made an argument with me earlier about things I never said. I've just spent two days dealing with Cider doing just that. Of course I'm going to be a little tired of it. Wouldn't you?

But yes, little projects will be quick and easy, and I tell you something, this will be great for prototyping.

My point is in relation to doing something that stands out, especially with a rag tag team of guys who've never done something like this before. That's going to effort. I know, I've built engines like this to work with.

But it will be fun, there's no denying that!
 

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I think the problem here is you both have different ideas of what a simple game is. I haven't seen all the streams, but I'm guessing what they showed must have been a very basic vertical slice. Showing you the things you could do without actually showing you these things in the context of a fully fledged game. Anything I'd try and design, which most people would define as simple, would surely take me longer than a few hours to complete.

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afrocentricity

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The thing I'm most excited in is what we'll get when the truly talented people get their hands on this, I'm sure we'll get some great stuff coming from this. Some talented individuals will use this to showcase their talents and will probably get work off of this too.

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The thing I'm most excited in is what we'll get when the truly talented people get their hands on this, I'm sure we'll get some great stuff coming from this. Some talented individuals will use this to showcase their talents and will probably get work off of this too.

Sent using Tapatalk.
Also the community aspect. I know a thing or two about level and game design, I'd be more than happy to share what knowledge I have with groups or individuals from here, and I'm sure there are going to be plenty of people like myself doing the same all over.
 

KingEric7

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The thing I'm most excited in is what we'll get when the truly talented people get their hands on this, I'm sure we'll get some great stuff coming from this. Some talented individuals will use this to showcase their talents and will probably get work off of this too.


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Yep, that's what I'm hoping for. These talented people clearly exist and I just hope the most is made of what is on offer. Said it in the other thread, but I think the people most likely to really go for it are those people of the game modding communities. These people spend crazy amounts of time working with things much narrower and less extensive in scope, so something like this might turn out to be absolutely inspiring.
 

Alock1

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The thing I'm most excited in is what we'll get when the truly talented people get their hands on this, I'm sure we'll get some great stuff coming from this. Some talented individuals will use this to showcase their talents and will probably get work off of this too.

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I definitely agree. In fact, I'm 90% sure that in one of the live streams one of the Developers who showcased some of the features was actually speaking about how he was simply there at the start to test the game and mess about with it in Alpha stages - and they gave him a job developing.

I'd have to rewatch all the streams to find it though which is a shame. But for sure.. we will see some very talented stuff.
--

I really want to bring up in here what I spoke about earlier in the PS4/Xbox One thread.

You can co-operatively create, so me and Eric could be working on the same project at the same time. I'm not sure if you can sit in the same world together, but I think you could and don't see any reason why you couldn't.

But also, we've recently seen episodic gaming come to the front a little bit more, and is probably something we will keep seeing. Anybody who brought Halo 4 will have seen that they would release a new 'episodic' mission every few weeks which would add to the story. This is something that you could easily do on Project Spark, and when you've created your new episode could easily edit the previous and simply add a portal to the next episode in no time.
But imagine the possibilities where you have people working together? Come up with a base story, world, character, whatever and you could have people working on different levels for the same thing. It would be really quite cool, especially since you could release them at seperate times. There could be an episode every week, but you would have multiple weeks to complete each episode as you're alternating the work.

Then, the whole remixing. For people who said they don't know how it works - you will have a community where games are in in genres, and on lists (top rated, most downloaded, new) and also a list of the remixes of each game. Let's say that I find a game I really like, but think it could be improved with a simple change, all I need to do is 'remix' it and edit it, and it'll get uploaded in the list with the original. The original receives credit and if mine takes over it in terms of downloads or ratings, it'll get into the 'top rated' and 'most downloaded' on it's own merit, but always give credit to the original in the info.

Some of the top games we see will probably not be the originals, but ones that had potential and other people have gone a step further and made them better.
 

Alock1

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Yep, that's what I'm hoping for. These talented people clearly exist and I just hope the most is made of what is on offer. Said it in the other thread, but I think the people most likely to really go for it are those people of the game modding communities. These people spend crazy amounts of time working with things much narrower and less extensive in scope, so something like this might turn out to be absolutely inspiring.
Yep.. I have a friend who spent almost all of his free time over a few months making a batman suit and bat cave as a mod for Skyrim. It took him ridiculous amounts of time, and in the same time (he has watched all these streams) he could have easily made a batman game on Project Spark.

For me, the remixing thing will make it real easy to see great games. Sure, there will be people who have great ideas and will perhaps get bored/tired or just won't have the time to complete it - but they can upload it so others can remix it, or open it up for others to work co-operatively on.

How many people do we think will play this? With it being free to play I can't see many people not downloading it, as I see nothing but great reviews for it and it's one of those games that would spread through word of mouth. Thing is, even if you don't want to create yourself, there are gonna be so many games on there that I don't believe you will get many people on Xbox ignoring it. They will download it just to see what it's about.

I see it getting huge download numbers personally, I'd bet all my money that it gets atleast 1 million downloads.. I'm confident it'll get more than that too.
 

Alock1

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I'm going to make an RPG about a hairy guy who lives in a tent who has a neighbour who is a tall balding old man who likes to wear dresses, and all the conversational texts will be arguments.
Yeah but.. will you use the Kinect for the animations? :D
 

KingEric7

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Yep.. I have a friend who spent almost all of his free time over a few months making a batman suit and bat cave as a mod for Skyrim. It took him ridiculous amounts of time, and in the same time (he has watched all these streams) he could have easily made a batman game on Project Spark.

For me, the remixing thing will make it real easy to see great games. Sure, there will be people who have great ideas and will perhaps get bored/tired or just won't have the time to complete it - but they can upload it so others can remix it, or open it up for others to work co-operatively on.

How many people do we think will play this? With it being free to play I can't see many people not downloading it, as I see nothing but great reviews for it and it's one of those games that would spread through word of mouth. Thing is, even if you don't want to create yourself, there are gonna be so many games on there that I don't believe you will get many people on Xbox ignoring it. They will download it just to see what it's about.

I see it getting huge download numbers personally, I'd bet all my money that it gets atleast 1 million downloads.. I'm confident it'll get more than that too.

I think that's key, yeah. If someone gives up, someone else could take over and not only finish it, but also add their own touch.

I'm loving the idea of how this could work around the world. You could have one game, with someone in France doing the story, a person in the US doing combat and enemies, and then someone in the UK doing dialogue and the world itself. Then you could have a load of other people from all over the place doing voice acting/soundtrack contributions. It's fecking amazing. :lol:

That's a good case in point regarding your mate, by the way. If there are people out there willing to put months into a single cave and a Batman suit, it's not really a stretch to think there'd be people willing to put considerably more time than that into doing something a lot better and a lot more rewarding. The Wind Waker/FF7 standard games are another matter altogether but I'm hopeful. It's exciting how easily within the capabilities of Project Spark something like a Zelda game actually is.


*Seen this yet, by the way?



I can't even tell what they've one with that barring the head. It just looks like a single prop.
 

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making a zelda style game would be good fun. Not sure I'd get into the whole dialogue thing as much, but creating a world for the character to explore would be great. Could even work with a group of people, one person deals with the story aspect and actual gameplay brains and mechnics, while other people start creating different areas. One person could be creating the desert area, another the forest and a third the ice waste land.
 

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doubt I'll get an XBO, at least not this year. I don't plan to get either of the next gen consoles until they come down a bit in price and I can see some real world reviews on them. Just don't have the money to burn on them right now.

So it would be PC version of spark for me, though having to upgrade to windows 8 is a bit of a wall there as well.
 

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I did once get nearly get funding for a Zelda type RPG that I fully designed, but I do have other ideas that have never been done before so I'll probably go with one of them.

I'm not buying an xbox one for this though. At first I'll use the 360 or change one of my pc's to windows 8 to test it all out.
 

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Its cross platform, theyve talked about how its good you can use your laptop one minute, xbox the next and then mess about on a tablet at the same time..

so even if we are building on different platforms it should be simple enough to work co-operatively.

Eric, since you wont be able to get a Kinect for a while if you ever want any animation recorded I can do that for you.
 

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Well yes, obviously.

Point being this alone is nowhere near enough for me to buy a XB1 on release, and I hate windows 8 and don't run it on any of my machines, so it's a good thing it's on the 360. If that proves as worthwhile as I hope then I know I can either get an xb1 or update a machine to windows 8. So it's good they've made it so accessible.


Anyway looking at the streams of characters being made out of anything fits my idea perfectly, saves me having to get an artist to make a crap load of sprite parts again :lol:

Maybe closer to the time, or even now, we could set up a conversation or something to pool ideas and see if we can all work together on something. I'd be up for it as long as people are dedicated. It may work, it may not, but it's worth a go!
 

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I'm loving the idea of how this could work around the world. You could have one game, with someone in France doing the story, a person in the US doing combat and enemies, and then someone in the UK doing dialogue and the world itself. Then you could have a load of other people from all over the place doing voice acting/soundtrack contributions. It's fecking amazing.
What you've just described is game modding. It's been around for a while y'know!! :p

The impressive thing with this game (I use the term loosely as its more like a sdk) is just how easy and quick it is to create a simple game. The map tools are pretty damn advanced and although you don't have the level of control you would in other more advanced engines like UDK and CE3, it's excellent for beginners.

It'd be neat to try and build an old school RTS game like Warcraft 2 or the amazing Dungeon Keeper!
 

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What you've just described is game modding. It's been around for a while y'know!! :p

The impressive thing with this game (I use the term loosely as its more like a sdk) is just how easy and quick it is to create a simple game. The map tools are pretty damn advanced and although you don't have the level of control you would in other more advanced engines like UDK and CE3, it's excellent for beginners.

It'd be neat to try and build an old school RTS game like Warcraft 2 or the amazing Dungeon Keeper!

I mean cooperatively (I'm assuming you can do this at the same time when they say this). ;)
 

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Of course it's more basic than a lot of commercial engines, and even a lot if indie ones.

But it's capable of quickly prototyping ideas and with enough dedication making some great stuff.

Agreed, i'm not shitting on the premise of Project Spark. I've watched half a dozen streams and love the concept and the functionality of the engine is excellent. Heck, I wish I had some of the tools in Spark in CE3! :lol: