Wedge
Full Member
Anyone heard anything from sony about refund?
The Division was horrible for that. Headshots would mean feck all, just have to shoot until you’re empty. That was their way of making it difficultthat reminds me of The Division. Loved that game - then they tried to “balance” the game and just made NPCs take truckloads more bullets.
I disagree, I think its a cardinal sin for RPGs to have enemies scale with you. It completely takes away the tension of stumbling across a high level area, or coming back to enemies that have kick your arse hours back only to satisfyingly hand their arses to them once you've levelled up. I hated it in Oblivion, it was ridiculous having critters spam fire attacks at you just because you were high level.Its a pity missions dont scale tbh. I have about hundred gigs and other missions left but they're all low or very low difficulty.
I agree with you, I prefer this kind of levelling system. You have to have tangible rewards for your efforts and that includes coming back to previous areas and trouncing everyone. The key thing is to make sure that in other parts of the game you still get a challenge and having got 80 hours deep into Cyberpunk I can say that there are challenges even at the end of the game.I disagree, I think its a cardinal sin for RPGs to have enemies scale with you. It completely takes away the tension of stumbling across a high level area, or coming back to enemies that have kick your arse hours back only to satisfyingly hand their arses to them once you've levelled up. I hated it in Oblivion, it was ridiculous having critters spam fire attacks at you just because you were high level.
I disagree, I think its a cardinal sin for RPGs to have enemies scale with you. It completely takes away the tension of stumbling across a high level area, or coming back to enemies that have kick your arse hours back only to satisfyingly hand their arses to them once you've levelled up. I hated it in Oblivion, it was ridiculous having critters spam fire attacks at you just because you were high level.
But that's the problem, it's about how they level not that they do. It's great to have higher level areas, that's not what we are saying to take away! But the scaling should never be flat, it should never merely be them adjusting to your level and just becoming bullet sponges, that absolutely terrible and cheap design.I agree with you, I prefer this kind of levelling system. You have to have tangible rewards for your efforts and that includes coming back to previous areas and trouncing everyone. The key thing is to make sure that in other parts of the game you still get a challenge and having got 80 hours deep into Cyberpunk I can say that there are challenges even at the end of the game.
The soulsbourne series has it spot on without even needing a scaling system of sorts. Yes a tough enemy can be overcome through the sheer attrition of of grinding your stats, but they will always still posses enough of a challenge to two shot complacent players.But that's the problem, it's about how they level not that they do. It's great to have higher level areas, that's not what we are saying to take away! But the scaling should never be flat, it should never merely be them adjusting to your level and just becoming bullet sponges, that absolutely terrible and cheap design.
The Witcher 3 was notorious for a terrible levelling system (Oblivion was too but for two different reasons) especially the weapons found for example. You can still have the player feeling all powerful without the levelling leaving behind the joy of finding new weapons to use and a challenge, it's a case of balancing it. Cyberpunk would have been the ideal game to use a system where the level doesn't just scale, but the enemies adjust tactics to suit the player depending on the build, for example. But obviously thanks to the many huge flaws that won't be happening on any great scale.
Like I say, there's an in between to be found. Flat scaling is trash, but so is bullet sponging at high levels.
The souls games have got letting the player learn and get better through as much skill as any levelling down to a tee, but also the way the combat/weapons work means everything is viable.The soulsbourne series has it spot on without even needing a scaling system of sorts. Yes a tough enemy can be overcome through the sheer attrition of of grinding your stats, but they will always still posses enough of a challenge to two shot complacent players.
I can’t remember what game it was, but there was one that tackled higher difficulty in a unique way. Enemies would kill you easier, but they themselves would also be easier to kill. It was an indiscriminate high damage, low defence threshold for both player and enemies alike. It really cultivated a high risk high reward tension which is what higher difficulties should do. The same logic should really be experimented with in RPGs to circumvent the bullet sponge tedium.
To be fair you are right here and I’d prefer that but we don’t seem to be at a stage where that happens in many open world games. The best system I can think of is Skyrim where the enemy types change. At level one you fight just bandits in a camp, by level 20 they introduce bandit thugs and by end game you come up against multiple bandit leaders who all scale in challenge while at they same time making you feel super powerful when you encounter a lowly ‘bandit’. They also changed the asthetic so the higher level enemies appeared to be better armed. It would have been cool if cyberpunk did something like that with higher level enemies having clear cyberwear and quick hack advantages.But that's the problem, it's about how they level not that they do. It's great to have higher level areas, that's not what we are saying to take away! But the scaling should never be flat, it should never merely be them adjusting to your level and just becoming bullet sponges, that absolutely terrible and cheap design.
The Witcher 3 was notorious for a terrible levelling system (Oblivion was too but for two different reasons) especially the weapons found for example. You can still have the player feeling all powerful without the levelling leaving behind the joy of finding new weapons to use and a challenge, it's a case of balancing it. Cyberpunk would have been the ideal game to use a system where the level doesn't just scale, but the enemies adjust tactics to suit the player depending on the build, for example. But obviously thanks to the many huge flaws that won't be happening on any great scale.
Like I say, there's an in between to be found. Flat scaling is trash, but so is bullet sponging at high levels.
There must be some happy medium. Being completely over leveled for this much content feels wasteful.I disagree, I think its a cardinal sin for RPGs to have enemies scale with you. It completely takes away the tension of stumbling across a high level area, or coming back to enemies that have kick your arse hours back only to satisfyingly hand their arses to them once you've levelled up. I hated it in Oblivion, it was ridiculous having critters spam fire attacks at you just because you were high level.
What level are you?I am finding this game insanely difficult.
Some missions are just ridiculous, am currently trying to do Space Oddity and just get killed in one shot every fecking time.
I just be missing something as I get killed so damn easy every time...
You prob want to be up around level 20 when you're doing that mission. Watch out for the little red skull over the enemy head. That means they're above your level by a bit.I am finding this game insanely difficult.
Some missions are just ridiculous, am currently trying to do Space Oddity and just get killed in one shot every fecking time.
I just be missing something as I get killed so damn easy every time...
What level are you?
If you really want the Space Oddity mission done now then...
get close enough to tag all the enemies and then look for a building nearby that has turrets on top of it. There's mines scattered about and some dead folk but when you go in the place around the back there's a computer to access the turrets. It takes time but eventually you'll kill the guards at the drop point
Cheers guys.You prob want to be up around level 20 when you're doing that mission. Watch out for the little red skull over the enemy head. That means they're above your level by a bit.
I done it early on, it was insanely difficult. I ended up sonic shocking 4 of them, they then walked towards me and I ran them over in a car. Last 2 I kept my distance and used a lot of grenades I looted. Ran out of bullets - didn’t realise I could craft them at this point...Cheers guys.
Will give that a go,
If not I guess I'll have to leave it to level up a bit then.
That's one thing I fecking hate with games, having to wait to 'level up' in order to achieve a mission, I just want to play the game rather than get bogged down in perks and points.
I get that part of an RPG but still infuriates me!
Yeah romance options were a bit light. Though maybe I'm being unfair and comparing it to BioWare games where you can romance every possible galactic species that has a pulse.I cheated with the cars missions and did the money glitch trick so I had enough money to buy them . I've done almost every side mission in the game and still didn't have enough money for the final cars so I think i'm entitled to exploit the game's bugs. Some of the cars do look really cool, i'll give them credit for the designs.
The romance options have been a bit naff, both straight and gay, man and woman etc. I'm just not bothered about Panam, Kerry was a bit obnoxious, River was a bit bland. Judy was probably the best but I wasn't a female V so I couldn't get her. Yennefer and Triss they certainly ain't.
On to the final mission.
I've not finished it yet, but have put 60 hours in.Would be interested to see a poll on how much the game was liked/disliked on here. I said after completing it that I wouldn't touch it again for 6 months just to let it get patched a bit more but I'm already looking forward to doing a corpo run. Definitely has replay value and hopefully some DLC to come.
Would be interested to see a poll on how much the game was liked/disliked on here. I said after completing it that I wouldn't touch it again for 6 months just to let it get patched a bit more but I'm already looking forward to doing a corpo run. Definitely has replay value and hopefully some DLC to come.
This is the exact reason a poll won't be objective.I've not finished it yet, but have put 60 hours in.
I really enjoyed it, but it still feels massively disappointing to me. And not because of the technical issues either (I have a beefy PC gaming rig), but rather the missing features, stupid NPCs, lack of activities, and general lack of life in the city. To me its just a very good 8/10 open world game with a fantastic unique setting, but otherwise largely forgettable.
But really my disappointment sources from the fact I expected better from CDPR. If a mediocre studio like Ubisoft or Bethesda made this, I'd praise it as one of their best games in recent years, but as the follow up from the studio that brought us the Witcher 3, its a let down.
Check the missions on the game map, it'll list the difficulty. You want moderate which is yellow. You're probably in a high level areaI must be doing something seriously wrong, as I cannot complete a single mission at all.
I just die straight away, I can't even beat that fat Rhino freak, I can't even stop and kill any criminals, just die literally straight away every time.
What am I doing wrong?!
I'm getting killed in moderates as well as high levels, just get killed in every mission, ridiculous.Check the missions on the game map, it'll list the difficulty. You want moderate which is yellow. You're probably in a high level area
Shoot and run....take them out slowly..... headshots help out a lot!I'm getting killed in moderates as well as high levels, just get killed in every mission, ridiculous.
Am beginning to lose patience with the game, but I really need to understand what I'm doing wrong!
Doing my head in
Cheers,Shoot and run....take them out slowly..... headshots help out a lot!
Ya, there are so many options. I tend to use distract more than anything, then stealth takedown - more often than not I alert the others when I try a quickhack like short circuit or sonic shock. So I tend to try stealth it, then if I fudge it I whip out the mantis blades (looted legendary ones), smart weapon, or a high powered one If they are able to dodge smart bullets. Rinse and repeat.Cheers,
I'm beginning to get the hang of it, I didn't realize I had so many guns in my inventory, the menu is so clunky that I just missed it entirely.
Helps if you use a high powered gun.
Also getting the hang of hacking too, short circuits help to temporarily disable enemies.
Some of them require more and have two parts.I have 2 NCPD side objectives that won’t deselect off the map. I have them completed and looted. Bastards
Isn't that the point though? Multiple options to complete each mission.I found it still too easy to just pick up a sniper rifle and pick enemies off without even needing to get close to them and bypassing having to do any hacking or being hacked myself. I tried hard not to do that because it takes all fun out of using those other features but the option to do it is there on almost every mission.
Absolutely nothing!Isn't that the point though? Multiple options to complete each mission.
I was with you that it was too simple to just COD my way through missions so decided to go with a melee, mantis blade build. Unfortunately that made the game even easier.
They certainly need to work on class balancing because it's far too easy to outscale enemies.
@Solius any news on your refund? I've heard feck all, and I'm now resigned to the fact I'm probably not going to get it.
Finish off the side quests. I personally wouldn't bother with the NCPD distractions. The cars are also a massive waste of eddies, unless you're a huge completionist.I reached the point of no return yesterday. Havent gone further yet and wondering if I should continue with the main story mission or do the side content and NCPD missions before going. Also is there any point in purchasing any of the vehicles the fixers are trying to sell me? Loving the gun Panam gave me after finishing her missions. One shot and the enemy dies