Gaming Cyberpunk 2077 (PC, PS4/5, Xbox One)

SilentWitness

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Isn't that the point though? Multiple options to complete each mission.

I was with you that it was too simple to just COD my way through missions so decided to go with a melee, mantis blade build. Unfortunately that made the game even easier.

They certainly need to work on class balancing because it's far too easy to outscale enemies.

@Solius any news on your refund? I've heard feck all, and I'm now resigned to the fact I'm probably not going to get it.
What i mean is that it is too easy to only choose one option. I thought this was going to be a game that forced you to choose different options to complete missions but I've basically been able to sniper rifle my way through the majority of them so far.
 

Irwin99

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I reached the point of no return yesterday. Havent gone further yet and wondering if I should continue with the main story mission or do the side content and NCPD missions before going. Also is there any point in purchasing any of the vehicles the fixers are trying to sell me? Loving the gun Panam gave me after finishing her missions. One shot and the enemy dies :lol:
If you're a trophy person then yes, otherwise no. Some of them look REALLY cool but there's no point to them at all. I bought all of them to get the trophy but otherwise it's a massive waste of eddies.
 

iluvoursolskjær

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All those who are still waiting for Cyberpunk refunds, go through the refund request system again but manually rather than clicking the designated Cyberpunk link and get in to correspondence with them. I had been waiting on them since they announced it last month but only received it today after getting on to their reps about it.
 

ravi2

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All those who are still waiting for Cyberpunk refunds, go through the refund request system again but manually rather than clicking the designated Cyberpunk link and get in to correspondence with them. I had been waiting on them since they announced it last month but only received it today after getting on to their reps about it.
I went through the Microsoft account site to get the refund for Cyberpunk on the Series X, I got the refund back in 1 day.
 

iluvoursolskjær

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I went through the Microsoft account site to get the refund for Cyberpunk on the Series X, I got the refund back in 1 day.
Yeah Microsoft don't seem to have made people jump hoops to get their money back like Sony have done, even after the fact they themselves had confirmed that anyone who had bought it through PSN are eligible for refund without conditions.
 

Pscholes18

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All those who are still waiting for Cyberpunk refunds, go through the refund request system again but manually rather than clicking the designated Cyberpunk link and get in to correspondence with them. I had been waiting on them since they announced it last month but only received it today after getting on to their reps about it.
Got mine a couple of days ago.
 

b82REZ

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Did you get an email or just see the money in your account? I can’t see anything.
Both.

I did submit another request from the link at the bottom earlier in the week so I don't know which request was eventually refunded.
 

DWelbz19

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Did you get an email or just see the money in your account? I can’t see anything.
Just got mine (after resubmitting another) — came up first on my PS account as a notification.
 

Solius

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Just got mine (after resubmitting another) — came up first on my PS account as a notification.
Did you get anything when you resubmitted? I’ve just clicked the link again but that’s all that happens for me.
 

Mr Anderson

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Finished all the side quests available prior to commencing ghost town. Had started doing NCPD missions but got bored after clearing Watson, Heywood and half of the City centre, so after 80 hours I’m back on the mission journey. After doing repetitive side quests and NCPD, the storyline is noticeably very good so I’m still one of the few really enjoying this! Enjoyed the start to Ghost town, going to the desert with Panam and agreeing to help her out too.
 

Turnip

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Started downloading this last night, but between messing with my pc somehow stopped the download before I went to bed, so started downloading again this morning. not long finished the download and then it doesn't load, needs to validate a file which is somehow a 9gb download (which is apparently a very common problem for the steam version for over a month now). I will get to play this game one day I swear.
 

Baneofthegame

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I haven’t played this since I bought it on preorder, was hoping for some updates as I’m doing Valhalla (now finished) and demon souls.
 

One Night Only

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Started downloading this last night, but between messing with my pc somehow stopped the download before I went to bed, so started downloading again this morning. not long finished the download and then it doesn't load, needs to validate a file which is somehow a 9gb download (which is apparently a very common problem for the steam version for over a month now). I will get to play this game one day I swear.
The first bug of many! You're doing well so far tbh.
 

Turnip

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The first bug of many! You're doing well so far tbh.
Well I finally got to play a good couple of hours this morning and so far I love it.

Already love Jackie, Night City feels like an actual city, the character creation might be the best I've ever used (no nipples freaked me out though), the shooting feels decent and by god I think its the best looking game I've ever played. The performance has been absolutely fine so far, surprised to get 70-80 fps with max setting including high ray tracing with DLSS on. Not tried without ray tracing yet because it looks great with it on.

I get people being annoyed at the bugs, but I'm excited to carry on playing, seems to be exactly what i was hoping for.
 

b82REZ

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Well I finally got to play a good couple of hours this morning and so far I love it.

Already love Jackie, Night City feels like an actual city, the character creation might be the best I've ever used (no nipples freaked me out though), the shooting feels decent and by god I think its the best looking game I've ever played. The performance has been absolutely fine so far, surprised to get 70-80 fps with max setting including high ray tracing with DLSS on. Not tried without ray tracing yet because it looks great with it on.

I get people being annoyed at the bugs, but I'm excited to carry on playing, seems to be exactly what i was hoping for.
In my experience the bugs and glitches became more prevalent the further I got into the story.

I shared a similar opinion to you initially but my opinion soured quite a bit by the time I finished it.

Bugs can be ironed out, but when you start realising and seeing how much content has been cut, it just compounds the idea this game need at least another year in development.
 

Stactix

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In my experience the bugs and glitches became more prevalent the further I got into the story.

I shared a similar opinion to you initially but my opinion soured quite a bit by the time I finished it.

Bugs can be ironed out, but when you start realising and seeing how much content has been cut, it just compounds the idea this game need at least another year in development.
This is where I'm at, I was actually loving the game/gameplay.
Just the bugs, constant controversys regarding cdprojekt red and this game started to wear me down.

They definetly cut alot of content.
 

b82REZ

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This is where I'm at, I was actually loving the game/gameplay.
Just the bugs, constant controversys regarding cdprojekt red and this game started to wear me down.

They definetly cut alot of content.
The intervening years montage is the worse case of it IMO. We go to be being complete strangers with Jackie to being BFFs within a 70 sec cutscene.

I honestly feel that was originally was meant to be playable content but was cut to rush it out. IMO it weakens the relationship between Jackie and V (I know I'll be in the minority with this one).

By the end of the game I think I'd encountered more doors that said locked than ones I could open. The lack of interactable items within the world is frankly staggering. Vending machines give the appearance of something you should be able to interact with but they're completely useless. As beautiful as Night City can look, its completely devoid of things that make it feel real.

I've said it before, this game is an early access game, and arguably in the worst state of any other early access game I've played. They had the gall to charge full price for it when I it feels at least it's missing at least 75% of the content.
 

Turnip

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In my experience the bugs and glitches became more prevalent the further I got into the story.

I shared a similar opinion to you initially but my opinion soured quite a bit by the time I finished it.

Bugs can be ironed out, but when you start realising and seeing how much content has been cut, it just compounds the idea this game need at least another year in development.
Considering it was in development for 8 years that baffles my mind.
 

Champ

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Still playing on XBox One S, had no crashes, no major bugs, frame rate is steady at around 30fps, a very playable game and I would say i am quite far into the game now, nearly at act three i believe.

Either I have been lucky or just not far enough into the game to see these bugs/crashes.?

The city does feel quite empty at times, but the sheer scale of it and the amount of exploring you can do is incredible. Also the amount of sidemissions is pretty decent.
 

evil_geko

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Considering it was in development for 8 years that baffles my mind.
I don't think it was, people keep thinking they started developing the game the moment it was announced but they were still deep into Witcher 3 expansions in 2015/16, it was probably around 4 years in full development, which is not a long time for a game of this scale at all. It needed at least 2 more years imo.

All that said, I am really enjoying the game, even with all it's problems, this is easily my GOTY.
 

P-Nut

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I've been loving it, just working my way around mainly side missions and just doing a main story every now and then. I usually go days without doing a main mission though and just stumbling onto random crap constantly.

That's one thing I feel that they have nailed, the variance in the missions is great if you choose to take advantage of it. There's loads of ways to kill people and the different builds actually contribute to how you play.

Disappointed that the choices in most of the dialogue make no difference though, was hoping it would be really complex and different choices would impact what missions were available through the main storyline and not just the side missions. Obviously a massive ask and I know my expectations were too high in that regard, but it would have made replayability a lot better.
 

iluvoursolskjær

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The intervening years montage is the worse case of it IMO. We go to be being complete strangers with Jackie to being BFFs within a 70 sec cutscene.

I honestly feel that was originally was meant to be playable content but was cut to rush it out. IMO it weakens the relationship between Jackie and V (I know I'll be in the minority with this one).

By the end of the game I think I'd encountered more doors that said locked than ones I could open. The lack of interactable items within the world is frankly staggering. Vending machines give the appearance of something you should be able to interact with but they're completely useless. As beautiful as Night City can look, its completely devoid of things that make it feel real.

I've said it before, this game is an early access game, and arguably in the worst state of any other early access game I've played. They had the gall to charge full price for it when I it feels at least it's missing at least 75% of the content.
Have to agree here, as the player the B.F.F thing felt like it was forced a bit as a result of having crammed those years in to a short cut scene before jumping back in to the story.

For me the glitches - which were few at the start - definitely ramped up as I progressed through Act 2. NPC's floating on air or enemies/their loot getting stuck behind walls, AI being terrible all round and having stuff like enemies talking smack to me when not even being aware of my presence yet [had one dude continue talking smack even after the minor issue of being decapitated], people talking without their mouths moving in important conversations breaking immersion. These are obviously only scratching the surface of it. Like many people have said about Night City for a place with so much in it hasn't got much you can interact with making it feel like an empty pretty shell sometimes. Having all the issues it's still fun to play, just a shame cos it could have been so much more.
 

Balljy

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I've been loving it, just working my way around mainly side missions and just doing a main story every now and then. I usually go days without doing a main mission though and just stumbling onto random crap constantly.

That's one thing I feel that they have nailed, the variance in the missions is great if you choose to take advantage of it. There's loads of ways to kill people and the different builds actually contribute to how you play.

Disappointed that the choices in most of the dialogue make no difference though, was hoping it would be really complex and different choices would impact what missions were available through the main storyline and not just the side missions. Obviously a massive ask and I know my expectations were too high in that regard, but it would have made replayability a lot better.
The endings and missions around it are hugely dependent on your choices in the side missions. There's about 3 hours of play which are in different locations and different characters depending what you have done up to that point. Agreed that it would be nice to have a flow of them throughout the game to make it a bit more varied - I ended up leaving loads of side missions deliberately so I'd have new stuff to do throughout the game on a new playthrough.

I actually think the intention may have been to do one set of companion missions per playthrough as that would have made subsequent runs more varied (but I did them all in my first run).
 

P-Nut

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The endings and missions around it are hugely dependent on your choices in the side missions. There's about 3 hours of play which are in different locations and different characters depending what you have done up to that point. Agreed that it would be nice to have a flow of them throughout the game to make it a bit more varied - I ended up leaving loads of side missions deliberately so I'd have new stuff to do throughout the game on a new playthrough.

I actually think the intention may have been to do one set of companion missions per playthrough as that would have made subsequent runs more varied (but I did them all in my first run).
Ah at least it makes a difference in the end then, I'll probably have most of the side missions done before I complete it so it'll be interesting what ending I get. Still only near the start of act 2 so got a long way to go yet.

My next run through I'm going to try and only do the story and see how it turns out :lol:
 

1950

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As someone who picks up everything, cans, ashtrays, the lot, it's depressing how pointless it is. The upside is that I never had to buy or craft ammo/healing items, but I wish there was some funny perk to collecting all the junk.
 

Redlambs

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As someone who picks up everything, cans, ashtrays, the lot, it's depressing how pointless it is. The upside is that I never had to buy or craft ammo/healing items, but I wish there was some funny perk to collecting all the junk.
Yep, just like the food was supposed to all have different values (and the alcohol actually doing something). Everything is placeholder in this game.
 

P-Nut

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As someone who picks up everything, cans, ashtrays, the lot, it's depressing how pointless it is. The upside is that I never had to buy or craft ammo/healing items, but I wish there was some funny perk to collecting all the junk.
That's me as well just means I've always got a stack of cash, but I'm basically just saving as there is no point buying as you find better gear constantly
 

Mr Anderson

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Ah at least it makes a difference in the end then, I'll probably have most of the side missions done before I complete it so it'll be interesting what ending I get. Still only near the start of act 2 so got a long way to go yet. (Was 80 hours in before commencing act 2 more!)

My next run through I'm going to try and only do the story and see how it turns out :lol:
sounds like I’ve done the exact same as you then! Only completed Ghost town (with few bits after) in Act 2

done all side quests up to that point, once I finished that a handful more popped up from Rogue and some unknowns (thought I lost all my stuff at one unknown on the map - but you can get it back, I nearly Shat myself with all my grafting). So I’ll have all side quests done running in tangent with the stories. Ill prob have all endings open to me, so looking forward to what I get depending on my choices
 

P-Nut

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sounds like I’ve done the exact same as you then! Only completed Ghost town (with few bits after) in Act 2

done all side quests up to that point, once I finished that a handful more popped up from Rogue and some unknowns (thought I lost all my stuff at one unknown on the map - but you can get it back, I nearly Shat myself with all my grafting). So I’ll have all side quests done running in tangent with the stories. Ill prob have all endings open to me, so looking forward to what I get depending on my choices
Yeah it's the way I always play RPGs, and combined with the variability of the missions it's not felt like a grind in the slightest. It seems to get better the more you play as well so it should hopefully hold up throughout.

Realised another major gripe today, the assault in progress little jobs flagging up as doing something illegal when you kill the guys you're meant to. Ended up surrounded by gangs and police earlier with more and more police popping up every second as I kept accidentally killing them thinking they were gangsters.
 

Mr Anderson

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Doing Sinnerman - a lot of bugs really come to the forefront here :lol:

the initial driving part you, cars hold at the intersection and then deliberately move in your way to make the driving more difficult, like you'd see in original Xbox and PlayStation days, let alone even last gen.
When in the NCPD vehicle - he's drove ontop of the curb - knocking down pedestrians (NPCs screaming in pain) and street signs :lol:
 

Siorac

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Doing Sinnerman - a lot of bugs really come to the forefront here :lol:

the initial driving part you, cars hold at the intersection and then deliberately move in your way to make the driving more difficult, like you'd see in original Xbox and PlayStation days, let alone even last gen.
When in the NCPD vehicle - he's drove ontop of the curb - knocking down pedestrians (NPCs screaming in pain) and street signs :lol:
My favourite driving-related bug was when in a side mission, I was in a passenger seat and the other character was driving. A car stopped on the road in front of us and I expected we'd stop, too, or go around. But no: we just powered through that car as if it wasn't there. Like quite literally, it seemed like we phased through it in a freakish occurrence of bending spacetime.
 

SilentWitness

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Doing Sinnerman - a lot of bugs really come to the forefront here :lol:

the initial driving part you, cars hold at the intersection and then deliberately move in your way to make the driving more difficult, like you'd see in original Xbox and PlayStation days, let alone even last gen.
When in the NCPD vehicle - he's drove ontop of the curb - knocking down pedestrians (NPCs screaming in pain) and street signs :lol:
That’s also the one where the weather changes abruptly mid driving.
 

Kaos

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Yeah the NPC driving bugs are something else. My favourite being River Ward just casually chatting to me in the car while he mows down about three pedestrians and rams into a stationary car in traffic :lol: