Gaming Cyberpunk 2077 (PC, PS4/5, Xbox One)

Massive Spanner

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The performance deserves harsh treatment as do the lies, but as a video game, I'd say its probably still the best I've played in a number of years. There's critically acclaimed games like Outer Worlds, Ghost of Tsushima, even Fallout 4, which are far worse when it comes to voice acting, story, atmosphere, even gameplay on the whole. Cyberpunk is a very immersive world and game when it's working correctly, that's why the criticism is overly harsh.
Immersive is the last thing I'd call the cyberpunk world but each to their own.

Also what criticism? The game itself had like 91 on metacritic before the non pc versions got reviewed.
 

caid

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The performance deserves harsh treatment as do the lies, but as a video game, I'd say its probably still the best I've played in a number of years. There's critically acclaimed games like Outer Worlds, Ghost of Tsushima, even Fallout 4, which are far worse when it comes to voice acting, story, atmosphere, even gameplay on the whole. Cyberpunk is a very immersive world and game when it's working correctly, that's why the criticism is overly harsh.
Its not though, the ai is too braindead and shallow. Too much of the city is closed off.
The gameplay is mostly bad too. Its a 7/10 game when its working. And frankly its scraping that 7 on the strength of its voice acting and story. It'd be closer to a 4/10 or a 5/10 game otherwise.
 

TrustInJanuzaj

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Immersive is the last thing I'd call the cyberpunk world but each to their own.

Also what criticism? The game itself had like 91 on metacritic before the non pc versions got reviewed.
Well there’s many in here saying the world is bland etc. There’s lore stuffed around every corner and it’s all very interesting. You can build your character as you want like all RPGs. Personally I think of this version of the game released tomorrow but without the bugs, many of those saying it’s boring would change their tunes.
 

TrustInJanuzaj

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Its not though, the ai is too braindead and shallow. Too much of the city is closed off.
The gameplay is mostly bad too. Its a 7/10 game when its working. And frankly its scraping that 7 on the strength of its voice acting and story. It'd be closer to a 4/10 or a 5/10 game otherwise.
I don’t see the issues with the AI. Have you played Skyrim and fallout two of the best RPGs ever made, brain dead AI. I think it’s overstated when you go looking for issues.
 

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The world IS bland and incredibly recycled, the character creator is basic as hell, and none of the gameplay elements even remotely stack up to similar modern games.

It's great some like it, we all wanted to, but let's not sugar coat a turd. It's not just the bugs that are the problem, never has been.
 

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I mean, they released it completely broken, with ridiculous bugs, and the ps4 and xbone versions were basically unplayable. They also cut an absolute tonne of content that they had promised and the game was much shorter than they said it would be. It's not a bad game per say*, when it doesn't crash, at least, but it's absolutely nothing like what was promised and therefore it definitely deserves to be treated harshly.

* It's also not a very good one. i've played almost every RPG under the sun and I found it immediately forgettable compared to many. The combat was average, the enemy AI sucked, the world was lifeless, the driving was shocking, and the main plot was a bit all over the place and overly complex. Also, your decisions had almost no bearing on anything. Oh and don't even get me started on those fecking brainhacks, ugh! The best thing about it were the side quests, really.
I get most of the criticisms, especially the unfinished nature of the game but I don't understand this one. I don't think I've ever played a game where 1 to 3 hours of gameplay changes locations, characters and endings plus a multitude of conversations within those sections before. I've seen 3 completely different experiences for long sections of the end game due to decisions beforehand (and there might be more, I'm not sure).

It was certainly a disappointment, but I enjoyed the core story more than most games and the rest was mediocre in my eyes.
 

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I don’t see the issues with the AI. Have you played Skyrim and fallout two of the best RPGs ever made, brain dead AI. I think it’s overstated when you go looking for issues.
Then your not paying attention tbh. Its broken, enemies get stuck in animations, get stuck on scenery, get stuck going into and out of cover. Take 20 seconds to run and duck behind a box while you murder their friends. Its dumb as a brick. The regular citizen ai are basically mannequins, they dont react or do anything
Skyrim and Fallouts ai aren't special, they're just not as woefully shit as Cyberpunks.
 

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In other news, Adam Badowski who previously was a design director at Bioware has been hired as creative director for future Cyberpunk DLC's. That suggests the bigger ones are a way off to me. They're still promising the first free ones this year though.
 

TrustInJanuzaj

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Oh come on now, even they themselves said it's fecked :lol:
I don’t think it’s any worse than Bethesda games. Maybe that’s still not acceptable in this day and age but I wouldn’t say it’s uncommon.
 

Massive Spanner

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Well there’s many in here saying the world is bland etc. There’s lore stuffed around every corner and it’s all very interesting. You can build your character as you want like all RPGs. Personally I think of this version of the game released tomorrow but without the bugs, many of those saying it’s boring would change their tunes.
The world is bland though. Yes Nighty Cit is stunning and yes the lore is great, there's no doubt they did a great job with that. The problem is with everything they subsequently put into Night City. The AI on NPC's and cars was shockingly bad, there are no random events, there are no cool hidden quests scattered around, the police system was terrible, and that's before you go into all the other crappy things like the combat mechanics, enemy AI, driving mechanics etc.

Put it this way, driving from one end of the city to another to do a quest was always such a chore, because the driving was crap, the cars always stupidly got in my way instead of moving, the police would do idiotic shit, and there was never anything fun along the way that could end up distracting me or sending me off course like a great open world game should do. It was so incredibly bland.

But it's a weird take to say the criticisms by the masses are unwarranted, anyway, really. If it's an opinion the masses have then it's probably a legit criticism to be taken on board. I enjoyed Days Gone and Andromeda more than a lot of people and thought they got a pretty hard time but I don't think the criticisms most people had of them weren't valid just cause I enjoyed the games.

I don’t see the issues with the AI.
:lol: Behave
 

TrustInJanuzaj

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Then your not paying attention tbh. Its broken, enemies get stuck in animations, get stuck on scenery, get stuck going into and out of cover. Take 20 seconds to run and duck behind a box while you murder their friends. Its dumb as a brick. The regular citizen ai are basically mannequins, they dont react or do anything
Skyrim and Fallouts ai aren't special, they're just not as woefully shit as Cyberpunks.
I didn’t find enemy AI particularly bad. Animations have broken abit at times but on the whole it’s okay. I’d accept that the general citizen AI is appalling but again it’s not a game breaker for me. I am more bothered about the world, lore and gameplay and they all ticked the boxes for me.
 

TrustInJanuzaj

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The world is bland though. Yes Nighty Cit is stunning and yes the lore is great, there's no doubt they did a great job with that. The problem is with everything they subsequently put into Night City. The AI on NPC's and cars was shockingly bad, there are no random events, there are no cool hidden quests scattered around, and that's before you go into all the other crappy things like the combat mechanics, enemy AI, driving mechanics etc.

Put it this way, driving was one end of the city to another to do a quest was always such a chore, because the driving was crap, the cars always stupidly got in my way instead of moving, the police would do idiotic shit, and there was never anything fun along the way that could end up distracting me or sending me off course like a great open world game should do. It was so incredibly bland.

But it's a weird take to say the criticisms by the masses are unwarranted, anyway, really. If it's an opinion the masses have then it's probably a legit criticism to be taken on board. I enjoyed Days Gone and Andromeda more than a lot of people and thought the got a pretty hard time but I don't think the criticisms most people had of them weren't valid just cause I enjoyed the games.


:lol: Behave
I just don’t think there have been many better RPGs than this in the last decade. Maybe that speaks volumes of the rest of the quality but I can’t remember the last time I finished a 70 hour playthrough and was buzzing to play again.
 

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I just don’t think there have been many better RPGs than this in the last decade. Maybe that speaks volumes of the rest of the quality but I can’t remember the last time I finished a 70 hour playthrough and was buzzing to play again.
*In your opinion.

I can think of plenty, personally.
I get most of the criticisms, especially the unfinished nature of the game but I don't understand this one. I don't think I've ever played a game where 1 to 3 hours of gameplay changes locations, characters and endings plus a multitude of conversations within those sections before. I've seen 3 completely different experiences for long sections of the end game due to decisions beforehand (and there might be more, I'm not sure).

It was certainly a disappointment, but I enjoyed the core story more than most games and the rest was mediocre in my eyes.
Cyberpunk's decisions had almost no bearing on anything though. I'm not saying decisions have to change the entire game but they should at least have some impact beyond a few dialogue options. Also if you do want an example of the above play Divinity 2 or Wasteland 3, two great examples from quite recently. Hell, CDPR's previous game, The Witcher 3 had far more different outcomes based on decisions you made.
 

TrustInJanuzaj

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*In your opinion.

I can think of plenty, personally.

Cyberpunk's decisions had almost no bearing on anything though. I'm not saying decisions have to change the entire game but they should at least have some impact beyond a few dialogue options. Also if you do want an example of the above play Divinity 2 or Wasteland 3, two great examples from quite recently. Hell, CDPR's previous game, The Witcher 3 had far more different outcomes based on decisions you made.
Divinity is cool, but it’s entirely different. There aren’t many RPGs like Skyrim and fallout and this was probably the closest one since.
 

Shark

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Also if you do want an example of the above play Divinity 2 or Wasteland 3, two great examples from quite recently. Hell, CDPR's previous game, The Witcher 3 had far more different outcomes based on decisions you made.
It did indeed, which is why I'd had high hopes for this. Thought the city would be literally oozing with interesting quests and characters. Game was a total disappointment.
 

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I don’t think it’s any worse than Bethesda games. Maybe that’s still not acceptable in this day and age but I wouldn’t say it’s uncommon.
No, it's far worse. And those games have trash AI as it is. And in any case, comparing it to a 10 year old game is hardly acceptable given all the money and hype they put out, no? People really need to stop just accepting rushed trash simply because someone else did it years ago.

As I said, it's great you love it so much and I'm genuinely jealous of that, but come on now. The game is a half finished, stripped out mess of botched ideas and horrendous problems. It needed at least another 2 years to be anything like what they claimed right up until launch, at very least. I respect your opinion on the story and the bits you genuinely liked from that perspective, but the gameplay and especially the A.I is incredibly bad. The former of which people have some vague hope they'll fix (but won't), the latter even they themselves have said is fecked. The latest patch barely made any dent on that front either.
 

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*In your opinion.

I can think of plenty, personally.

Cyberpunk's decisions had almost no bearing on anything though. I'm not saying decisions have to change the entire game but they should at least have some impact beyond a few dialogue options. Also if you do want an example of the above play Divinity 2 or Wasteland 3, two great examples from quite recently. Hell, CDPR's previous game, The Witcher 3 had far more different outcomes based on decisions you made.
If you exclude the ending missions I see what you mean, not much changed throughout the game itself and that was extremely disappointing. The ending missions were more varied than the Witcher 3 ones though and took you completely different locations according to what routes you took in the game. When I was playing I couldn't believe how much effort they put into those locations when most people would probably only see one of them in a normal playthrough.
 

Massive Spanner

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If you exclude the ending missions I see what you mean, not much changed throughout the game itself and that was extremely disappointing. The ending missions were more varied than the Witcher 3 ones though and took you completely different locations according to what routes you took in the game. When I was playing I couldn't believe how much effort they put into those locations when most people would probably only see one of them in a normal playthrough.
That's fair, I've only played it once in fairness, and have zero urge to go back to it, which is always a bad sign when it comes to a story driven, choice based RPG!
 

Massive Spanner

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Divinity is cool, but it’s entirely different. There aren’t many RPGs like Skyrim and fallout and this was probably the closest one since.
That doesn't excuse all their terrible flaws it had, though. You should probably accept now that these criticisms are valid and move on.
 

TrustInJanuzaj

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That doesn't excuse all their terrible flaws it had, though. You should probably accept now that these criticisms are valid and move on.
Ive always accepted the flaws but can deal with then for what they are in an otherwise good game. For what it’s worth I really hope they do continue to work on it and it makes a proper comeback in a year or twos time.
 

Irwin99

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I kind of find myself nodding in agreement with everything being said here, both good and bad and that's a reflection of how conflicted I am about the game. I've put in a lot of effort to get the platinum, do all the stories/side quests etc and to be honest I had a lot more fun with it than most open world games. I think it's just more to do with the feel of the game; they really captured the sleazy corporate-techno dystopia and I was invested in the story and characters.

On the flip side, I can also see why people view Night City as flat when the streets are so bare and barely anything is open. The game was also released in an unforgivable state and was missing a lot of content that was promised.
 

TrustInJanuzaj

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I kind of find myself nodding in agreement with everything being said here, both good and bad and that's a reflection of how conflicted I am about the game. I've put in a lot of effort to get the platinum, do all the stories/side quests etc and to be honest I had a lot more fun with it than most open world games. I think it's just more to do with the feel of the game; they really captured the sleazy corporate-techno dystopia and I was invested in the story and characters.

On the flip side, I can also see why people view Night City as flat when the streets are so bare and barely anything is open. The game was also released in an unforgivable state and was missing a lot of content that was promised.
This is pretty fair to me.
 

b82REZ

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Divinity is cool, but it’s entirely different. There aren’t many RPGs like Skyrim and fallout and this was probably the closest one since.
The games you liken to CP2077 and the ones you like aren't really proper RPG games. They're action adventure games with RPG elements.

The fact that the two big Bethesda games are still viewed as better games, despite being over 10 years old and notoriously buggy says a lot about how much of a buggy shit show CP2077 was.

While I played the game I enjoyed it. I had no qualms in claiming my refund because they had lied and not released the game they promised, or the game I and many others thought they were preordering. Since I claimed the refund though its like the game completely removed itself from my consciousness. It's only the odd post on reddit or this thread that reminds me it even exists.

That is a damning indictment of the game, that I have stronger memories for other games I probably disliked more in the moment than CP2077. It is completely forgettable. It's great it's clicked with you, but the criticisms are more than warranted.

In all honesty I don't think I'd go back to this after all the updates even if they gave it away for free.
 

Bosws87

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A lot of the love for Skyrim/Oblivion/Fallout etc is very strong nostalgia if those games came out now in the state they were with the same promises CDprojekt claimed about Cyberpunk they would of been destroyed and dreadful to.

I've gone back to play many of the bethesda classics and they are seriously lacking now (obviously) they came out at a time where our standards and expectations were lower/different.

As for cyberpunk the pc version is leagues above the console version, it looks incredible the main storyline is quite fun its the side quests and the optional stuff that's an issue along with the AI and the combat being really really bad.
 

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A lot of the love for Skyrim/Oblivion/Fallout etc is very strong nostalgia if those games came out now in the state they were with the same promises CDprojekt claimed about Cyberpunk they would of been destroyed and dreadful to.

I've gone back to play many of the bethesda classics and they are seriously lacking now (obviously) they came out at a time where our standards and expectations were lower/different.

As for cyberpunk the pc version is leagues above the console version, it looks incredible the main storyline is quite fun its the side quests and the optional stuff that's an issue along with the AI and the combat being really really bad.
But that's the point. These games were great for their age. Now the gaming industry has far more capabilities to produce higher quality games with better mechanics than what was present in the past. I can't evaluate a game released in 2009 by the same standards I'm evaluating a game released in 2021. Whenever I decide to play an old game I lower my expectations.
 

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But that's the point. These games were great for their age. Now the gaming industry has far more capabilities to produce higher quality games with better mechanics than what was present in the past. I can't evaluate a game released in 2009 by the same standards I'm evaluating a game released in 2021. Whenever I decide to play an old game I lower my expectations.
It was more a point be careful what you wish for as the next bethesda game might be just as terrible.



At least they have a good sense of humour at CDprojekt
 

el3mel

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It was more a point be careful what you wish for as the next bethesda game might be just as terrible.



At least they have a good sense of humour at CDprojekt
Well, to be fair, Bethesda aren't really known for having the best optimization for their games. A lot of their games technically aren't that great. There're exceptions of course (Doom Eternal was stunning performance wise), but they're capable of fecking up their games as well.
 

TrustInJanuzaj

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The games you liken to CP2077 and the ones you like aren't really proper RPG games. They're action adventure games with RPG elements.

The fact that the two big Bethesda games are still viewed as better games, despite being over 10 years old and notoriously buggy says a lot about how much of a buggy shit show CP2077 was.

While I played the game I enjoyed it. I had no qualms in claiming my refund because they had lied and not released the game they promised, or the game I and many others thought they were preordering. Since I claimed the refund though its like the game completely removed itself from my consciousness. It's only the odd post on reddit or this thread that reminds me it even exists.

That is a damning indictment of the game, that I have stronger memories for other games I probably disliked more in the moment than CP2077. It is completely forgettable. It's great it's clicked with you, but the criticisms are more than warranted.

In all honesty I don't think I'd go back to this after all the updates even if they gave it away for free.
Cyberpunk is miles better than Fallout 4 to be honest.
 

TrustInJanuzaj

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A lot of the love for Skyrim/Oblivion/Fallout etc is very strong nostalgia if those games came out now in the state they were with the same promises CDprojekt claimed about Cyberpunk they would of been destroyed and dreadful to.

I've gone back to play many of the bethesda classics and they are seriously lacking now (obviously) they came out at a time where our standards and expectations were lower/different.

As for cyberpunk the pc version is leagues above the console version, it looks incredible the main storyline is quite fun its the side quests and the optional stuff that's an issue along with the AI and the combat being really really bad.
I couldn’t disagree more. Skyrim has held up remarkably well. For me it’s still easily my favourite game and I have well over 1000 hours in that game across PS3, PS4, PS5 and PC. For me no RPG has got close to the freedom and immersion in Skyrim. The Witcher for example is a great game but has nowhere near the same replay ability considering you are fixed playing as Geralt. My absolute dream would be a Witcher game in which you make your own character like a scrolls game.
 

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The Dark Brotherhood quests in Skyrim annoyed me so much that I stopped playing and never went back. The ones in Oblivion were a million miles better.
 

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Well, to be fair, Bethesda aren't really known for having the best optimization for their games. A lot of their games technically aren't that great. There're exceptions of course (Doom Eternal was stunning performance wise), but they're capable of fecking up their games as well.
There's a good reason why you name Doom Eternal as an exception, and that's because Bethesda had nothing to do with that game's development, they only published it. It was developed by id Sofware.
 

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There's a good reason why you name Doom Eternal as an exception, and that's because Bethesda had nothing to do with that game's development, they only published it. It was developed by id Sofware.
Yup. People list stuff like that, prey, dishonored, but none of them are Bethseda developed.

And I get the love for Skyrim, I myself have bought it over and over (PC, 360, PS4, PSVR, Switch) and run over 100 mods on a file that has over 400 hours on, but even when it came out it wasn't a shining example of anything great gameplay wise. In fact, the heavy dumbing took the series backwards in most aspects. The lore, the look and the overall world are what shines in that game.

Also, in that comparison, Cyberpunk comes off even worse as with Skyrim there are endless mods that take the base game and greatly improve on almost everything, bar the stuff cast in stone (the combat for example) which still gets improved. Cyberpunk on the other hand is so broken, even modders can't do much with it on anywhere near the same level. Not that there's much hunger to tbh.
 

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Well, to be fair, Bethesda aren't really known for having the best optimization for their games. A lot of their games technically aren't that great. There're exceptions of course (Doom Eternal was stunning performance wise), but they're capable of fecking up their games as well.
This is true, but Doom and The Elder Scrolls/Fallout couldn't be further apart development wise. These games are absolutely massive and although releasing broken games is unacceptable, bugs are very difficult to avoid.