- Sep 1, 2010
There's a big difference between 'strictly linear' and 'open world'. I like mostly linear games that allow me to stray off the path a bit, find secrets, and so on. Like the Soulsborne games which aren't open world (well, Dark Souls arguably is but let's not get into that).
Very much agreed. People have this weird obsession with everything being open world these days.
Mirror's Edge worked as a pure time trial type game where you need timing and reflexes.
For me, pure time trial/reflex games are fun for half an hour but then I want to do something more interesting with my life.