Gaming Dark Souls III

Eriku

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Alright, I've decided that it deserves its own thread.

So far, we've had a trailer, a gameplay trailer, and some info from Miyazaki himself on some of the mechanics of the game.

Cinematic trailer:

Gameplay trailer:

Write-up of an exclusive preview shown to a select number of people at E3, with Miyazaki talking about the game:
A lot gets lost in translation when a Japanese games designer speaks through a translator whose native tongue isn’t English. There’s no subtlety to Hidetaka Miyazaki’s description of his third game in the Souls series, but it’s exactly what fans want to hear.

“The basic gameplay elements, the sense of accomplishment experienced by overcoming difficulty, or the unique online features that allow players to loosely connect with other players, are still in the game. But we’ve now evolved and deepened those basic gameplay elements,” says Miyazaki.

After the hype of Dark Souls 2 calmed down, those fans who had been foaming at the mouth had to admit it: Dark Souls 2 was the weakest of the series, not just in terms of lore, but difficulty. It wasn’t, they said, as hard as Dark Souls or Demon’s Souls.

This is why I suspect in our E3 presentation Miyazaki is keen to talk up the challenge of Dark Souls 3.

“Everything is designed to kill you,” he says. We chuckle, as does Miyazaki’s translator and producer, Atsuo Yoshimura. This is what you want to hear from the man who most recently released Bloodborne, a PS4 exclusive take on the Dark Souls gameplay, one of the console’s finest releases so far, and a title that could define his legacy more than an official Dark Souls game.

There are three points that Miyazaki wants to get across about Dark Souls 3; The sense of scale, the beauty of the apocalyptic world and the evolution of combat.

That first idea – the sense of scale – is easy to comprehend despite the rough translation and early visuals. We see our hero stand amongst ruins looking down on a town below, a castle, bridges and other dilapidated buildings, with Miyazaki promising that whatever we can see, we can visit. It’s a common statement from developers of open-world games, but it’s not until later where a fight shifts from the streets to the rooftops that this is clearly a kept promise. This world has scale and labyrinthine complexity that we’re going to want to explore.

We’re shown pre-alpha footage and as such there are animations missing, but this is still a stunning game to behold. The dynamic light source of the player’s torch and the ashes blowing through the wind give structures life, illuminating the corpses stuck in trees, and flowing around the carcass of a long-dormant dragon. Cloth ripples in the wind. There’s still beauty in this world even after doomsday.

Miyazaki apologizes in advance that the designer playing through the game in front of us will probably die “by accident”. But there’s no accident about it when he faces multiple Knights and is butchered for his mistakes, whether slow decision making, poor defense or wrong weapon choice.

“We will be deepening the features attached to each weapon,” says Miyazaki through the translator. “That will widen the range of the tactical options that the player has during a battle and the role-playing elements of the game.”

Each weapon boasts special attacks, and we cycle through a distinctive armoury; the longsword with its upwards swing able to break shield defenses. The short bow and its rapid fire attack, which can also be used in combination with melee blows. The dual-wielded scimitars and the spin attack that dispatches multiple lightweight enemies quickly. Strategy and consideration for the right weapons is still crucial in Dark Souls 3, but it doesn’t look as ponderous as previous games.

Observing enemy patterns is key, and there’s still that need to back away from fights to separate enemies. Going up against two Knights is suicide, as is attempting to take down an ancient Stone Dragon. But provoke the giant lizard into attacking and luring other enemies in to its flaming breath will save a lot of frustration. Just be careful to time your own movement around the beast so you don’t suffer the same fate.

“The level design, as well as the enemy placements, everything has been arranged to kill you,” says Miyazaki. “But you can actually use those to your advantage as well.”

And if enemies are too intimidating, there are shortcuts to take advantage of. We watch the player leave two Knights in the lower rooms and climb a rooftop instead, although that’s not without its perils, as in this case a black beast attacks. “This enemy is tougher than any you have seen in the previous two installments,” says an understated Miyazaki, as our hero is eviscerated in front of us. There’s no escape.

It’s during a fight with a boss called Helena where we see the changes to movement. This looks to be the fastest Dark Souls game we’ve seen yet. “The player character moves faster than the previous two installments and can be controlled more intuitively,” says Miyazaki. “There are a lot of tough situations waiting for players but at the same time we’re offering reasonable solutions, [such as] this faster moving character control system.”

Helena moves slowly and swings a flaming sword, setting fire to the environment as she attacks. But with a combination of the rapid fire bow, scimitar spin attacks and generally quicker movement this looks a far less intimidating Dark Souls boss fight. Dare we say that with more responsive movement the game is easier?

Regardless, everything we’ve seen so far looks exactly like Dark Souls and the sequel we crave. Maybe Dark Souls 2 wasn’t easier, it just felt more familiar to those that had mastered the previous games. Maybe Dark Souls 3 takes the series back to its notoriously tough roots. But the difficulty of Dark Souls is only the beginning and it’s by no means the most interesting elements of the series.

The fact is Miyazaki’s back for Dark Souls 3 and we’re expecting great things to come. Praise the sun? Praise Miyazaki.

Dark Souls 3 is due for release on PC, PS4 and Xbox One in early 2016.
source: http://www.vg247.com/2015/06/24/dark-souls-3-everything-is-designed-to-kill-you/
 

Kaos

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I haven't even finished Bloodborne.

I've come to the conclusion these games aren't for me, too much frustration.
 

Olly Gunnar Solskjær

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The skull boss thing looks creepy. I was going to say that the boss at 1:35 looks like the kind that would really piss me off, but they probably all would. I doubt there'll be any Pinwheels in this one.
 

Eriku

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I haven't even finished Bloodborne.

I've come to the conclusion these games aren't for me, too much frustration.
Is BB the first one you tried?

I picked up DS1 May last year, and at one point I was dreading going into it, and I encountered a boss that frustrated me so much that I just stopped. Then a friend insisted that I give it more time, came back to it and haven't looked back since... Completed DS 1&2 and BB this year.

Something just has to click in terms of how you approach the gameplay... and me being able to get through DS 1&2 didn't make BB less frustrating for me, because it's so quick by comparison, and I was seriously questioning whether I could get through it. Yet again, it just clicked, and after that it was mainly fun to play.

The skull boss thing looks creepy. I was going to say that the boss at 1:35 looks like the kind that would really piss me off, but they probably all would. I doubt there'll be any Pinwheels in this one.
Pinwheel :lol:

And yeah, 1:35 looks like a Bloodborne/DS fusion boss.

The layout of the world makes me think it's drawing from BB too... not to mention the weird cultish scenes of people gathering 'round heinous statues or sacrifices, or whatever the hell those things are.
 

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I picked up DS1 May last year, and at one point I was dreading going into it, and I encountered a boss that frustrated me so much that I just stopped. Then a friend insisted that I give it more time, came back to it and haven't looked back since... Completed DS 1&2 and BB this year.
Ok so I never played DS1 or 2 but picked up Bloodborne this year and after a bit of a slog through the first couple of bosses I finished it quite handily and got half way through NG+ before Arkham Knight came out. Wondering should I go back and play DS 1 and 2 or would BB be enough of a background in the type of game to make it worth just jumping into DS3
 

Olly Gunnar Solskjær

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Pinwheel :lol:

And yeah, 1:35 looks like a Bloodborne/DS fusion boss.

The layout of the world makes me think it's drawing from BB too... not to mention the weird cultish scenes of people gathering 'round heinous statues or sacrifices, or whatever the hell those things are.
I haven't played Bloodborne.

Or DS2. Not sure I'm ready for it yet :lol:
 

Eriku

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Ok so I never played DS1 or 2 but picked up Bloodborne this year and after a bit of a slog through the first couple of bosses I finished it quite handily and got half way through NG+ before Arkham Knight came out. Wondering should I go back and play DS 1 and 2 or would BB be enough of a background in the type of game to make it worth just jumping into DS3
If you have a PS3 I would DEFINITELY pick up Dark Souls. I haven't played the predecessor, Demon's Souls, but that's supposed to be really good too. The original Dark Souls is like Bloodborne in level design, meaning things loop back on themselves and through playing it you unlock shortcuts that make you marvel at how well thought through the world is. The lore is a bit less mystical, too, but equally hard to figure out on your own, but overall I prefer it to Bloodborne in terms of story/lore. The mechanics are more laborious in some ways, but once you get over the change of pace, it certainly holds a candle to Bloodborne.

DS2 is not as lovingly crafted, but if DS1 grabs you I'd play that as well. It's certainly worth your while, it just lacks a little compared to DS1 and BB.

I haven't played Bloodborne.

Or DS2. Not sure I'm ready for it yet :lol:
DS2 was frustrating in some ways, as the hitboxes were less precise, the world radiated outward from a central hub, rather than being intertwined, and a fair few bosses were quite samey. And for the life of me I can't think of a single NPC I gave a damn about, whereas DS1 had so many characters I cared about.

BB is stunning... I have a hard time choosing between it and DS1. Combat is certainly more fun, for me :)
 

Olly Gunnar Solskjær

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DS2 was frustrating in some ways, as the hitboxes were less precise, the world radiated outward from a central hub, rather than being intertwined, and a fair few bosses were quite samey. And for the life of me I can't think of a single NPC I gave a damn about, whereas DS1 had so many characters I cared about.

BB is stunning... I have a hard time choosing between it and DS1. Combat is certainly more fun, for me :)
Yeah Bloodborne looks good, it was actually the reason I got Dark Souls. I really like BB's gothic style, it looks really cool. I'll play it one day.
 

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If you have a PS3 I would DEFINITELY pick up Dark Souls. I haven't played the predecessor, Demon's Souls, but that's supposed to be really good too. The original Dark Souls is like Bloodborne in level design, meaning things loop back on themselves and through playing it you unlock shortcuts that make you marvel at how well thought through the world is. The lore is a bit less mystical, too, but equally hard to figure out on your own, but overall I prefer it to Bloodborne in terms of story/lore. The mechanics are more laborious in some ways, but once you get over the change of pace, it certainly holds a candle to Bloodborne.

DS2 is not as lovingly crafted, but if DS1 grabs you I'd play that as well. It's certainly worth your while, it just lacks a little compared to DS1 and BB.
First one I actually tried was Demon Souls at a mates house eons ago. Watched him die multiple times, didn't see the appeal and left it. Then I tried Dark Souls 2 at the Eurogamer expo before its release, thought "Nope!"

Then I just sucked it in and gave Bloodborne a bash. I was forcing myself through it until I got to the section after that Spider boss when everything became scarier, quicker and harder and thought feck this, took the disc out, and that's the last I ever played of FromSoftware.
 

Eriku

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First one I actually tried was Demon Souls at a mates house eons ago. Watched him die multiple times, didn't see the appeal and left it. Then I tried Dark Souls 2 at the Eurogamer expo before its release, thought "Nope!"

Then I just sucked it in and gave Bloodborne a bash. I was forcing myself through it until I got to the section after that Spider boss when everything became scarier, quicker and harder and thought feck this, took the disc out, and that's the last I ever played of FromSoftware.
Ah, well, if you got past Rom I'd say you'd know if it's for you or not. Though I never really found Unseen Village to be as hard as certain others. Kill the bell maiden's first, do some efficient running to get to the next lantern, and things work out... or at least did for me.

Anyway, won't harp anymore then... you've tried three of the games and made it as far as half-way-ish in BB ;)
 

Kaos

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Ah, well, if you got past Rom I'd say you'd know if it's for you or not. Though I never really found Unseen Village to be as hard as certain others. Kill the bell maiden's first, do some efficient running to get to the next lantern, and things work out... or at least did for me.

Anyway, won't harp anymore then... you've tried three of the games and made it as far as half-way-ish in BB ;)
See the thing is I hate having unfinished console games (Lets ignore the 1000 or so unfinished games I have on Steam, half of which I haven't even touched). I might just soldier on and beat BB, just so I can give FromSoftware the finger and prove its them, not me...or something.
 

Eriku

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See the thing is I hate having unfinished console games (Lets ignore the 1000 or so unfinished games I have on Steam, half of which I haven't even touched). I might just soldier on and beat BB, just so I can give FromSoftware the finger and prove its them, not me...or something.
That's between you and your OCD, mate ;)

If a game's not my cup of tea, I have no qualms about not finishing. That said, it will carry weight among fanboys who just say "git gud" when you say you don't like a Soulsborne game if you can say that you finished BB but still didn't like it.

I won't give you any grief though. For me, the hardest part was the beginning when you were trying to get to grips with the mechanics.
 

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quality not great neither is the person playing but 16 mins of gameplay
 

Ainu

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First one I actually tried was Demon Souls at a mates house eons ago. Watched him die multiple times, didn't see the appeal and left it. Then I tried Dark Souls 2 at the Eurogamer expo before its release, thought "Nope!"

Then I just sucked it in and gave Bloodborne a bash. I was forcing myself through it until I got to the section after that Spider boss when everything became scarier, quicker and harder and thought feck this, took the disc out, and that's the last I ever played of FromSoftware.
I'm similar, though I probably ruined it for myself by getting Demon's Souls imported back when it was still unavailable outside of Asia (with no clear indication of when it was coming over here). Read so many good things about it, got a manual that was written in Korean and never really got going because all of the systems were so poorly explained in the game, despite trying for hours. It eventually lost my interest. Tried again with Dark Souls later and it just didn't click. The difficulty is one thing but it just takes too much effort to get going.
 

izzydiggler

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I'm similar, though I probably ruined it for myself by getting Demon's Souls imported back when it was still unavailable outside of Asia (with no clear indication of when it was coming over here). Read so many good things about it, got a manual that was written in Korean and never really got going because all of the systems were so poorly explained in the game, despite trying for hours. It eventually lost my interest. Tried again with Dark Souls later and it just didn't click. The difficulty is one thing but it just takes too much effort to get going.
I did a similar thing - bought Demon's Souls based purely on the hype, didn't get into it.

Then got sucked into buying Dark Souls, given the reviews and again, it didn't really click. I forced myself to get through 10 odd hours and something clicked...now it's one of my favourite games ever and I've finished Demon's, Dark Souls 1&2 and Bloodborne.

I'm not sure it's for everyone but the rewards for battling through are amongst my favourite gaming moments.
 

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I didn't notice a spike in difficulty, but a misunderstanding of how physics works. I get shot straight on by an archer, so I fall to the right? Alright then!

Still, I'll be playing this on day one. Hopefully they've fixed the ridiculous amounts of weapon clipping from DS1.
 

bosnian_red

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Looking forward to this. Not sure how but I completely missed the announcement or any of these trailers for it or gameplay vids. Looks great though, there's loads of them around youtube now. I loved bloodborne but always preferred the dark souls world being more medieval, with shields and being able to use sorcery and faith or whatever.

Release date is April 12th everywhere, but Japan in March.
 

Cnaiür urs Skiötha

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Looking forward to this. Not sure how but I completely missed the announcement or any of these trailers for it or gameplay vids. Looks great though, there's loads of them around youtube now. I loved bloodborne but always preferred the dark souls world being more medieval, with shields and being able to use sorcery and faith or whatever.

Release date is April 12th everywhere, but Japan in March.
Fully agree.

Bloodborne is a great game and would have been my GotY 2015 if The Witcher 3 had not been released.

However, I prefer my Long sword + shield and a more medieval architecture as well. I hope they will Keep this Franchise. I read something about a game in a space/SciFi Setting.

Dark Souls 3 is set to become my GotY 2016. No doubt about that.
 

Tommy

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Saw it earlier. I'm still nursing a semi from my first viewing :drool:
 

Eriku

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Such trailers don't do much for me... Thankfully, this game doesn't need it, I know it's going to be great and I'm hyped :)
 

Tommy

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Such trailers don't do much for me... Thankfully, this game doesn't need it, I know it's going to be great and I'm hyped :)
They don't usually do it for me, but this is the first time I've seen a Souls trailer and known what the feck is going on :D
 

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Potentially stupid question, but just how good is Dark Souls 1? As someone who adored Bloodborne and really enjoyed Dark Souls 2? It's really cheap on Steam, thinking about buying it.
 

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Potentially stupid question, but just how good is Dark Souls 1? As someone who adored Bloodborne and really enjoyed Dark Souls 2? It's really cheap on Steam, thinking about buying it.
Coming from Bloodborne you might find it a slight struggle as the combat is more defensive and methodical, but it's a masterpiece; give it a shot.
 

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Potentially stupid question, but just how good is Dark Souls 1? As someone who adored Bloodborne and really enjoyed Dark Souls 2? It's really cheap on Steam, thinking about buying it.
dark souls 1 is the best out of the lot but it is the hardest out of the 3 and it does not hold your hand.
 

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I'm currently going through Dark Souls 2, having finished 1 only a couple of weeks ago for the first time. It's insane how much of a fan I've become... I'm eagerly anticipating this game.

Still no pre-order info available on Steam though. Wish they'd hurry up.
 

Siorac

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dark souls 1 is the best out of the lot but it is the hardest out of the 3 and it does not hold your hand.
Not sure it's harder than DS2. It definitely doesn't throw so many cheap ambushes at you and gravity is a far less dangerous enemy than in the sequel. There's no area like Shrine of Amana; even the Crystal Caves you can just run through.
 

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Not sure it's harder than DS2. It definitely doesn't throw so many cheap ambushes at you and gravity is a far less dangerous enemy than in the sequel. There's no area like Shrine of Amana; even the Crystal Caves you can just run through.
It seems to depend which one people play first. That's probably due the the familiarity of the games by the time you play the next one, I mean going into 2 after the slog of 1 certainly makes you immediately comfortable with how it all works, and vice versa.
 

Siorac

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It seems to depend which one people play first. That's probably due the the familiarity of the games by the time you play the next one, I mean going into 2 after the slog of 1 certainly makes you immediately comfortable with how it all works, and vice versa.
But I beat the first game first and I still found 2 quite a bit more difficult early on. Although now I come to think of it, that's probably because I had a shite broadsword instead of being armed to the teeth with fully upgraded equipment... I maintain that there's a lot more cheap difficulty in DS2 than the first game.

Also, aaawww: