- May 16, 2010
Microsoft buying Zenimax, parent company of Bethesda, id Software and more for $7.5bn
Elder Scrolls! Fallout! Wolfenstein! Doom! Quake!
News by Tom Phillips, News Editor
Updated on 21 September 2020
In a monumental acquisition that shakes up the gaming landscape, Microsoft has announced it will acquire ZeniMax Media, the parent company of Bethesda, id Software, Arkane Studios, MachineGames and Tango Gameworks.
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The news was broken publicly this afternoon by Bloomberg journalist Jason Schreier, seconds before Microsoft made it official.
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Xbox boss Phil Spencer announced the news this afternoon in a blog post welcoming the long list of ZeniMax studios to Microsoft's own family of Xbox Game Studios.
"As one of the largest, most critically acclaimed, privately held game developers and publishers in the world, Bethesda is an incredibly talented group of 2300 people worldwide," Spencer wrote, "who make up some of the most accomplished creative studios in our industry across Bethesda Softworks, Bethesda Game Studios, id Software, ZeniMax Online Studios, Arkane, MachineGames, Tango Gameworks, Alpha Dog, and Roundhouse Studios.
"These are the teams responsible for franchises like The Elder Scrolls, Fallout, Wolfenstein, DOOM, Dishonored, Prey, Quake, Starfield and many more."
Spencer stopped short of saying future games will be exclusive, but said he was looking forward to the company's array of upcoming games launching on PC and Xbox consoles.
"One of the things that has me most excited is seeing the roadmap with Bethesda's future games, some announced and many unannounced, to Xbox console and PC," he said, "including Starfield, the highly anticipated, new space epic currently in development by Bethesda Game Studios."
Zenimax's games will also join Xbox Game Pass for console and PC.
"We share a deep belief in the fundamental power of games, in their ability to connect, empower, and bring joy. And a belief we should bring that to everyone - regardless of who you are, where you live, or what you play on. Regardless of the screen size, the controller, or your ability to even use one," Bethesda's Todd Howard said in a statementtoday.
We can't think of a better group of people to do that with than those at Xbox. We have friendships that go back to those original days. From Phil to his senior leaders to developer support, they don't just talk about putting players first, they passionately live it."