Gaming PlayStation 5 | OFFICIAL: PS5 design revealed - in spoilers in OP

ArmandTamzarian

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EVENT STREAM:



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  • 8 core AMD 7nm Zen 2 based on third generation Ryzen.
  • Ray-tracing support with custom AMD Navi GPU.
  • Custom AMD unit for 3D Audio, also aided by ray-tracing, a big upgrade.
  • Extremely fast high-end custom SSD storage faster than any solution currently available for PC:
    Spider-Man load times on PS4 Pro: 15 seconds → 0.8 seconds on next-gen PlayStation.
  • Technically supports 8K but Cerny demoed Spider-Man load speed improvements on a 4K screen.
  • New Virtual Reality platform strongly hinted at but also supports current PSVR (meaning millions of VR users 'day one').
  • Death Stranding might be a cross-gen title (speculation in article based on Cerny reply).
  • Physical Media.
  • Backwards Compatible with at least PS4.
  • Four years in development so far.
  • 2020 release
More details in the article:

https://www.wired.com/story/exclusive-sony-next-gen-console/
 
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paulscholes18

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Day one purchase, good to see it’s backwards compatible.
I did wonder if it would have came with VR ready installed but obviously not.
 

Bojan11

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Good to see physical media supported for another generation.

I wonder what the pricing will be this time. I don’t expect it to be £350 like last time. Expecting £500 possibly especially now Jim Ryan is at the helm.
 

Solius

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Best part of a new console is all the terribly photoshopped pictures of what it's going to look like. Round, transparent, weird alien like controllers, etc... and then it comes out and it's a box.
 

afrocentricity

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Day one purchase, good to see it’s backwards compatible.
I did wonder if it would have came with VR ready installed but obviously not.
How do you mean? If you mean no breakout box then I'm guessing due to internal 3D audio that there will be no breakout box. If you mean headset in the package then that would be expensive...

PSVR compatibility was one of the things I hoped for so I'm happy with that. Backwards compatibility too... Saying the right things so far.
 

Florida Man

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Why? I never quite got into a lot of the PS3 era but the PS4 has given me lots of fun.
Nothing against the console itself but I find myself so busy with other things that I have such little time for gaming. Who knows though if they come out with another GTA? Then I’ll think about it.
 

Raw

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The most important thing is games, but it's still pretty brilliant about it being backwards compatible with PS4. Would be even better if it was with the PS3, PS2 and PS1 too but understandably it might be too much of an ask (especially with the PS3). Don't want it being too expensive and suffer a poor start like the PS3.

I really hope they don't focus too much on VR though. Today's technology isn't advanced enough to make it anything more than a gimmick, and I doubt it will be for quite a few years.
 

Revan

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Day one purchase, and considering that I have yet to play some of the top PS4 games, with backward compatibility I guess there will be plenty to play until the big games (TLOU2, Horizon 2 etc) get released.
 

Samid

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Eeeew. Feck is going on with the buttons/sticks?
It incorporates the benefits of hi-fiber networking for non-local processing power, rt-superconductors and haptic holographic technology to deliver an exclusive gaming encounter.

Both the console and the controller in this concept have the capacity to project holographic images, which could be manipulated via motion gestures. The key feature we’re looking at here is the holographic capability. This allows the system to notify you of friend requests, invites, and anything else via holographic images that project from the system and controller.
 

afrocentricity

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That'd be weird. Haven't PS controllers also been somewhat small, especially in comparison to their competitors like Nintendo and XBox?
I don't know. It's the floating orb I'm struggling with tbh...
I really hope they don't focus too much on VR though. Today's technology isn't advanced enough to make it anything more than a gimmick, and I doubt it will be for quite a few years.
Don't mind the first sentence but strongly disagree with your second.
It incorporates the benefits of hi-fiber networking for non-local processing power, rt-superconductors and haptic holographic technology to deliver an exclusive gaming encounter.

Both the console and the controller in this concept have the capacity to project holographic images, which could be manipulated via motion gestures. The key feature we’re looking at here is the holographic capability. This allows the system to notify you of friend requests, invites, and anything else via holographic images that project from the system and controller.
Incredible! I'll take 3!


To anyone that knows:
Whats all the raytracing talk about? What are the implications? How does it improve things?
 

Bojan11

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He’s right about VR though. It will always be a gimmick. It’s never going to be a main part of the console.
 

afrocentricity

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He’s right about VR though. It will always be a gimmick. It’s never going to be a main part of the console.
He's not right. It's not a gimmick and it doesn't need to be the main part of the console. It's fine as it is...

What was it you said ages ago about it failing and disappearing? It's still here, has AAA games coming out for it on multiple platforms, new headsets coming out, and Sony confirming ongoing support ITT. Just accept it and move on....

Edit: Here it is:
Don’t bother. VR will be dead soon just like Kinect. By the start of next generation, Sony would have forgotten about VR and just forget it exists. @afrocentricity must have shares in Sony the way he keeps plugging it. Even @Alock1 was not this bad when it came to Kinect.

Companies can try and create different ways of playing games. But ultimately gamers will stick to controllers/mouse-keyboard rather than wearing devices or moving around your living room.
 

ArmandTamzarian

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To anyone that knows:
Whats all the raytracing talk about? What are the implications? How does it improve things?
Better lighting and light reflection off different kinds of textures/surfaces, Cerny also talks in the article of how it can be used to really enhance audio design in games. Thats about the breadth of what I know on Ray tracing though
 

swooshboy

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To anyone that knows:
Whats all the raytracing talk about? What are the implications? How does it improve things?
I think it's to do with things like light reflection which gives a better sense of immersion although I doubt that's all it improves.
From the article in the OP:

Ray tracing’s immediate benefits are largely visual. Because it mimics the way light bounces from object to object in a scene, reflective surfaces and refractions through glass or liquid can be rendered much more accurately, even in real-time, leading to heightened realism. According to Cerny, the applications go beyond graphic implications. “If you wanted to run tests to see if the player can hear certain audio sources or if the enemies can hear the players’ footsteps, ray tracing is useful for that,” he says. “It's all the same thing as taking a ray through the environment.”
 

Tommy

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About bloody time backwards compatibility was done properly.
Yup. There's zero reason for it not to be backwards compatible if they're just going with another x86_64.

But...

Extremely fast high-end custom SSD storage faster than any solution currently available for PC:
:lol::lol::lol: Yeah, right. Zero percent chance of this.
 

Raw

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Don't mind the first sentence but strongly disagree with your second.
May I ask why? Even on PC there aren't any actual AAA games or companies that utilise VR technology because the technology to make it truly immersive isn't there yet. It's mainly gimmicky games that are pretty cool to experience but you'll get bored of quickly. I mean gaming as it is now works because you can just sit down, pick up a controller, play a game and chill out. I don't think people are gonna be putting on headseats and dancing around rooms after a long day of work.

Like I said I'm fine with it being a side thing but I don't want them to focus so much energy towards it, or even start having established IPs having exclusive games for it. I don't want them to feel like they can mimic the success of the Wii and their motion controls with it, because they won't. As long as they don't alienate the people who don't care for VR, it's okay.

For VR to be a big success it needs to have graphics on par with what we see on normal games today PLUS the tactile feedback from touching, picking things up etc. Honestly the only thing I can ever see it being good for right now is porn :lol:
 

Tommy

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May I ask why? Even on PC there aren't any actual AAA games or companies that utilise VR technology because the technology to make it truly immersive isn't there yet. It's mainly gimmicky games that are pretty cool to experience but you'll get bored of quickly. I mean gaming as it is now works because you can just sit down, pick up a controller, play a game and chill out. I don't think people are gonna be putting on headseats and dancing around rooms after a long day of work.

Like I said I'm fine with it being a side thing but I don't want them to focus so much energy towards it, or even start having established IPs having exclusive games for it. I don't want them to feel like they can mimic the success of the Wii and their motion controls with it, because they won't. As long as they don't alienate the people who don't care for VR, it's okay.

For VR to be a big success it needs to have graphics on par with what we see on normal games today PLUS the tactile feedback from touching, picking things up etc. Honestly the only thing I can ever see it being good for right now is porn :lol:
You say that, but cleaning up your keyboard after you misjudge where your rag is is a right nightmare.
 

Ian Reus

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For VR to be a big success it needs to have graphics on par with what we see on normal games today PLUS the tactile feedback from touching, picking things up etc. Honestly the only thing I can ever see it being good for right now is porn :lol:
Even at that. I don't think I'd enjoy banging Lara Croft if it's gonna be PS2 graphics.
 

Raw

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You say that, but cleaning up your keyboard after you misjudge where your rag is is a right nightmare.
Or not realising your parents have walked in the room until they slap that headset off your head while you're in the middle of your threesome with Lara Croft and Princess Zelda :lol:
 

Bojan11

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He's not right. It's not a gimmick and it doesn't need to be the main part of the console. It's fine as it is...

What was it you said ages ago about it failing and disappearing? It's still here, has AAA games coming out for it on multiple platforms, new headsets coming out, and Sony confirming ongoing Sony ITT. Just accept it and move on....
Accept what? Why do you get defensive over it? Its called having a opinion.

Still barely here, when Sony did that show last month everyone basically moaned when they started showing VR games. Just like at E3 a few years ago.

Sony themselves said the growth was below expectations at a investors meeting last year, but I’m sure Afrocentrity from redcafe knows better.

PS4 has sold over 92 million units and only 4m of those people have bought the VR headset.
 

afrocentricity

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I think it's to do with things like light reflection which gives a better sense of immersion although I doubt that's all it improves.
Better lighting and light reflection off different kinds of textures/surfaces, Cerny also talks in the article of how it can be used to really enhance audio design in games. Thats about the breadth of what I know on Ray tracing though
From the article in the OP:
Cheers... Makes sense. I remember rendering pretty basic 3D scenes via ray tracing in the early hours in it took hours per scene so you can see why my mind was struggling with that bit of the PR. For lighting and stuff though, I get it.

May I ask why? Even on PC there aren't any actual AAA games or companies that utilise VR technology because the technology to make it truly immersive isn't there yet. It's mainly gimmicky games that are pretty cool to experience but you'll get bored of quickly. I mean gaming as it is now works because you can just sit down, pick up a controller, play a game and chill out. I don't think people are gonna be putting on headseats and dancing around rooms after a long day of work.

Like I said I'm fine with it being a side thing but I don't want them to focus so much energy towards it, or even start having established IPs having exclusive games for it. I don't want them to feel like they can mimic the success of the Wii and their motion controls with it, because they won't. As long as they don't alienate the people who don't care for VR, it's okay.

For VR to be a big success it needs to have graphics on par with what we see on normal games today PLUS the tactile feedback from touching, picking things up etc. Honestly the only thing I can ever see it being good for right now is porn :lol:
As I said to the other guy, there are full length games as well as those experiences you call gimmicky (which is fair). There are also AAA games out and on the way. There are seated controller operated VR games, as well as those active dance around the room games.

Just realise that VR is another thing that the PS4/5 does. It's not replacing your normal flat screen gaming.

Ideally you'll keep getting more full games like RE7, Driveclub, Wipeout, Skyrim, Borderlands, No Man's Sky, etc. that can be played on both VR and flat screen modes. And a sprinkling of VR exclusives like Blood & Truth, Astro Bot, Ironman VR, and flat screen exclusives like Horizon, God of War and Spiderman. Nothing to worry about...

Take a look at VR websites like UploadVR, VRFocus, RoadToVR and YouTube channels like Node to see where we are currently with VR.
 

Bojan11

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May I ask why? Even on PC there aren't any actual AAA games or companies that utilise VR technology because the technology to make it truly immersive isn't there yet. It's mainly gimmicky games that are pretty cool to experience but you'll get bored of quickly. I mean gaming as it is now works because you can just sit down, pick up a controller, play a game and chill out. I don't think people are gonna be putting on headseats and dancing around rooms after a long day of work.

Like I said I'm fine with it being a side thing but I don't want them to focus so much energy towards it, or even start having established IPs having exclusive games for it. I don't want them to feel like they can mimic the success of the Wii and their motion controls with it, because they won't. As long as they don't alienate the people who don't care for VR, it's okay.

For VR to be a big success it needs to have graphics on par with what we see on normal games today PLUS the tactile feedback from touching, picking things up etc. Honestly the only thing I can ever see it being good for right now is porn :lol:
Plus all the annoying wires especially when most people nowadays are trying to get rid of wires as nearly everything is wireless.

Afro for some odd reason gets defensive over it and starts digging up my posts from last year like things have improved this year. I mean if VR was really so successful as he claims where are MS and Nintendo. Even companies like Samsung would make a high end VR device if it was booming. I know they made a few low end devices for their phones that nobody barely used.

It makes sense for them to support the current VR for the next console. Would be a bit of a cnutish move to just say your £300 device wont be supported considering all the PS4 VR games will. Cerny never said anything beyond that regarding it though.
 

Tommy

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On the topic of VR, Valve are announcing their own VR headset in the coming months, independent of HTC. It's aimed at the real top end of the market, and expected to cost 4 figures, so while it's not going to be a consumer hit, it'll definitely give us a glimpse into the realistic future of VR on both PC & consoles. If Sony/Microsoft can take Valve's device, work on it, and deliver it as a PSVR V2 in a few years time for £400~, then we might have to reevaluate console VR as a whole.

But yeah, backwards compatibility has me pretty sold on a PS5 already (as long as there's no major downsides to it). The idea of having to buy a console every few generations rather than every single time is crazy appealing, and the PS4 already has enough of a library for me to buy the PS5 to play the PS4 content, knowing the PS5 will have its own exclusives, too. (I sold my PS4 years back, so I've a lot of catching up to do).
 

afrocentricity

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@Bojan11 You don't half talk a lot of shite when it comes to VR. Just accept that fact and move on.
 

Bojan11

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@Bojan11 You don't half talk a lot of shite when it comes to VR. Just accept that fact and move on.
Why do you get so defensive? Accept what?

Like I said below expectations according to Sony but Afro knows better. Do you have shares in a VR developer or something considering most the PSVR thread in the last 18 months or so is you bumping the thread.

The sales are there to be seen. It hasn’t taken off as it was hyped to be. Before whenever a game used to be announced everyone used to ask if it will support VR. Now barely anyone cares if it has VR support.