Hmm.. I guess my take here is that the feat with the game was condensing it into a cartridge for a home console at an affordable price (the CPS1 at that time would've cost you over £2500, understandably) and making a really fantastic port for people to play, or improve, away from the setting the game was made for. Like I said, it's all incorporated now, with the home user in mind, perhaps even over arcade players, which is why so much money and time is going into developing netcode and trying to get the GGPO model into as many homes as possible.
I'd say it was the most expensive and sought after the cartridge of the era, literally having people go out and buying a whole new setup of 60hz machine with stepdown converter (plus the game) to play it at its best, but it's the unique IPs that show progress and development, and more particularly, the games made for said machine from the ground up, which is always an amazing feat to think, before whatever amazing IP came along, there was nothing, or certainly only the broad framework for them to expand upon (lest we forget 'Super' usually meant an upgrade on an 8-bit version where Nintendo were concerned); I just think that's special and should be held in higher esteem than taking something that was already magical in its own field (SF2 being the revelation of its era in the arcades) and dropping it down to lesser hardware, despite the feat to achieve that being a revelation in its own right.
This will be ongoing for me as Tekken 3 was a similar marvel to have such an amazing version on Sony's machine, but it shouldn't trump unique IP's despite the feat, imo. Making a game out of nothing, or from scratch on these consoles is gonna get my vote every time, but then, I'd put these arcade games in the arcade section, where I'm guessing the majority doing these lists wouldn't.
Nowadays there's no real money in developing top of the line arcade PCB's so the company's stopped doing it (except Sega with VF), so not only have consoles caught up, there's almost no question they've usurped arcade boards by now, which is why I said what I said previously - titles like Tekken 7 or SF V can just as easily be claimed as unique console IP's as arcade ones as they're pretty much nomadic with no definable home and no distinguishing between home and arcade in terms of looks or playability.