Tom Van Persie
No relation
- Joined
- Dec 12, 2012
- Messages
- 24,458
Completed it yesterday. Brilliant game I enjoyed it as much as the first one.
The more I read about the game the more I feel that I will never play it. The gameplay looks a lot of fun and the design looks amazing but with all these reports of bloated storytelling, time wasting mechanics and drag, playng through it sounds like it would be an insufferable frustration for me. I'm not a fan of ND writing in general.This game is never-ending.
Nah its still a very good game. It just suffers from its own hype.The more I read about the game the more I feel that I will never play it. The gameplay looks a lot of fun and the design looks amazing but with all these reports of bloated storytelling, time wasting mechanics and drag, playng through it sounds like it would be an insufferable frustration for me. I'm not a fan of ND writing in general.
If you're not really into Naughty Dog games, this is definitely not the game that's going to change your mind. It's everything you expect from a Naughty Dog game, taken to even more extremes.The more I read about the game the more I feel that I will never play it. The gameplay looks a lot of fun and the design looks amazing but with all these reports of bloated storytelling, time wasting mechanics and drag, playng through it sounds like it would be an insufferable frustration for me. I'm not a fan of ND writing in general.
It's anything but frustrating. This is one of those game that you should not read anything about before playing. Maybe try this once it goes on sale.The more I read about the game the more I feel that I will never play it. The gameplay looks a lot of fun and the design looks amazing but with all these reports of bloated storytelling, time wasting mechanics and drag, playng through it sounds like it would be an insufferable frustration for me. I'm not a fan of ND writing in general.
I'm a bit torn on it. In gameplay terms, it's decent. People who claim it's way better than the first though, I honestly think they've either not played the first one for a while, or just want to love this one. As yes it's a little "smoother", but still clunky, still terrible controls and still the same in terms of weapons and crafting and all that. It's a PS3 game on that front.The more I read about the game the more I feel that I will never play it. The gameplay looks a lot of fun and the design looks amazing but with all these reports of bloated storytelling, time wasting mechanics and drag, playng through it sounds like it would be an insufferable frustration for me. I'm not a fan of ND writing in general.
Crash was my jam and the first two Uncharted games were a total blast, I'm a big fan of that Naughty Dog. However the shift in artistic pretensions and accompanying supercilious writing, in the last couple of games, has been an increasing drag to me. This game has made a cultural impact so it's very tempting, I just think that with so many other interesting games about, I should perhaps sink my time elsewhere.If you're not really into Naughty Dog games, this is definitely not the game that's going to change your mind. It's everything you expect from a Naughty Dog game, taken to even more extremes.
Totally agree. This game was a waste opportunity, but they just cared about having a long game, rather than a coherent plot or varied gameplay.I'm actually giving it a 2nd play through because I want it to win me over, but its even worse the second time and it could have been great, thats the killer, this could have been a 9 or 10.
but every character in the game is so fecking stupid, its like they are trying to out stupid the next person..
Then every time they run into a roadblock writing instead of trying to fix it logically, its "Lets knock someone out, fade to black and transfer them where we need them to be.". Whats the point in me spending 2 fecking hours going around a map that has nothing to do with story just for another cut scene that transfers me elsewhere. It makes playing said area completely pointless (the one exception being Abby in Santa Barbra. How about just design the levels properly, actually level design is good, they've just designed pointless areas that are nothing to do with the story. Which is filler.
The shock value writing, the characters and the pointless sections of gameplay. The coincidental meetings. This is a shadow of the first game.
Don't do that, don't buy into this new "long game" narrative.Totally agree. This game was a waste opportunity, but they just cared about having a long game, rather than a coherent plot or varied gameplay.
Come on, it is. Especially for a story-driven linear game. It's compounded by the fact that it's double the length of the first game and you can probably throw in the DLC length with that.Don't do that, don't buy into this new "long game" narrative.
It's not stupidly long game, the problems lie elsewhere.
It's about 20-odd hours. A few more if you really want to see the sights. How is that stupidly long?Come on, it is. Especially for a story-driven linear game. It's compounded by the fact that it's double the length of the first game and you can probably throw in the DLC length with that.
On DLC, I hope they don't have any plot stuff in the pipeline. Add in multiplayer from the first game, TLOU's MP was fantastic and this has the perfect recipe for it; Wolves vs Scars.
I don't even mind those bits tbh. I like the struggle, then the calm (even if it's all so blatantly obvious and not surprising in the least). The time jumps do come off as lazy true, like they had to justify how long it would actually take to travel that far yet couldn't spend even a day coming up with a better way to do it. But that's not the biggest pacing issue for me...I don't think the game is too long, I think the issue is the game is too long between plot points and a lot of the area's you play are too big and feel irrelevant to the story. This is early game and everyone is probably past it, but just in case I'll spoiler it.
You spend ages exploring an area miles away from the goal, get sent on a pretty standard fetch quest (not a bad thing in itself) and when you are done, you are still miles away. Then you move a little further,Downtown Seattle,and you get teleported to where you are supposed to be to fit the sloppy writing, making the 2 hours you just spent wandering around feel pointless in the grand scheme of thingshorse gets blown up.as the enemy took you where you need to go. Not you.
Why not just put start me closer to the goal,and let me feel like I've achieved something by reaching the goal. It made that entire section feel like I earned nothing, I feel like that fetch quest now didn't allow me to move on but was pointless filler. For me that's why the game drags. It doesn't feel like large sections of the players control are affecting the outcome because of this.not have me captured
This kind of thing happens a lot and that just makes the game drag for me. This could easily have been a 25 hour game but as it is, it feels like a 12 hour game stretched to 20+ hours because they got so much wrong.
Oh for sure, I think I mentioned that before, half the time I didn't remember who my target was till I stumbled on them. Its discussed once before setting out and not again till they are a puddle of blood.I don't even mind those bits tbh. I like the struggle, then the calm (even if it's all so blatantly obvious and not surprising in the least). The time jumps do come off as lazy true, like they had to justify how long it would actually take to travel that far yet couldn't spend even a day coming up with a better way to do it. But that's not the biggest pacing issue for me...
It's still the fact you are supposed to be angry and on a mission, yet for hours the target isn't even mentioned again. That's just amateur stuff. It also makes the second half fall flat for what they wanted to achieve, instead of building up the hate and then shocking you by actually making you question it...they just kind of make you forget, hence why a lot of people just didn't care by that point.
I'm saying they cared more about extending the length of the game in comparison to the first game, that they ended up failing in several other problems. 25-30 hours is pretty long for a linear game in comparison to the 15 hours of the first one, and such focusing ended in weird character development, characters contradicting themselves, stupid actions, non varied gameplay that doesn't change one bit by the end, long arse sections of walking while doing nothing..etc. All these problems seem to went under the carpet just because they wanted to make it much longer than first game.Don't do that, don't buy into this new "long game" narrative.
It's not stupidly long game, the problems lie elsewhere.
Finally platinum the game. My 24th one. Perfect last trophy I got was putting the hat on joel
It was quite easy to get. Just a bit time consuming with the collectables. Took 14 hours rushing through the game and collecting them. Faster then going into chapter select. Thank feck for Powerpyx hah. Kinda wish there was a grounded trophy. There's no reason to play it on hard otherwise.I'm going to play through it again for platinum maybe in a month or so.
Just a tidy up play through really.
yeah I use powerpyx a hell of a lot. It’s Probably one of my most visited sites, makes trophy hunting very easy, I think I’m going to download the tomb Raider game that’s free this month on PS+ I’ll complete that then go back to Last of us And do my trophy cleanup.It was quite easy to get. Just a bit time consuming with the collectables. Took 14 hours rushing through the game and collecting them. Faster then going into chapter select. Thank feck for Powerpyx hah. Kinda wish there was a grounded trophy. There's no reason to play it on hard otherwise.
Final area spoilers...
What the feck was with the final group of bad guys? You spend the whole game with WLF and Seraphites as the game tries to make you understand their motivations and their differing ways of life.
Then you encounter this group of moustache-twirling goons who have slaves and crucify dozens of people on the bench? Feels like they really put zero effort in there.
Final area spoilers...
What the feck was with the final group of bad guys? You spend the whole game with WLF and Seraphites as the game tries to make you understand their motivations and their differing ways of life.
Then you encounter this group of moustache-twirling goons who have slaves and crucify dozens of people on the beach? Feels like they really put zero effort in there.
I am nearing the end of the game, I am going to start a new game plus to get remaining trophies. I have been pretty meticulous (My game time is over 30 hours) but still somehow have missed quote a lot. Is there an assisted mode where things like parts and supplements show up or get collected automatically? I think I read that somewhere but I dont see it in the options menuFinally platinum the game. My 24th one. Perfect last trophy I got was putting the hat on joel
There’s isn’t an assisted mode for that. But I think there is a thing where it shows what you pick up, in Display or accessibility on the settings tab. There where a lot of hidden area even I didn’t find myself. PowerPyx on YouTube helped me find the rest of them. I just button mash triangle when I enter any room so I grab everything.I am nearing the end of the game, I am going to start a new game plus to get remaining trophies. I have been pretty meticulous (My game time is over 30 hours) but still somehow have missed quote a lot. Is there an assisted mode where things like parts and supplements show up or get collected automatically? I think I read that somewhere but I dont see it in the options menu
You're a braver man than me.I made the mistake of going on the subreddit.
I've never seen a more bigoted, hateful subreddit or community ever.
Never again. It's like a case study if you put every type of bigot together to see who can be the most offensive.You're a braver man than me.
How do they approach TLOU3, if they do it?
If there's ever a third game, I fully expect Abby to be the protagonist with Lev as companion. Ellie's story seems to be done for.
How do they approach TLOU3, if they do it?
I can't see Ellie being so heavily involved in the sense of fighting for obvious reasons, but I would have thought a 3rd game will concentrate on her immunity. There may be other characters such as Abby being controlled for the majority of it, but I can't see them leaving that behind as it's the main overriding subplot behind everything that's happened.
Plus Abby now knows about Ellie's immunity and if Abby is looking to rejoin the fireflies that is bound to be part of LOU3.
If there's ever a third game, I fully expect Abby to be the protagonist with Lev as companion. Ellie's story seems to be done for.
I can't see Ellie being so heavily involved in the sense of fighting for obvious reasons, but I would have thought a 3rd game will concentrate on her immunity. There may be other characters such as Abby being controlled for the majority of it, but I can't see them leaving that behind as it's the main overriding subplot behind everything that's happened.
Plus Abby now knows about Ellie's immunity and if Abby is looking to rejoin the fireflies that is bound to be part of LOU3.
She’s surely far too hated to be the protagonist
Just what the hell is wrong with some people? I can't wait for the day that people are truly held responsible for all the shit they get up to on the internet. Sending death threats on the internet has become so normalized. "I will find u and I will kill your kid for that just wait for that". There has to be genuine punishment for stuff like this.