Says the video is private ? Did he remove it temporarily? Was working few minutes ago.Best reviewer out there.
Edit: Works now no problem. Don't know why he put it on private.
Last edited:
Says the video is private ? Did he remove it temporarily? Was working few minutes ago.Best reviewer out there.
Like he says, people just like different things. I had some of the same issues as he had but despite all of that it's still an essential buy for me, it all comes down to how important all different aspects of a game are for you. In any case, no one should be using a review to validate or invalidate their opinion on a video game, which is what I feel too many people out there do (not referring to you, but just reading the YT comments on the video). His review make good points and is very informative, that's all I need to know.He does a lot of nitpicking in this one. Mostly because it is from Naughty Dog and expectations are way higher. Also waiting for sale is not really a fair conclusion as still better than most of the mediocre game that he recommends to buy.
I was watching PewDiePie stream and he also didn't like the story but ended it by saying that he would rather play this that most of the mediocre games out there.
Yes but I feel a lot of reviewers are suddenly forgetting how unpolished games are released these days. I had all the issues that he mentioned, pacing, order of story sequences looked off and the game felt a bit too long. But if I measure the quality of this video game than to what we get from other video games, I just can't ignore the effort that ND put into this. Even for AI they can excused as most of the physics and AI system is running on 7 year old CPU which was even underpowered at that time.Like he says, people just like different things. I had some of the same issues as he had but despite all of that it's still an essential buy for me, it all comes down to how important all different aspects of a game are for you. In any case, no one should be using a review to validate or invalidate their opinion on a video game, which is what I feel too many people out there do (not referring to you, but just reading the YT comments on the video). His review make good points and is very informative, that's all I need to know.
The verdict is only a part of the review, he spends most of the video praising Naughty Dog for all those things you mention. It certainly felt like he would rate it much higher based on all of those things but ultimately the pacing and dragging was too hard for him to look past. Some people will agree with that and for some people that will sound harsh.Yes but I feel a lot of reviewers are suddenly forgetting how unpolished games are released these days. I had all the issues that he mentioned, pacing, order of story sequences looked off and the game felt a bit too long. But if I measure the quality of this video game than to what we get from other video games, I just can't ignore the effort that ND put into this. Even for AI they can excused as most of the physics and AI system is running on 7 year old CPU which was even underpowered at that time.
It's just I want Game developers to put as much effort as ND put in their games. Despite having story issues, it was still one of the most unique experience I had with a video game. I think at the end that has to taken into consideration when you recommend someone to buy something.
Not sure about the best but he's among the best, for sure. I do think he's extremely technical with his review - graphics, music, voice etc and we need one like that. However, I think sometimes games have something that can't be defined or analysed in such technical ways. For example, Skill Ups review (and yes they may be over dramatic to many) of Nier Automata captured the feel of that game better than ACG could. Again, they all have their own place and purpose.Best reviewer out there.
First time in a long time I genuinely got a fright from looking at itThe 'Horror' segments of this game are absolutely brilliant, nerve wracking, creepy and gut wrenching. I did the bit leading up to, and then thesection, I was fairly shitting my keks. It was very Aliens compared to its prequel.Hospital
Me and the Mrs have been watching Frasier in the mornings while I've been playing this and every now and again when I think about the games setting this pops into my head:
"HEY BABY I HEAR THE BLUES ARE CALLIN' TOSSED SALAD AND SCRAMBLED EGGS"
I'm about 19 hours in and yeah I see myself rating it this by the end. 8 starts to seem a bit high for all its flaws, but 6 is very low as well. 7 seems right for me so far.Finished it. 7 or so outta 10 for me.
I’d rather have too much in a game than too little when I’m paying £60 for it personally.No need for this to be as long as it is. Such a bloated game.
Finished the game today. I think from a presentation stand point the it is incredible, from the graphics, audio, environments, animation, I think it's one of the most polished games I've ever played.
I think the story and themes were fine, if not a little ham-fisted. It definitely made me feel something and I commend it for that. Where the game falls short for me is the delivery of said story. I think the approach they took was doomed to fail. I think they only way that approach could have worked would have been to...
somehow tell the story from Abby's point of view first. To build some rapport with the character. Or even to jump between Ellie and Abby so that the hard reset half way through the game didn't feel so abrupt. But I'm not sure this would have made a difference
I didn't like any of the characters and thought they were very bland compared to the original. Only
relationship came close to anything from the original.Abby and Lev's
I also disliked the end.I felt the player should have been given a choice at the end to kill Abby and leave Lev to her fate. The game constantly moralises decisions which it takes out of the players hands, I thought it would have been a good way to let the player have the final say. I thought it would have been appropriate if Ellie's revenge cost her her family and her last link to Joel (the guitar) instead it turned out, it was just her indecision.
Overall I'm glad I played it. I loved the original, but didn't need a sequel like I feel some people needed one. I think people who accept this for what it is and not what they wanted it to be, will enjoy it a lot more
That part about wanting a player choice, I really don't get that. This game isn't about the player, it's about the characters. Ellie is Ellie, not a reflection of the player. The player doesn't get a choice because it's not their story, it's Ellie's and Abby's. The mindset that video games that try to reckon with the violence of its characters always necessarily have something to tell about the player, is hugely problematic for me, because it doesn't allow video games to evolve as a narrative medium. This game is not a Spec Ops: The Line. Yes, it wants to draw you in as a player and wants you to feel what the characters are feeling, but in my opinion there's never any doubt that it presents the decisions firmly as the character's. It doesn't try to moralise, what it wants is for the player to empathise.
On that note, I also can't imagine playing through the entire game and still wanting Ellie to kill Abby at the end. It's something I've been seeing a lot as one of the main complaints about the story and it just doesn't sit right with me. When Ellie found Abby at the end, I couldn't even bear the thought that she would somehow fight and kill her. Not just because I didn't want Abby to die - and I truly wanted her to live - but also because to me it would mean Ellie losing the last bit of her humanity, the last shred of hope for something better. I literally begged her to stop. And that's why I love the ending and the more I think about it, the more I'm loving it. Despite her returning to an abandoned farm, I still see it as something beautiful.
The idea that she already lost everything and might just as well have gotten that "sweet" revenge in return really doesn't work for me, because I felt she still had more to lose. Her capacity for empathy and as we saw in that final flashback with Joel, her capacity for forgiveness. In the end, that's what she managed to save. It's the only thing that gives me hope for a chance at something better in her future. It's also why I really wouldn't want a third game with her as protagonist.
It wouldn’t feel like the same kind of journey if it was any shorter.No need for this to be as long as it is. Such a bloated game.
TLOU was half the length and was an incredible, better, journey.It wouldn’t feel like the same kind of journey if it was any shorter.
Thank feck for that!Bigger isn't always better.
I think a second playthrough could show a lot of stuff along the way in a different light, so yeah I'll be doing one later as well. I might just wait for the PS5 though, if this gets an enhanced version with a solid 60 fps or some other tweaks.I finished it. Took me 37 hours.
I really enjoyed it.
I needed until the last third of the game to fully vibe with the story, but it ended up really resonating with me and looking back now I'm glad they tried something different.
My criticisms would be mostly about pacing in some areas and the story would really benefit from being a bit more focused.
I'd give it a 9/10. I was sort of hovering around 8 give or take midway through but I really loved what they did onwards from the part whereAbby and Lev have to go to get medical supplies
I can see me playing through this again to be honest. I checked the trophies and it seems like even though I thought I was being really thorough I've missed quite a lot. I'd easily be able to get the platinum doing a new game plus and just like to see what I notice in the story & narrative I missed first time round knowing now what's gonna happen.
Yeah I think I might wait for the PS5 too there actually. I just did a few of the first sections there and I found a note in an abandoned house signed by Seth, he had been stranded there with his two sons, starving and as a final desperate hail Mary they headed out towards some gunfire they heard hoping they would be friendly. Seth is also the the guy who runs the bar in Jackson. I found this the first time but didn't connect the dots.I think a second playthrough could show a lot of stuff along the way in a different light, so yeah I'll be doing one later as well. I might just wait for the PS5 though, if this gets an enhanced version with a solid 60 fps or some other tweaks.
I loved that from the first game, not yet encountered it in the 2nd.I'm liking the combat more and more as I go along. I love
when there are infected and people there too and the chaos that ensues if you feck a bottle at someone
Pretty sure it's only in Left Behind in the first? I've encountered it twice so far in my 13 or 14 hours.I loved that from the first game, not yet encountered it in the 2nd.
That part about wanting a player choice, I really don't get that. This game isn't about the player, it's about the characters. Ellie is Ellie, not a reflection of the player. The player doesn't get a choice because it's not their story, it's Ellie's and Abby's. The mindset that video games that try to reckon with the violence of its characters always necessarily have something to tell about the player, is hugely problematic for me, because it doesn't allow video games to evolve as a narrative medium. This game is not a Spec Ops: The Line. Yes, it wants to draw you in as a player and wants you to feel what the characters are feeling, but in my opinion there's never any doubt that it presents the decisions firmly as the character's. It doesn't try to moralise, what it wants is for the player to empathise.
On that note, I also can't imagine playing through the entire game and still wanting Ellie to kill Abby at the end. It's something I've been seeing a lot as one of the main complaints about the story and it just doesn't sit right with me. When Ellie found Abby at the end, I couldn't even bear the thought that she would somehow fight and kill her. Not just because I didn't want Abby to die - and I truly wanted her to live - but also because to me it would mean Ellie losing the last bit of her humanity, the last shred of hope for something better. I literally begged her to stop. And that's why I love the ending and the more I think about it, the more I'm loving it. Despite her returning to an abandoned farm, I still see it as something beautiful.
The idea that she already lost everything and might just as well have gotten that "sweet" revenge in return really doesn't work for me, because I felt she still had more to lose. Her capacity for empathy and as we saw in that final flashback with Joel, her capacity for forgiveness. In the end, that's what she managed to save. It's the only thing that gives me hope for a chance at something better in her future. It's also why I really wouldn't want a third game with her as protagonist.
Some of the marketing material in the lead up to the game, discussed morality like a game mechanic and that felt very present when I played through. I also feel they used player complicitness in a way other games don't. When I woke up as Abby, I felt very uncomfortable walking in her shoes. When I was chasing down Ellie as Abby, was probably when I felt the most conflicted. I actually paused at the top of the stairs, then just sprinted down them, because I felt so uncomfortable that I wanted the section to be over. Much more than I would have if it had been a cut-scene. I would be absolutely amazed if this wasn't intentional.
My problem with the ending isn't that I wanted to butcher Abby to make her pay for Joel's death (I also felt uncomfortable when I fought Abby as Ellie). My problem was the decisions Ellie made to get to that point. She gave up her partner, baby and idyllic home for revenge. Once that decision was made, I felt like there was no way back from that for Ellie and that, there was no chance of even a happy-ish ending. For her to change her mind (three times), felt almost ridiculous. The reason the player (or at least some) feel for Abby is because we walked in her shoes, otherwise she is no different from the Johns, Sandras and Dereks who were routinely slaughtered through-out the game.
I would have liked the symmetry of both Ellie and Abby breaking the cycle of violence, because if one doesn't, then it continues. I also agree that these character should be finished in terms of being main protagonists in future games, but maybe Abby just got Ellie on a good day/moment and she will be back to her murderous ways for part three?
Drops into a room with half a dozen waist high covers.I'm still chugging away, taking my time and soaking it all up. I do think if I didn't play on survival from the off though, and barely upgraded any weapons or Ellie I'd be way more bored. I think people are missing out there.
It's getting more stealth based now, which is a shame because that's easily the weakest part of the game. The A.I and sound engine are absolutely terrible (stealth dogs are hilarious!), and the level design is rudimentary at best, it's like playing a PS2 game at times for those things it's all really archaic.
Still, it's a very well built game in terms of atmosphere and it's keeping me interested even if the story beats aren't as good as the first. I love the birthday flashback too, it was very feels
Oh and no signs of these nasty "agendas" either!
Yeah, it's not exactly subtle with the "surprises"Drops into a room with half a dozen waist high covers.
"Wonder what's in here...."
I'm not finding ammo a problem at all, but then I'm very used to these games. In fact, I'm leaving shitloads of stuff behind which is triggering me!I have no idea how people can beat it on survivor. I actually struggled quite a lot just on normal. Found it hard to stay stealthy when I had little ammo.