It's a quality game and it's a shame that they haven't made another. But it's a perfect game for anyone wanting to learn game design as it's so cleverly constructed.
Do you reckon you need to do the town after the desert then? The town was where I got to but was completely stumped about what to do.Roughly 45 hours in and I've just come out of the mountain after getting stuck on the big blue doubled line floor puzzle. I finally cracked the last two gardens (and environment permutations) yesterday, and then went back to have another look at the desert. After running around for a while trying to look at shapes in the sand with no luck, I stumbled on the solution. The whole section is the easiest once you know the solution but it's definitely the area that I spent most time failing to complete. Doing that allowed me to go back and complete the Town. So ten lasers are now on and I think that's the lot. I still need two more sketches for the bunker and some puzzles up in the trees that I can't seem to access yet, and the environment puzzles obviously. However I think I have most, if not all of the rules to hand now and It feels like I've broken its back.
One of the most rewarding games I've played. It really gets under your skin. I was going to bed thinking about solutions and solving problems at work with screen shots I'd taken. I'm pleased that I've managed to get this far on my own steam.
If you haven't played this game already, then you must.
Jonathan Blow is working on other stuff, but it takes a while for him release games. Took him 8 years between Braid and The Witness. Last I read was he had been working on his own programming language and was using it to build his next game. Whatever it is, expect something completely different.It's a quality game and it's a shame that they haven't made another. But it's a perfect game for anyone wanting to learn game design as it's so cleverly constructed.
On the subject of Braid, a remastered version is due soon featuring director's commentary. Should be interesting.Jonathan Blow is working on other stuff, but it takes a while for him release games. Took him 8 years between Braid and The Witness. Last I read was he had been working on his own programming language and was using it to build his next game. Whatever it is, expect something completely different.
The Town is the most confusing area, though relatively straightforward in terms of puzzle difficulty. It's mostly about realising what it wants from you and referring to the experience you've gained from other areas. I did it bit by bit.Do you reckon you need to do the town after the desert then? The town was where I got to but was completely stumped about what to do.
Yeah it's definitely one I'm going to do myself and probably in bits and pieces. I'm on to the next bit and making good progress so don't want to rush.Very nice. This thread is largely spoiler free as far as I can see, although there is a bit of location reveal stuff, just incase you want a 100% blank slate run.
Don't stay away from it for too long, unless you keep very clear notes.Yeah it's definitely one I'm going to do myself and probably in bits and pieces. I'm on to the next bit and making good progress so don't want to rush.
I haven't come across any need for notes so far, which means I'm in for a rude awakening at some point soon I imagineDon't stay away from it for too long, unless you keep very clear notes.
It doesn't get overly complicated it's just that the game teaches you its rules very organically and never explicitely tells you anything. As long as it's fresh in your memory, you're good, but if you lose track there's no obvious way to get a refresher.I haven't come across any need for notes so far, which means I'm in for a rude awakening at some point soon I imagine
Thanks for the tip!
Good work!100% done. Solved every panel on my own but chose to look up the last lot of environmental puzzles, and I was glad I did. There is no way that I was spending the additional 40+ hours I would have needed, crawling around the island to cover every possible point of perspective. Some very neat ideas that are worth seeing but you'd have to be madly obsessive to track them all down.
One of the best puzzle games I've played, up there with Tetris, Obra Dinn, Braid, Portal.
I might give The Talos Principle a go soon, see how it measures up.
Oh very interesting, their inspirations are very much my guys.Good work!
The puzzles in The Talos Principle aren't as good - and arguably don't tie in with the game much - but it has a really satisfying and thoughtful story. It's quite philosophical.
I remember when I first heard about the game and thought 'what is this pretentious sounding nonsense'. I posted on Steam what I meant as a tongue-in-cheek comment (since edited) and the writers got back to me with a list of their inspiration.
https://steamcommunity.com/app/257510/discussions/0/540744935336803403/
The TJ guy also wrote The Swapper, if you've played that? I liked it.