acnumber9
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- Jun 21, 2006
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I would go further and say that if a player is booked for time wasting throw an extra two minutes on.
What constitutes a ridiculous or logical added time, though? This argument seems kind of arbitrary to me. If 14 minutes were wasted, what's the issue of having 14 minutes added?I get the need to address time wasting, but the added time has been getting ridiculous
That was the way it always used to be. It adds to the tension not knowing. That’s the main reason I’d be against stopping the clock.It's great but then if you're adding injury time on injury time, they either need to update the timer because it creates confusion and no one knows how much the ref is playing until.
I see it more so if you know there is a minute or less left and the team leading has a goal kick. The team trailing has a player all of a sudden going down for cramps just to possible get an extra minute.That doesn't really fit the mentality out there though I reckon. Stop yourselves from building up momentum so you can have more time to start the process over?
I addressed this in an earlier post, basically saying what the second half of your post says.What constitutes a ridiculous or logical added time, though? This argument seems kind of arbitrary to me. If 14 minutes were wasted, what's the issue of having 14 minutes added?
I'm all for this. Just needs to be made a bit clearer how much time was wasted and how much was added as a result.
AgreedWhat constitutes a ridiculous or logical added time, though? This argument seems kind of arbitrary to me. If 14 minutes were wasted, what's the issue of having 14 minutes added?
I'm all for this. Just needs to be made a bit clearer how much time was wasted and how much was added as a result.
Ok then:Stoppage time has always been too short. We've seen from the studies that the ball is only in play for 50 odd minutes and they don't add on 30+
I agree though that the real solution is to stop the clock when the ball is out of play and end it dead on 90 mins.
Although that in itself could create issues. Players are conditioned to play about 60 minutes per match. Making them play a full 90 would cause major fatigue and injury problems.
Very soon we'll have time outs and pom pom girl dancing tooIn-play clock will lead to excessive media timeouts, like you see in American sports. I realize it's the most obvious solution, but be careful what you wish for. We know all the governing bodies are greedy and will pounce on the opportunity for an additional revenue stream.
It's possible I guess.I see it more so if you know there is a minute or less left and the team leading has a goal kick. The team trailing has a player all of a sudden going down for cramps just to possible get an extra minute.
Hahaha, did they purposefully wait till Italy wasn't in the world cup, because it would become a perpetual game, waste time, add time on, waste time in added time, add more time, waste more time... it would be like mid Feb and the Qataris would be like, alright lads, time to get going.Imagine a Portugal vs Spain added time with all the theatrics and time wasting. They will be playing ad aeternum
Misleading because that quote is referencing what they told people during the Russian World Cup.Tweet
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I suppose the increase of subs to 5 somewhat balances that out. Just means squad depth is probably more vital than its ever been. Its why its good that England was able to bring on the quality of players they have on the bench at the moment. It really will be a squad game given that extra length.I wonder what it'll mean for the players. They'll be playing considerably more actual football than usual. Games are effectively ~10-15 minutes longer now than before, which is a gigantic change.
Why? What is shown is minimum added time. Not total added time. The ref can always add more. I think its transparent enough because you never know what a ref will add as extra to the game. There were goalkicks, throw ins and other things that took the ball out of active play. Looks like the ref decided to add extra time for that too.They should communicate the time added on in injury time - hold up the board again and change the TV graphic, at least, for transparency.
The KSA injury near the end of the game took about 3 minutes to clear up - no idea where the 6 minutes came from to take us from 8 added minutes to 14.
Why? If 15 minutes has been taken up by injuries, celebrations, substitutions etc. it makes sense that the time is made up at the end.It’s ridiculous to have stoppage time lasting as long as extra time.
They don't feel unnecessarily long or epic to me. I'm actually much preferring the experience of watching matches, safe in the knowledge that the proper and legislated amount of time is being played. It feels right. Games like the Newcastle one (using that as it's the most commonly referenced at the moment) are hard to enjoy when you know only 55-60 minutes of actual football has been played.I like it in the sense that it does reduce the impact of timewasting and is something a lot have been clamouring for, for ages...But can't say I want every match to be a 102-124 minute epic.
Plus the world cup is played at shit times for many countries, so it makes it even more difficult to watch for hundreds of millions of fans.
Agreed. Much more interesting than clinically stopping the clock whenever the ball goes out or a player goes down.I prefer this than a stop clock. There's a bit more discretion given to the referee with added time. If it's a stopped clock and the time has gone, there's one more play until the ball goes out, if it goes out for a corner then that's game over. But with this there's still the chance for that one last corner to be taken, or that last throw in that's high up the pitch. There's a slight bit of uncertainty that still adds to the drama.
It's better than before, but hopefully they will soon realise this is a bit of madness as well and they need to switch to 2x30' with time stoppages.
Huge yay and I think it'll lead eventually to an in-play clock.
Finally, the next step is an actual stopping clock
Although I think it’ll help, I don’t think it will stop time wasting. Simply because the time wasted isn’t getting added on like for like. They are just adding on slightly more than normal.
The only true way to stop time wasting will be to stop the clock system.
Before you might have got 1 minute for every 5 wasted. Now it’s maybe 2 minute for every 5. It’s better but it won’t eradicate time wasting.
Could not agree more. In play clock is inevitable.Great, but a stopwatch would make all this far simpler, though.