Gaming Video Games With Good Storytelling

dumbo

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Hi Gamers,

I reckon that video games have artistic merit, and they can be favourably compared to great works of art in other mediums. They can also not be artistically orientated but still qualify as great games, like Tetris. Roger Ebert was wrong and lazy in his famously crude assessment of the games medium. With that said, video gaming suffers from a general lack of good storytelling and writing. You might argue that the same criticism could be applied to other artistic mediums, however I reckon the level of paucity of original, creative stories and an inability to tell them in the games medium, sets it apart from the others.

Without wanting to get into too much of a debate around the definition of art, aesthetics, the rules of writing, three act structures and Aristotelian unities, when I think "good storytelling" I think things like creativity or imagination, originality, stylistic confidence, the ability to communicate an idea, empathetic characters, depth, and the ability to construct and balance an overall narrative. All mediums have an opportunity to tell stories, often in different ways with different strengths, and often in very similar ways. For example, whether you are having a passive experience by observing another's actions in a film, or you are having a more immersive experience by performing the character actions in a game, writers in both mediums have the opportunity to reveal character personalities and relationships using similar devices.

I often find that the most affective writing in a game is the type that makes you feel as if you are creating the story yourself. The ICO and Souls games are good examples. Their stories depend largely on beautifully crafted, complex world designs with heavily implied histories, and allow the player to reveal these details as they progress through the world. Cut scenes on the other end of the spectrum are a way to introduce traditional cinematic techniques, however these are often intrusive, with tedious exposition told by shallow characters, or used as an excuse to show off graphical flourishes. Used sparringly cut scenes can really add to the experience but when used poorly they can really detract from the experience.

Poor characterisation is a common thing in gaming. It's somewhat understandable when the character you control is underdeveloped - the assumption being that the player can fill in the gaps. It can also be played to a storytelling advantage, as in Dead Space or Dark Souls where your quip-free husk becomes at one with the cold, bleak environments. But one-dimensional characters, hollywood cliches, terrible dialogue poorly delivered and bad acting are rife in video game stories. However gaming is not always shit at this. Trico from The Last Guardian is one of the greatest experiences I've had with a character in any medium and demonstrates the potential for video games to allow players to interact, emote and relate to characters in original ways. Bioshock has similarly sublime character writing.

Games are often badly paced and over long and are not designed to contain a well rounded complete story, and calls for shorter, more focused naratives in games are usually met with arguments relating to "value for money". And this is where it perhaps gets tricky because gamers seem to want to view a game, first and foremost, as a product to be consumed, not as a work of art to be experienced. I wonder if we can we even talk about gaming as a serious storytelling medium when the main target demographic is so limited. Perhaps any discussion is bound by the unreasonable need some have for their junky, pop entertainment to be validated as artistically credible. Much in the same way that Marvel fans went against Scorsese for the claim to cinema (they are possibly the same demographic).

I was inspired after seeing this video of everyones least favourite Zelda enemy:



Although I disagree with his view of Schindler's list as gold standard cinema (I think it an enjoyable movie but not good art), I think what he says about art vs commerce, the pomposity and entitlement that game directors have, the likening of things like TLOU2 to superhero movies, are good observations. I haven't played The Last Of Us 2 but I have played the first one. Whilst at times the writing is good in terms of the character relationships and the deer hunt section is an exceptional, beautiful experience that only gaming could do, I found the kidnapping plot to be sub-Taken 2 levels of drivel, with schlock villains and a cheap torture porn aesthetics. When you compare this storytelling to other mediums for example Cormac Mcarthy's The Road or Michael Haneke's Time of The Wolf, video games start to look amateurish and tacky.

Despite being the most skilled gamer on redcafe (joke*) my knowledge of the medium is somewhat limited to retro stuff and a few of the more popular modern indie and mainstream titles. So maybe I have it all wrong and there is a trove of great stories buried in the medium. Anyway give me your titles or takes.

Some good storytelling:
Bioshock 1 and Minerva's Den
Portal 2
Undertale
Brothers
Dark Souls Series
Monkey Islands
Nier Automata

TLDR: Just give me a fecking list of games with good stories. Is gaming a sport art.

*not a joke.
 

SilentWitness

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The Walking Dead Telltale Series, To The Moon, Red Dead Redemption and Star Wars KOTOR.
 

Gehrman

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I found the witcher 3 dlc's heart of stone and blood and wine to have good stories.

Disco elysium as well

Yakuza 0
 

Siorac

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Great thread!

The Dark Souls series' approach to storytelling is very interesting, as I think it can be summed up as "not telling one". Most Souls games have a skeleton plot, the bare minimum: the fire is fading, go link the fire or embrace the darkness. What it does brilliantly, however, is evoking the feeling of re-living ancient legends, of which only traces remain now. As such, you can try to meticulously piece everything together from item descriptions, environmental storytelling clues and a few sparse lines of dialogue - or alternatively you can just let it wash over you as a mythological experience and not bother trying to figure out who was Knight King Rendal; just accept that once a glorious king of that name existed but now it's all gone.

Those interested in unconventional storytelling should check out Transistor. It's also a fun game with interesting gameplay so worth checking it out anyway but its atmosphere is fantastic. Similar to the Souls games, you find yourself in a dying, decaying world, and you need to figure out what happened - very little is told explicitly, and your character knows a lot more about this world than you do, as it should be.
 

dumbo

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Great thread!

The Dark Souls series' approach to storytelling is very interesting, as I think it can be summed up as "not telling one". Most Souls games have a skeleton plot, the bare minimum: the fire is fading, go link the fire or embrace the darkness. What it does brilliantly, however, is evoking the feeling of re-living ancient legends, of which only traces remain now. As such, you can try to meticulously piece everything together from item descriptions, environmental storytelling clues and a few sparse lines of dialogue - or alternatively you can just let it wash over you as a mythological experience and not bother trying to figure out who was Knight King Rendal; just accept that once a glorious king of that name existed but now it's all gone.

Those interested in unconventional storytelling should check out Transistor. It's also a fun game with interesting gameplay so worth checking it out anyway but its atmosphere is fantastic. Similar to the Souls games, you find yourself in a dying, decaying world, and you need to figure out what happened - very little is told explicitly, and your character knows a lot more about this world than you do, as it should be.
I've been meaning to play Transistor for yonks. It's from the same people that made Bastion I believe, which itself had a novel approach to storytelling that was fun.
 

Stacks

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Hi Gamers,

I reckon that video games have artistic merit, and they can be favourably compared to great works of art in other mediums. They can also not be artistically orientated but still qualify as great games, like Tetris. Roger Ebert was wrong and lazy in his famously crude assessment of the games medium. With that said, video gaming suffers from a general lack of good storytelling and writing. You might argue that the same criticism could be applied to other artistic mediums, however I reckon the level of paucity of original, creative stories and an inability to tell them in the games medium, sets it apart from the others.

Without wanting to get into too much of a debate around the definition of art, aesthetics, the rules of writing, three act structures and Aristotelian unities, when I think "good storytelling" I think things like creativity or imagination, originality, stylistic confidence, the ability to communicate an idea, empathetic characters, depth, and the ability to construct and balance an overall narrative. All mediums have an opportunity to tell stories, often in different ways with different strengths, and often in very similar ways. For example, whether you are having a passive experience by observing another's actions in a film, or you are having a more immersive experience by performing the character actions in a game, writers in both mediums have the opportunity to reveal character personalities and relationships using similar devices.

I often find that the most affective writing in a game is the type that makes you feel as if you are creating the story yourself. The ICO and Souls games are good examples. Their stories depend largely on beautifully crafted, complex world designs with heavily implied histories, and allow the player to reveal these details as they progress through the world. Cut scenes on the other end of the spectrum are a way to introduce traditional cinematic techniques, however these are often intrusive, with tedious exposition told by shallow characters, or used as an excuse to show off graphical flourishes. Used sparringly cut scenes can really add to the experience but when used poorly they can really detract from the experience.

Poor characterisation is a common thing in gaming. It's somewhat understandable when the character you control is underdeveloped - the assumption being that the player can fill in the gaps. It can also be played to a storytelling advantage, as in Dead Space or Dark Souls where your quip-free husk becomes at one with the cold, bleak environments. But one-dimensional characters, hollywood cliches, terrible dialogue poorly delivered and bad acting are rife in video game stories. However gaming is not always shit at this. Trico from The Last Guardian is one of the greatest experiences I've had with a character in any medium and demonstrates the potential for video games to allow players to interact, emote and relate to characters in original ways. Bioshock has similarly sublime character writing.

Games are often badly paced and over long and are not designed to contain a well rounded complete story, and calls for shorter, more focused naratives in games are usually met with arguments relating to "value for money". And this is where it perhaps gets tricky because gamers seem to want to view a game, first and foremost, as a product to be consumed, not as a work of art to be experienced. I wonder if we can we even talk about gaming as a serious storytelling medium when the main target demographic is so limited. Perhaps any discussion is bound by the unreasonable need some have for their junky, pop entertainment to be validated as artistically credible. Much in the same way that Marvel fans went against Scorsese for the claim to cinema (they are possibly the same demographic).

I was inspired after seeing this video of everyones least favourite Zelda enemy:



Although I disagree with his view of Schindler's list as gold standard cinema (I think it an enjoyable movie but not good art), I think what he says about art vs commerce, the pomposity and entitlement that game directors have, the likening of things like TLOU2 to superhero movies, are good observations. I haven't played The Last Of Us 2 but I have played the first one. Whilst at times the writing is good in terms of the character relationships and the deer hunt section is an exceptional, beautiful experience that only gaming could do, I found the kidnapping plot to be sub-Taken 2 levels of drivel, with schlock villains and a cheap torture porn aesthetics. When you compare this storytelling to other mediums for example Cormac Mcarthy's The Road or Michael Haneke's Time of The Wolf, video games start to look amateurish and tacky.

Despite being the most skilled gamer on redcafe (joke*) my knowledge of the medium is somewhat limited to retro stuff and a few of the more popular modern indie and mainstream titles. So maybe I have it all wrong and there is a trove of great stories buried in the medium. Anyway give me your titles or takes.

Some good storytelling:
Bioshock 1 and Minerva's Den
Portal 2
Undertale
Brothers
Dark Souls Series
Monkey Islands
Nier Automata

TLDR: Just give me a fecking list of games with good stories. Is gaming a sport art.

*not a joke.
Some of the best games have similar highlights as in movies
1) good plot/storyline
2)interesting characters/preferably with development
3) performance of voice actors/characters
4) musical score
5) visuals etc.

They invest so much games nowadays in terms of expenditure it's like making a film.
 

dumbo

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Some of the best games have similar highlights as in movies
1) good plot/storyline
2)interesting characters/preferably with development
3) performance of voice actors/characters
4) musical score
5) visuals etc.

They invest so much games nowadays in terms of expenditure it's like making a film.
I don't think that means a great deal, certainly not in terms of artistry or storytelling. These are the most expensive films ever made :

1 Pirates of the Caribbean: On Stranger Tides
2 Avengers: Age of Ultron
3 Avengers: Endgame
4 Avengers: Infinity War
5 Pirates of the Caribbean: At World's End
6 Justice League
7 Solo: A Star Wars Story
8 Star Wars: The Rise of Skywalker
9 John Carter
10 Batman v Superman: Dawn of Justice

I wouldn't waste my time on any of these films. Of those I'ver seen the writing has been terrible.
 

DoomSlayer

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It's very subjective. I enjoyed a lot of the stories of my favourite games, but people would call them underdeveloped and not realistic enough, due to their perception of what a story should be built upon.
 

dumbo

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Neir Automata is the perfect example of video games as art. Dark Souls can maybe be counted too.
The whole Simone character section is sublime. A profound and tragic exploration of aesthetics, beauty and lookism.

It's what Blade Runner 2046 could have done if that film had writers who were interested in exploring themes.
 

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CassiusClaymore

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I think you've mnetioned all the obvious ones in the OP but not seen Braid given a shout out yet. Was quite profound for an indie platformer on the 360 and a good re(de?)construction of the 'rescue the Princess' video game staple.
 

AltiUn

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Star Wars: Knights of the Old Republic will always be a classic for me, had one of my favourite plot twists ever.
 

AltiUn

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2 was better in my opinion
I didn't enjoy 2 as much personally, felt rushed and quite incomplete. Might have to give it another go as I've not played it for a while.
 

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The Witcher trilogy has an excellent story in my opinion.

Naughty Dog games, while perhaps not high brow story telling always keep me going to see what happens next.

Same with most of the Yakuza series. Which is actually the only Japanese game series whos story I really enjoy. Most of the stuff from Japan relies on one note characters who neatly fit into a trope box.
 

Stacks

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I don't think that means a great deal, certainly not in terms of artistry or storytelling. These are the most expensive films ever made :

1 Pirates of the Caribbean: On Stranger Tides
2 Avengers: Age of Ultron
3 Avengers: Endgame
4 Avengers: Infinity War
5 Pirates of the Caribbean: At World's End
6 Justice League
7 Solo: A Star Wars Story
8 Star Wars: The Rise of Skywalker
9 John Carter
10 Batman v Superman: Dawn of Justice

I wouldn't waste my time on any of these films. Of those I'ver seen the writing has been terrible.
The most expensive games ever made:
Tomb raider 2013
Red dead redemption (good story)
Gta 4 (basic story)
Star wars the old republic (great stories)
Final fantasy 7 (great story)
Max Payne 3
Modern warfare 2
GTA V (solid story)
Destiny
 
Last edited:

dumbo

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Yep Braid is impressive. Jonathan Blow seems a pompous ass but that's a beautiful little puzzle box he put together. The Witness is apparently similar in its wonder but also very motion sicky so I never got to it.

Journey and Abzu don't have much of a narrative but there is a poetry to the design and gameplay. I call that good, affecting writing.
 

el3mel

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Metro and Red Dead series as well.

Dragon Quest games if you like fantasy stuff are very fun stories too. Final Fantasy VII as we're in it as well.

Edit : Ezio's trilogy from Assassin's Creed was great too.
 

Siorac

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2 was better in my opinion
2 had much better writing overall and it tried to explore previously uncharted parts of Star Wars, the Force, and so on.

But it was also rushed and incomplete, unfortunately. The first game is a simple, bright, well-executed classic Star Wars story, and it's very compact and consistent in quality.
 

Siorac

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Anyone played Kingdom Come Deliverance? That and Red Dead 2 get a shout out.
Kingdom Come ended on an infuriatingly massive cliffhanger. And honestly, I didn't think the story itself was anything remarkable anyway. The gameplay and the world itself was more captivating for me - though some of the quests were hilarious, most notably when you were drinking with the priest.
 

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MGS4 and the series in general divides opinion but for me was a masterclass in story telling. Uncharted, Last of Us, COD BO1, RDR1 and 2 are all great.
 

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MGS4 and the series in general divides opinion but for me was a masterclass in story telling. Uncharted, Last of Us, COD BO1, RDR1 and 2 are all great.
See I didn't think the last of us story was particularly great. I found it very basic but was drawn by the development of the relationship of the 2 characters. their little conversations during their voyage and how they responded to things. you could see them becoming closer. RDR2 is great. Loved playing Arthur's story.
 

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Kingdom Come ended on an infuriatingly massive cliffhanger. And honestly, I didn't think the story itself was anything remarkable anyway. The gameplay and the world itself was more captivating for me - though some of the quests were hilarious, most notably when you were drinking with the priest.
So I haven't finished it. I am maybe 30% through and am enjoying Henry's development and growing influence in the world.
 

Siorac

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So I haven't finished it. I am maybe 30% through and am enjoying Henry's development and growing influence in the world.
Oh, well I hope I didn't spoil anything for you then. I really enjoyed game, it's well worth finishing it.

(also, proper Hungarian voice acting was a nice touch)
 

Irwin99

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Great topic and one i'm really interested in. Video games are sometimes caught in a weird situation where they can try too hard to emulate Hollywood films which gets annoying at times or they submit to the sense of their own frivolity by making everything as silly and whacky as possible (which also sometimes annoys me if the game is meant to be something more). It's a tricky balancing act in terms of storytelling but I feel the best examples probably come in the first 3 MGS games of how to do it right. MGS for instance presents complex stories with some genuine depth (watch the MGS 2 scene with Raiden talking to the AI for example) but also always refers to itself as a video game and has it's fun with the player (Psycho Mantis telling the player to put the controller down and moving it via vibration was brilliant :lol: ). A common complaint is that MGS tries too hard to be a film but you always have these little moments that just draw attention to how the medium is different from a film and celebrates that.

It is tricky and it still is a relatively new medium so there's a lot more to come (I hope). One of the reasons I prefer to play games than watch films is that the core experience is interactive and for that reason you as the player have a genuine stake in what happens in the plot. In the case of the Witcher 3 for instance you can actually spend quite a bit of time wondering about an ethical question, decide on one what to do, see the consequences of your action and then think 'Feck, that wasn't the right thing to do at all'. To me that's more enjoyable that passively sitting and watching a story unfold in a film.