Great, much better then the stop clock idea in my be opinion
Why 30?. Allow more subs if fitness is a issue.Stop the clock and play 30 mins each way.
Job done.
Because it equates to around the amount of time the ball is usually expected to be in play.Why 30?. Allow more subs if fitness is a issue.
The time expected is 90 mins.Because it equates to around the amount of time the ball is usually expected to be in play.
Seems the time the ball is actually in play averages around an hour, so two 30 minute halves with a stop-clock and no added time would make sense.Why 30?. Allow more subs if fitness is a issue.
Not in play it isn’t. That’s literally never happened.The time expected is 90 mins.
Eh?The time expected is 90 mins.
This wouldn’t really put an end to that, unfortunately.And Arteta, he coached his players to feign injury right after they had scored as it’s one of the times when the scoring teams are most vulnerable.
Only potential concern with this would be the game becoming very stop-start. Teams taking ages at every set piece to coordinate their formation, clear their minds, take a breather or whatever. There would still need to be incentive placed on teams to get the ball in play quickly otherwise it could end up having a tennis or American football flow, with 60 mins in play taking 2 - 2.5 hours to complete.Stop the clock and play 30 mins each way.
Job done.
The NFL has a 40 second play clock.Only potential concern with this would be the game becoming very stop-start. Teams taking ages at every set piece to coordinate their formation, clear their minds, take a breather or whatever. There would still need to be incentive placed on teams to get the ball in play quickly otherwise it could end up having a tennis or American football flow, with 60 mins in play taking 2 - 2.5 hours to complete.
Can't see that happening, to be honest. They could already push for that if they wanted.My fear with that is it would open the door to TV timeouts. The governing authorities and broadcasters are too greedy and wouldn't say no to another revenue stream.
Easily rectified by having a timer and/or still punishing players for time wasting.Only potential concern with this would be the game becoming very stop-start. Teams taking ages at every set piece to coordinate their formation, clear their minds, take a breather or whatever. There would still need to be incentive placed on teams to get the ball in play quickly otherwise it could end up having a tennis or American football flow, with 60 mins in play taking 2 - 2.5 hours to complete.
baseball has a clock now as well, and games are much quickerThe NFL has a 40 second play clock.
Is it fair to see 35 mins of wasted playing time per game?.Don't want.
I prefer to think of it like Steve Bruce scoring 7 odd mins in against Wednesday and SAF and Kidd going pottyIt's great until Liverpool or some other shite bags are 1 nil down against a midtable side. Then 10 minutes are added and they go on to win 2-1.
Seems to be a lot of oppo clubs getting injury time winners these days, though.I prefer to think of it like Steve Bruce scoring 7 odd mins in against Wednesday and SAF and Kidd going potty
Yeah it's possible, also they'd need to calculate the average number of stoppages to try and ensure the overall match time wouldn't go too long. It's workable but could still be abused and slow the game down, eg a FK near the opposition box may take say 60+ seconds to prepare as CBs go forwards, the players in the wall dick around trying to gain a yard or players jostling in the box, compared to a FK in the defensive half which should really take just a few seconds. But if teams have a maximum time break of 40 seconds or whatever they would be incentived to take the full time allowed to catch their breath or release pressure. Also need to allow for time for injuries or physios or a ref booking a player or talking to a player, and then do we need a stop clock for the stop clock, or differing stop clocks for differing stoppages. It seems easy at first thought but there's loads of complications so it'd never be as simple in practise.If we're basing a change to 30 minute halves off the average time the ball is actually in play, there's no reason why they couldn't also calculate, for example, the average time it takes for a free kick to be taken and set a timer based on that.
It'd take a bit of work but we know that your standard football match, whistle to whistle, is done in ~100 minutes, which seems a decent starting point.Yeah it's possible, also they'd need to calculate the average number of stoppages to try and ensure the overall match time wouldn't go too long. It's workable but could still be abused and slow the game down, eg a FK near the opposition box may take say 60+ seconds to prepare as CBs go forwards, the players in the wall dick around trying to gain a yard or players jostling in the box, compared to a FK in the defensive half which should really take just a few seconds. But if teams have a maximum time break of 40 seconds or whatever they would be incentived to take the full time allowed to catch their breath or release pressure. Also need to allow for time for injuries or physios or a ref booking a player or talking to a player, and then do we need a stop clock for the stop clock, or differing stop clocks for differing stoppages. It seems easy at first thought but there's loads of complications so it'd never be as simple in practise.
Exactly this. Once you got over it in the first game it became something that made complete sense.Good. Worked great at the World Cup.
Aye, that's the obvious unintended consequence of a stop clock - creates needless breaks, removes the incentive to move the game on quickly, and will no doubt be exploited as a commercial opportunity.Only potential concern with this would be the game becoming very stop-start. Teams taking ages at every set piece to coordinate their formation, clear their minds, take a breather or whatever. There would still need to be incentive placed on teams to get the ball in play quickly otherwise it could end up having a tennis or American football flow, with 60 mins in play taking 2 - 2.5 hours to complete.
It won't, what they should really do is like rugby and play on while the player is on the floor, if they need treatment they get it, but they are no longer active, so they can't be playing anyone onside or offside.If that's the reason, this won't discourage that.
That was already happening last season. Now everyone else will have the chance to do the same.I prefer to think of it like Steve Bruce scoring 7 odd mins in against Wednesday and SAF and Kidd going potty
So when you see a football game you expect to see the ball in play for 60 mins? I expect to see the 90 mins of play I'm paying for.
Yep, I expect to see the ball in play for around 60 mins because that been roughly the time the balls been in play during matches since anyone started counting.So when you see a football game you expect to see the ball in play for 60 mins? I expect to see the 90 mins of play I'm paying for.
??? The rules of the game???I’m intrigued, who exactly promised you 90 minutes of the ball in play?
Pool will get 15 mins insteadSo we all get 8-10 minutes extra the same as Liverpool?
Seems fair.
Which rule???? The rules of the game???
This is pointless. You think that because something has been done wrong since forever then you should adopt it to make it right. I don't think that way.
If it's 90 then play 90.
And it's not a fitness stuff for most players it's just cowardice from teams that look for a result in the wrong ways.
Aren't you over thinking this ? When the ball is dead, leave it to the referees discretion. That's what happens now.Yeah it's possible, also they'd need to calculate the average number of stoppages to try and ensure the overall match time wouldn't go too long. It's workable but could still be abused and slow the game down, eg a FK near the opposition box may take say 60+ seconds to prepare as CBs go forwards, the players in the wall dick around trying to gain a yard or players jostling in the box, compared to a FK in the defensive half which should really take just a few seconds. But if teams have a maximum time break of 40 seconds or whatever they would be incentived to take the full time allowed to catch their breath or release pressure. Also need to allow for time for injuries or physios or a ref booking a player or talking to a player, and then do we need a stop clock for the stop clock, or differing stop clocks for differing stoppages. It seems easy at first thought but there's loads of complications so it'd never be as simple in practise.
I agree. I think the World Cup proved that once players realise there is the potential for serious time to be added on, they’ll stop time-wasting. By the end of the tournament, there was fewer games that had tons of stoppage time because the incentive had disappeared.Aren't you over thinking this ? When the ball is dead, leave it to the referees discretion. That's what happens now.