Now whether you think a Definitive Edition should get further expansions is one thing. But the other thing is: Age of Empires II is still alive and well.
Age of Empires II - Definitive Edition, which was released in late 2019, has been announced to receive a new expansion pack featuring 2 all new civilizations once again.
The Burgundians (cavalry civilization)
The Sicilians (infantry civilization)
The game has been very popular since its innitial release of course, but has also seen a rebirth of popularity since the release of the Definitive Edition which features most of the community content quality of life improvements from over the years, as well as some all new gameplay features. Also the Age of Empires II esports scene is steadily growing with multiple tournaments per year that each attract tens of thousands of viewers across multiple streamers. Some notable streamers are TheViper, Hera, MembTV, and T90Official among others.
Here's my earlier take on the current set of civilizations:
Age of Empires II - Definitive Edition, which was released in late 2019, has been announced to receive a new expansion pack featuring 2 all new civilizations once again.
The Burgundians (cavalry civilization)
The Sicilians (infantry civilization)
The game has been very popular since its innitial release of course, but has also seen a rebirth of popularity since the release of the Definitive Edition which features most of the community content quality of life improvements from over the years, as well as some all new gameplay features. Also the Age of Empires II esports scene is steadily growing with multiple tournaments per year that each attract tens of thousands of viewers across multiple streamers. Some notable streamers are TheViper, Hera, MembTV, and T90Official among others.
Here's my earlier take on the current set of civilizations:
Aztecs (faster military production)
Berbers (cheaper cavalry)
Britons (longer range for archers)
Burmese (elephants and ranged cavalry unique unit)
Bulgarians (has a smaller version of the castle available)
Byzantines (stronger buildings, cheap counters to everything)
Celts (faster infantry, strong siege)
Chinese (start with more villagers, can do everything well)
Cumans (can build an additional town center in the Feudal Age)
Ethiopians (food and gold bonus when reaching new age, siege and archer civ)
Franks (stronger cavalry)
Goths (horde-esque infantry waves)
Huns (no houses, cavalry and cavalry archer civilization)
Incas (start with an extra llama, good tower rush potential)
Indians (no knights, but heavy camel cavalry)
Italians (archer civ with bonus against cavalry)
Japanese (infantry attacks faster)
Khmer (all about elephants and scorpions)
Koreans (free tower upgrades, archer and siege civilization)
Lithuanians (knights get bonus attack from collected relics)
Magyars (stronger cavalry)
Malay (reach next ages faster)
Malians (fast long range infantry unique unit, can do everything well)
Mayas (ressources last longer, cheaper archers)
Mongols (scouts have better line of sight, strong unique unit)
Persians (war elephants, cavalry civilization)
Portuguese (gunpowder civilization)
Saracens (better market buy and sell rates, archers destroy buildings)
Slavs (crazy good farmers, cheap and strong siege units)
Spanish (team trading bonus, cavalry and gunpowder civilization)
Teutons (bonuses for towers and castles, infantry and siege civilization)
Tatars (spawn extra sheep, cavalry archer civilization)
Turks (free gunpowder, scout line is better at raiding)
Vietnamese (stronger archers)
Vikings (free economy bonuses)
Berbers (cheaper cavalry)
Britons (longer range for archers)
Burmese (elephants and ranged cavalry unique unit)
Bulgarians (has a smaller version of the castle available)
Byzantines (stronger buildings, cheap counters to everything)
Celts (faster infantry, strong siege)
Chinese (start with more villagers, can do everything well)
Cumans (can build an additional town center in the Feudal Age)
Ethiopians (food and gold bonus when reaching new age, siege and archer civ)
Franks (stronger cavalry)
Goths (horde-esque infantry waves)
Huns (no houses, cavalry and cavalry archer civilization)
Incas (start with an extra llama, good tower rush potential)
Indians (no knights, but heavy camel cavalry)
Italians (archer civ with bonus against cavalry)
Japanese (infantry attacks faster)
Khmer (all about elephants and scorpions)
Koreans (free tower upgrades, archer and siege civilization)
Lithuanians (knights get bonus attack from collected relics)
Magyars (stronger cavalry)
Malay (reach next ages faster)
Malians (fast long range infantry unique unit, can do everything well)
Mayas (ressources last longer, cheaper archers)
Mongols (scouts have better line of sight, strong unique unit)
Persians (war elephants, cavalry civilization)
Portuguese (gunpowder civilization)
Saracens (better market buy and sell rates, archers destroy buildings)
Slavs (crazy good farmers, cheap and strong siege units)
Spanish (team trading bonus, cavalry and gunpowder civilization)
Teutons (bonuses for towers and castles, infantry and siege civilization)
Tatars (spawn extra sheep, cavalry archer civilization)
Turks (free gunpowder, scout line is better at raiding)
Vietnamese (stronger archers)
Vikings (free economy bonuses)
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