Hoof the ball
Full Member
Daaaaaaaaaamn!
Holy sh*t! I'd forgotten all about thatImpressive but not a patch on True Crime: Streets of LA
In some respects they will I reckon. Graphical realism will keep improving and couple that with the immersion of videogames and we're in for a treat in 10-15 years time. Imagine if we (I think we will) reach a point where film directors collaborate with game devs to create VR games with film quality narrative?Very cool. I wonder if we'll reach a point where games could consistently deliver a better cinematic experience than movies.
Horror movies/games are going to come with hospital warnings.In some respects they will I reckon. Graphical realism will keep improving and couple that with the immersion of videogames and we're in for a treat in 10-15 years time. Imagine if we (I think we will) reach a point where film directors collaborate with game devs to create VR games with film quality narrative?
I already wimped out of Resi VRHorror movies/games are going to come with hospital warnings.
I'm not great with horror games as is.I already wimped out of Resi VR
In that demo I believe there are 39,000 driveable vehicles. Also, no pre-animated crashed. No two car collisions are the same.Wow. When you have a proper play around in free range mode and adjust the settings (turn off matrix mode, tone down the traffic, set to night) this really feels like the first genuine next gen leap forward.
The detail is incredible. None of the NPC's I've come across have been duplicated and you can look in through the windows of every building and see actual rooms. It's jaw dropping as it is but stick some npc's in those rooms and change up the AI for the ones walking around the City and I don't know that more you can really do.
It's not a game. It's a tech demo for Unreal 5 engine, so, I wouldn't worry about on-rails here.Don't really get these on-rails theme park computer games - they go against everything computer games are for me - Freedom and sense of achievement.
No two crash animations are the same!Visually very impressive but that’s pretty much just about it.
Just how a good physics engine works no, when they use non canned animations.No two crash animations are the same!
Because it’s a tech demo.. that’s the point of it.Visually very impressive but that’s pretty much just about it.
Crash animations take a serious physics engine if you are not pre-canning. They are just so chaotic, so many collisions to factor. Billions of calculations in a split second.Just how a good physics engine works no, when they use non canned animations.
Was more impressed with the zero pop in, the digital foundry video is a great watch!Crash animations take a serious physics engine if you are not pre-canning. They are just so chaotic, so many collisions to factor. Billions of calculations in a split second.
That’s why they’re usually pre-canned to an extent. If you can hand that over to the physics engine entirely, you not only get a more realistic experience but also cut out huge chunks of development time and budget which can be spent elsewhere (or not… looking at you EA)
The framerate is so jarring hard to watch.Wow! Look at these bloody crash physics. So good.
Lots in that video to praise, finds the breadcrumb to whine about.The framerate is so jarring hard to watch.