Final Fantasy VIII
The successor of the legendary Final Fantasy VII. A lot of people hate this game. Some think that this is the best. The true is somewhere in the middle.
The story -
It is a classic Final Fantasy game. What does this mean? That the story is good, sorry it's great. Like in all Final Fantasy games, you start as a teenager (young person) who is very skilled. After it slowly you create your team, become stronger and ultimately you go into a quest to save the world. Of course you shall succeed if you do the things right. If not, then go play Packman.
Without spoiling it, you start as a student on a mercenary military force, you find a lot of companions (actually not a lot for an RPG only five) and then you go into a mission to assassinate the leader of one of the most powerful nations in the world, a powerful sorceress. Things then go weird, and after that you're essentially on your own. There is also a small twist on that.
The love story on the game is one of the best ever, and certainly the best in Final Fantasy games I have played.
The characters -
The main character, Squall Lionheart is an annoying son of a bitch. A very closed person, selfish and almost unemotional, His trademark is using 'whatever' word every few seconds. But wait. With the progression of the story you'll realize why this is so and you'll understand that Squall is in fact a different person. While not with as good heart as Cecil from Final Fantasy IV, Terra from Final Fantasy VI or Cloud from Final Fantasy VII, he' still a very good person. Anyway I felt a bit that his character was very much inspired from Cloud. Though not as cool.
The other characters. Good but not great. Quistis is his instructor and is a good character on her own. Rinoa is a great character, don't understand the hate. Zell very one dimensional. I liked Irvine, thought that he was cool. Selphie, expect the first scene, she is boring after.
But wait, one of the best part of the game is that there is another party on the game, and the stories of the both parties are related to each other. How? Play the game.
The villain -
Copy Kefka from Final Fantasy VI. Change the sex. Don't develop the story that much. Take out the annoying awesome laugh. Don't fully explain the motives. Paste
The leveling up -
But why I am leveling up, but I can't beat enemies? Then I level up even more and they beat me more easily. Because, in this game you don't need that much to level up. When you level up, so do the enemies. Which means that they become stronger. Which mean that you have to restart the last save points. So? There is an easy solution. The junctioning. The junctioning is getting Guardian Forces, junction them and then junction magic to your abilities (HP, Strength, Vitality, Magic, Spirit, Speed, Luck, Evasion and Hit). If you do the things right, the game will become easy. I died only two times during the game, one time in the beginning when I was fighting unprepared a T-Rex, and one other time when the enemy spelled Death and I hadn't Death junctioned. Do things right, get the right magic junctioned and the game will become one of the easiest games ever. Talking about magic, here it comes
The magic -
The. Worst. Part. Ever. You have to draw magic from enemies. Which means that you have to spend countless of hours fighting enemies just to draw magic from them. Shieeet. But for some other magic (usually better magic) and for some nice items you have to play card games. Also, the magic is very useless in the fights, especially in the later stages, but essential for junctioning.
Card game -
Fun on it's own. But not if you have to play 10-15 hours. That is boring. And you have to play if you want nice items and some great magic before you can draw it. The game is easy as long as you only have the 'Open' rule. But if you have to play with other rules, things are not great. And if you have to play with Random you are fecked. And if you have to play with all rules, you will swear on the game like a little uneducated child.
The fighting -
Junction well and use physical attacks and limit breaks only. That means that the fight will finish soon. Or use magic and summon GM (whose animation takes about a week to end) and the fight will last longer. The enemies are not that strong if you did the homeworks right. But there is an optional superboss, that is very powerful and in the category of Ruby/Emerald from Final Fantasy VII. The Omega Weapon. You need to have 9999 HP with all three members of the party, good junctioned magic, understand his attacking pattern and pray that he doesn't kill you (or like in my case Phoenix to come with an 1/12 chance to revive your party if they all end dead). Beating him gives you a feeling of extra satisfaction. After that, you only have to go to fight a series of battles with the final boss, which are childish battles compared with Omega.
The music -
Nobuo Uematsu, need I say more?! Great music, though there wasn't any theme as good as Terra's, Celes's, Cloud's or Aerith's themes from Final Fantasy VI and Final Fantasy VII. But again, there are a few themes that could be claimed to be as good as them.
Extra note -
Ragnarok, the airship is brilliant. Absolutely loved it. They should have let you spend more time with it.
Chocobo World, a minigame in the game. Didn't played it, but from what I read is boring.
Verdict - This game is not as good as Final Fantasy VI and Final Fantasy VII, but only a few games are on that level. Personally I liked even Final Fantasy IV more than this. It was tedious at crap at times, playing countless of hours a card game became boring and drawing magic was boring from the beginning. The junctioning was awesome though, as was the fighting. The story and characters were relatively good. The villain was interesting but not that original, so not that good.
In overall a good game, possibly a very good one. Recommended to everyone who like JRPG.
8/10