- May 16, 2010
In the 2019 reveal video, Xbox cloud architect Kareem Choudhry said Scarlett could "eat monsters for breakfast," and indeed, Anaconda looks as though it will be able to. According to several sources familiar with Microsoft's plans, Anaconda is targeting around 12 teraflops (TF) of computing power, compared to the Xbox One X's 6TF, and the Xbox One S's 1.2. Lockhart conversely will sport around 4TF, and according to marketing materials we've seen previously, it is being positioned as the most-affordable entry point to next-gen experiences.
Both Lockhart and Anaconda reportedly sport eight CPU cores targetting around 3.5GHz, with Anaconda reaching a bit higher per core than Lockhart. The relatively modest increase in clock speed over the previous-gen systems may seem mild, but vast improvements to caching, new silicon architecture, and other general bespoke, proprietary optimizations will see Anaconda perform anywhere up to four to five times better than the Xbox One X, if targets are met. We're told that Scarlett will guarantee 13GB of RAM for games, with 3GB on the OS a total of 16GB. The X, by comparison, offered a "maximum" of 9GB for games, which often varied based on what the OS was doing.
Games with load times anywhere up to a minute will be reduced to mere seconds as a result of these SSDs, and the inclusion of Project XCloud across all Xbox systems will allow you to start gaming via streaming while waiting for games to download locally.