Gaming Cyberpunk 2077 (PC, PS4/5, Xbox One)

DatIrishFella

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Trying to remember all the plot threads and the games journal being a bit shit in regards to reminding the player what they've already done has my mind jumbled.
 

Shark

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Fair enough, thanks for clarifying mate! And a lot of it makes sense.

However, also bare in mind that there are tangible things that it can be compared on, not just to other open world games but games in general which is what most people are seemingly doing. Or more than that, just what we have come to expect with games not even moving forward, but at least comparable to what's come before. The A.I/NPC spawning are such things. They are worse in this game than any recent open world game, in fact you have to go a fair way back to more like Vice City to find something comparable. That's the real concern here, some elements are not even last gen, and that most definitely can be called out.
Definitely. Fully agree that there are a number of open world features that should be called out. The AI could definitely be more polished and have more depth to them. In action, on the roads driving and on the streets. Absolutely no doubt about it, it's downright poor and if one is to go into the game activity looking for quality in those areas they're going to be refunding it and I don't blame them either.
 

Siorac

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Yes they do. On the moment of trigger for at least a few minutes, they know where you are. I've tested it quite a lot.

You can run for miles and then hide, you can fudge the ai with a spot they can't reach, or you can access a side mission, but from that initial spot every enemy in a pack, or cops they spawn know where you are and see you through walls for a certain period of time.
I've just tried it on a single enemy. I triggered him and then went to the next room and hid. He ran to my original position and then started searching from there. Certainly couldn't see me through walls (and then I hacked his eyes so he couldn't see anything).
 

Kaos

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The issue with CDPR is they have absolutely zero experience in most the mechanics they've shoehorned into their game. Its easy to forget that prior to Cyberpunk, they've only had one game to their portfolio - the Witcher trilogy. So this is the first time they're introducing core mechanics into their games such as driving and FPS gunplay. Some of it is implemented really poorly (e.g. the police wanted system) and honestly they were just better off shamelessly copying the mechanics from other tried and tested games such as the GTA series. Having said that there are also core aspects of the game which you'd expect them to nail such as NPC AI which they've cocked up.

I just hope they build on the promising foundation they've created with this game for potential future sequels. It really is a wonderful setting brimming with immersive potential.
 

Balljy

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I've just tried it on a single enemy. I triggered him and then went to the next room and hid. He ran to my original position and then started searching from there. Certainly couldn't see me through walls (and then I hacked his eyes so he couldn't see anything).
I think there's some flag where they do this for some reason. Generally I find they search the area where they find you and then move into a state of less alert if you have moved and stay hidden. I've also had it where I drove about a mile after thinking I had cleared out an area, got involved with another gang and then about 5 minutes later one of the enemies from the previous fight came walking up the road from behind me to continue the fight. That felt like a bug though.
 

caid

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I think comparisons with GTA are weird tbh. Its just not a good base line, they're on their 8th (?) big open world game at this point and the quality is miles ahead of literally every other open world game without exception. Spiderman or Watchdogs seems a more realistic baseline (that Cyberpunk fails to reach).
Mostly agree with Redlambs on the game mechanics being weak and undercooked. It is a quite disappointing overall. Its leaning very, very heavily on outstanding characters, story and setting to get me through a pretty weak game overall.
 

Fortitude

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I'm seeing exactly the same graphics at 4k Ultra as that video on my 3080. The only difference is I've had to set one of the shadow bars to Medium in the settings which jumped me up from 55fps to around 62. I have DLSS set to performance so it's the same as on their footage with that set.

The problem for the consoles will be ray tracing. I can see them hitting that sort of quality but without all the RT features turned on.
Can you run through your settings in full? What CPU do you have, also?

You experiencing any framerate drops at all, or is it all stable for you?
 

Sweet Square

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I think comparisons with GTA are weird tbh. Its just not a good base line, they're on their 8th (?) big open world game at this point and the quality is miles ahead of literally every other open world game without exception. Spiderman or Watchdogs seems a more realistic baseline (that Cyberpunk fails to reach).
Mostly agree with Redlambs on the game mechanics being weak and undercooked. It is a quite disappointing overall. Its leaning very, very heavily on outstanding characters, story and setting to get me through a pretty weak game overall.
Slightly off topic but arguably GTA V is a back step compared to GTA 4

 

rcoobc

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The issue with CDPR is they have absolutely zero experience in most the mechanics they've shoehorned into their game. Its easy to forget that prior to Cyberpunk, they've only had one game to their portfolio - the Witcher trilogy. So this is the first time they're introducing core mechanics into their games such as driving and FPS gunplay. Some of it is implemented really poorly (e.g. the police wanted system) and honestly they were just better off shamelessly copying the mechanics from other tried and tested games such as the GTA series. Having said that there are also core aspects of the game which you'd expect them to nail such as NPC AI which they've cocked up.

I just hope they build on the promising foundation they've created with this game for potential future sequels. It really is a wonderful setting brimming with immersive potential.
Also, Witcher 3 wasnt exactly great mechanically

I actually think cyberpunk is closer to call of duty than Witcher 3 is to souls.
 

Balljy

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Can you run through your settings in full? What CPU do you have, also?

You experiencing any framerate drops at all, or is it all stable for you?
I've got a Ryzen 3800x, but it's clocked at 4.4ghz on all cores. My 3080 is undervolted and clocked at 2010mhz. I'm running on a 4k TV

All this is in the Graphics menu:

Basic has Film Grain, Chromatic Aberration and Depth of Field off. I've left Lens Flare on, but that's just personal preference. Motion blur is off too.

Then everything is at the highest setting (so start at the highest default option at the top of the settings screen then adjust) apart from Cascaded Shadows Resolution which is at Medium. All Ray Tracing settings are on with the Ray Traced Lighting at Ultra.

Finally, DLSS is at performance to get 60fps+ and Balanced to get 45fps+. There is a noticeable difference so you may prefer balanced and 45fps but that's up to you.

I'm finding it's very steady, but can drop to 57 to 58 occasionally, but it's 99% 61 to 64fps. I've had a couple of occasions where it's dropped by a lot and I get stutters, but restarting has solved that.

I did get lower when I started fiddling which was just weird. I think @Redlambs said he had found the same, so it's worth setting the main setting to high, apply, restart and then just adjust the one or 2 things you need to change
 
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caid

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I tell you something I'm finding to be trash design (unless I'm missing something, which is probable) are all these doors you can open with high enough stats. 1) it's crap that there's only one way to do them most of the time so it forces you to level things you might not use, and 2) Why do some say force which isn't an actual stat (I assume that means body), and other say technical ability? Do you really need to level both to get through most doors, and if so that's double point 1's shiteness! :lol:
Its one or the other when they're both shown. Kind of finding most can be bypassed by other means. Maybe i'm wrong? I have a few points into body so can open most of the lower level ones and the higher level ones usually have an alternative route.
Its one of the very few ways i've found to level atlethics in the body perks, which is a bit annoying.
 

Redlambs

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I've got a Ryzen 3800x, but it's clocked at 4.4ghz on all cores. My 3080 is undervolted and clocked at 2010mhz. I'm running on a 4k TV

All this is in the Graphics menu:

Basic has Film Grain, Chromatic Aberration and Depth of Field off. I've left Lens Flare on, but that's just personal preference. Motion blur is off too.

Then everything is at the highest setting (so start at the highest default option at the top of the settings screen then adjust) apart from Cascaded Shadows Resolution which is at Medium. All Ray Tracing settings are on with the Ray Traced Lighting at Ultra.

Finally, DLSS is at performance to get 60fps+ and Balanced to get 45fps+. There is a noticeable difference so you may prefer balanced and 45fps but that's up to you.

I'm finding it's very steady, but can drop to 57 to 58 occasionally, but it's 99% 61 to 64fps. I've had a couple of occasions where it's dropped by a lot and I get stutters, but restarting has solved that.

I did get lower when I started fiddling which was just weird. I think @Redlambs said he had found the same, so it's worth setting the main setting to high, apply, restart and then just adjust the one or 2 things you need to change
I'm on an old i7 4770k with DDR3 and a 3070, and I'm pretty much getting similar, maybe a touch lower. Although in congested streets it seems fine, but the one's with a lot of puddles it dips a bit.

Yes @Fortitude click on a preset close to what you want and work from there. You can also drop ambient occlusions and screen space reflections to low (if you are using ray tracing) and also turn off ray tracing shadows as they do feck all. Cascaded shadows definitely turn down.


All in all though a lot of the settings don't work at all, it's fecked all round. So I wouldn't stress messing with them too much. Also, believe it or not, I'd try higher resolutions too. Mine runs so much better at the next setting about 1440p (something like 1527p works for me) because the higher you go the more you force the GPU and thus the DLSS to work better up to a point.
 
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Redlambs

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Its one or the other when they're both shown. Kind of finding most can be bypassed by other means. Maybe i'm wrong? I have a few points into body so can open most of the lower level ones and the higher level ones usually have an alternative route.
Its one of the very few ways i've found to level atlethics in the body perks, which is a bit annoying.
Nah, early on there's a number of doors I've found with no extra ways in. It's not gamebreaking, but it is shit design to force you that way.

I've also heard the bosses can be the same, almost as bad as the original release of Deus Ex:HR in that you build your character one way, then it forces you into a fight, but I guess I'll see on that.
 

Stactix

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The more I play, the more I'm enjoying it.
It definetly has side quests that rival Witcher 3, currently Street cred 36 and I'm swimming in side content that I'm excited about doing..

I mean, seriously how many games can you say that about?
 

Fortitude

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I've got a Ryzen 3800x, but it's clocked at 4.4ghz on all cores. My 3080 is undervolted and clocked at 2010mhz. I'm running on a 4k TV

All this is in the Graphics menu:

Basic has Film Grain, Chromatic Aberration and Depth of Field off. I've left Lens Flare on, but that's just personal preference. Motion blur is off too.

Then everything is at the highest setting (so start at the highest default option at the top of the settings screen then adjust) apart from Cascaded Shadows Resolution which is at Medium. All Ray Tracing settings are on with the Ray Traced Lighting at Ultra.

Finally, DLSS is at performance to get 60fps+ and Balanced to get 45fps+. There is a noticeable difference so you may prefer balanced and 45fps but that's up to you.

I'm finding it's very steady, but can drop to 57 to 58 occasionally, but it's 99% 61 to 64fps. I've had a couple of occasions where it's dropped by a lot and I get stutters, but restarting has solved that.

I did get lower when I started fiddling which was just weird. I think @Redlambs said he had found the same, so it's worth setting the main setting to high, apply, restart and then just adjust the one or 2 things you need to change
I'm on an old i7 4770k with DDR3 and a 3070, and I'm pretty much getting similar, maybe a touch lower. Although in congested streets it seems fine, but the one's with a lot of puddles it dips a bit.

Yes @Fortitude click on a preset close to what you want and work from there. You can also drop ambient occlusions and screen space reflections to low (if you are using ray tracing) and also turn off ray tracing shadows as they do feck all. Cascaded shadows definitely turn down.


All in all though a lot of the settings don't work at all, it's fecked all round. So I wouldn't stress messing with them too much. Also, believe it or not, I'd try higher resolutions too. Mine runs so much better at the next setting about 1440p (something like 1527p works for me) because the higher you go the more you force the GPU and thus the DLSS to work better up to a point.

Thanks, guys.

Going to finally give this a whirl at some point in the week.

Good to have a template to work around.
 

Lyricist

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Just explored the map a bit more. Both the city as well as the bandlands feel masterfully crafted imo. I'm still enjoying it a lot and am having a great time whenever I get to play the game.
I did call my car though and had it floating 1 meter above the ground somewhere in hilly terrain in the badlands with no way to get in.
 

Drawfull

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I know DF are pretty fanboyish towards Xbox, but the fact they've left the ultimate shitshow to last - and their video is still not out - is pretty funny. Even on the PS5/SX vid, Rich was properly reaching to make uSoft the way to go with John trying to rein him in.
 

Drawfull

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Just explored the map a bit more. Both the city as well as the bandlands feel masterfully crafted imo. I'm still enjoying it a lot and am having a great time whenever I get to play the game.
I did call my car though and had it floating 1 meter above the ground somewhere in hilly terrain in the badlands with no way to get in.
The best bugs I've had were near the start: woman sat behind Jackie and me in the square and her table exploded/smashed from an invisible OAP or something and I got killed by a floating pistol when investigating apartment 303.
 

Revan

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I think you've misconstrued my post. I really don't care that people don't like this game. I wasn't the biggest fan of the Wicher for example. I was simply pointing out to one poster that they can't really complain about the side missions being samey if they approach those missions in the same manner everytime.

What does piss me off is the posters that clearly haven't played it yet piling in and making outrageous claims (FFS some people are saying EA are a lesser evil in the industry off the back of this launch). It is overlooked massively (to suit agendas, no doubt) that The Witcher wasn't some shining beacon of hope it's made out to be now. It had a iffy launch (miles better than CP) but it was the post release TLC from the devs that got it placed in the GOAT conversations.

People need perspective. Could CP have done with another 6-12 months in development? Undoubtedly. Are the bugs game breaking? No. Will they affect your enjoyment? Depends on an individual's preferences, you and I seem happy enough with the product in it's current state, many others aren't.

I honestly can't wait to see what it's like this time next year.
It depends on the tolerance of bugs to decide if they are game breaking or not. For example, I started doing the heist mission but couldn’t scan the stupid datapad. So I had to restart the mission and scan it. After finishing it, I did a side mission. To only realize that the save is not working which meant that I need to do the mission again.

So yeah, if I need to do every mission twice, it is game-breaking for me. It might be fine for you but I just cannot enjoy a game like that. So I asked CDPR for my money. They proposed to send me GOG credits instead. I said nah, give me the money. Never heart back from them.
 

rcoobc

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I really, really feel for the PS4 and Xbox players. This must be incredibly frustrating.
 

rcoobc

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I take it a decent broadband connection is essential to get the best out of it?!
Definitely, but not like Uber ridiculous. I have ps now and also now stadia and stadia is much faster.

Really impressed with stadia. I can see this being the future for all but competitive games.

I have a cheap dell optiplex I use as a PC-Console. Think I'm going to have to upgrade it though. I can't stream 4k on the CPU/GPU as it's slow (750 ti)
 

Zen

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Not sure from a gaming perspective but from say an office perspective it's definetly a night and day difference.
Yeah - I should of been specific to meaning Cyberpunk 2077 or generally most games. For FM or something, with loads of loading, the advantage is great. I put most of my games on SSD as well as all software.... but for loading times, most of your office work improvements will be from reading and writing from the disk, it doesn't improve graphical improvements or improve the work you can actually do as that's coming from elsewhere. Thus I don't get how a few earlier claiming such massive improvements actual in game...
 

Redlambs

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Yeah - I should of been specific to meaning Cyberpunk 2077 or generally most games. For FM or something, with loads of loading, the advantage is great. I put most of my games on SSD as well as all software.... but for loading times, most of your office work improvements will be from reading and writing from the disk, it doesn't improve graphical improvements or improve the work you can actually do as that's coming from elsewhere. Thus I don't get how a few earlier claiming such massive improvements actual in game...
Virtual memory and streaming textures in short. An SSD absolutely can make a game run better, if it's optimised for one it's even more noticeable of course.
 

Stactix

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I take it a decent broadband connection is essential to get the best out of it?!
If ethernet is an option then you should be good, but don't need an excellent connection even if using wifi. Girlfriend is playing with rather shitty wifi and it's been more than playable.

The deal to get stadia premiere is on until the 18th and if you don't have stadia you can get a 10quid voucher which you can use on Cyberpunk and premiere.
 

Alock1

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If I get spotted, I am dead immediately. Enemies are absolute bullet sponges even to headshots but I am often dead in one hit.. at the start you could stand in the open and let them shoot you without consequence.

I appreciate it gets harder but it's like a switch was turned on and I haven't got a clue what or why. I'm only playing on normal.

It's an issue because I find the stealth pretty shit so I'm quite happy to be found and would rather shoot my way out but if I'm dead in one or two hits there's no point.

Anybody else had this?
 

Stactix

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If I get spotted, I am dead immediately. Enemies are absolute bullet sponges even to headshots but I am often dead in one hit.. at the start you could stand in the open and let them shoot you without consequence.

I appreciate it gets harder but it's like a switch was turned on and I haven't got a clue what or why. I'm only playing on normal.

It's an issue because I find the stealth pretty shit so I'm quite happy to be found and would rather shoot my way out but if I'm dead in one or two hits there's no point.

Anybody else had this?
I die pretty quickly but I'm playing on very hard usually it's due to some fecking sniper cnut that does 90% of my hp but those electric grenades melt.

Not really had much of an issue in a while with bullet sponges, I remember the early palace mission that was tricky with the loadouts you picked up, mag after mag but now usually a head shot or two with a charged shot precision rifle kills them, my sniper one shots some standard enemies with chest shots. Silenced sniper is a little op :)

Load out is precison rifle, silenced sniper & the 3 round burst rifle been using these a while so may be underlevelled.
 

Alock1

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Bullet sponging isn't an issue it just seems silly. Precision and even sniper head shots now don't much damage and like I say, 1 shit and I die often. I'm sure there's something I'm missing.
 

Stactix

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Bullet sponging isn't an issue it just seems silly. Precision and even sniper head shots now don't much damage and like I say, 1 shit and I die often. I'm sure there's something I'm missing.
how far into the game are you?

More I think about it, early game it was more of an issue.

Perk wise I've focused more on stealth/hacking so don't think I have many damage bonuses helping.
 

Kaos

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Bullet sponging isn't an issue it just seems silly. Precision and even sniper head shots now don't much damage and like I say, 1 shit and I die often. I'm sure there's something I'm missing.
How up to date is your armour and weapons? Whats your body level? You could have a very low health pool.

Some enemies (like snipers) do considerably more damage, so best to focus them first.
 

Lyricist

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If I get spotted, I am dead immediately. Enemies are absolute bullet sponges even to headshots but I am often dead in one hit.. at the start you could stand in the open and let them shoot you without consequence.

I appreciate it gets harder but it's like a switch was turned on and I haven't got a clue what or why. I'm only playing on normal.

It's an issue because I find the stealth pretty shit so I'm quite happy to be found and would rather shoot my way out but if I'm dead in one or two hits there's no point.

Anybody else had this?
Yeah, I had this too. The cops in the city center seem to be on another level. Maybe it’s because each area of the city has different level cops? Idk
Should be like this.
 

Ole90+3

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I die pretty quickly but I'm playing on very hard usually it's due to some fecking sniper cnut that does 90% of my hp but those electric grenades melt.

Not really had much of an issue in a while with bullet sponges, I remember the early palace mission that was tricky with the loadouts you picked up, mag after mag but now usually a head shot or two with a charged shot precision rifle kills them, my sniper one shots some standard enemies with chest shots. Silenced sniper is a little op :)

Load out is precison rifle, silenced sniper & the 3 round burst rifle been using these a while so may be underlevelled.
The games only been out 4 days :lol:
 

Redlambs

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