Gaming PS5 vs Xbox Series S|X

Which do you think will release first?


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    81
  • Poll closed .

lilcurt

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Funny how people can have such differing opinions, personally loved TLOU2, but understand if you didn’t enjoy it.

Also not to mention that graphically it is genuinely insane that it runs on the PS4, plus 60FPS update on the 5.
Yep, I'm in the minority it seems here so maybe worth playing for others. I won't argue that it looks amazing and that's without the PS5 upgrade. .

Personally I just didn't enjoy the story and felt parts dragged, each to their own though.

I'm currently playing 13 Sentinels which is a bit of a niche game but has an amazing narrative. Highly recommend.
 

Reiver

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Yep, I'm in the minority it seems here so maybe worth playing for others. I won't argue that it looks amazing and that's without the PS5 upgrade. .

Personally I just didn't enjoy the story and felt parts dragged, each to their own though.

I'm currently playing 13 Sentinels which is a bit of a niche game but has an amazing narrative. Highly recommend.
Just finished 13 Sentinels recently myself after reading some great reviews. Really enjoyed it although had to concentrate a lot to keep up with the plot. Lord knows why they had to be naked whilst inside the Sentinels.
 

lilcurt

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Just finished 13 Sentinels recently myself after reading some great reviews. Really enjoyed it although had to concentrate a lot to keep up with the plot. Lord knows why they had to be naked whilst inside the Sentinels.
Haha I said out loud when I first saw it.. "why are they naked". Then I saw Ms Morimura walk and jiggle and realised it's 'that' kind of art direction.

I think I'm about half way or a bit more, hard to tell. I went in blind but the story has grabbed me like a great TV show, just want to one more rememberance segment. .

Also just grabbed Yakuza 0 for a couple of quid, so will try that series for the first time soon.
 

tinfish

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The thing is, we have hit a bit of a ceiling when it comes to graphics. The technology to make 8k monitors and games are there, but is it worth it? Especially considering how absurdly time consuming and costly it would be to create games at that level of detail
I am more concerned with the fact it can't handle ray tracing properly. Playing spider man with ray tracing is just painful. Crap FPS, and Spidey himself moves so jaggedly ...it's unacceptable.
 

esmufc07

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I am more concerned with the fact it can't handle ray tracing properly. Playing spider man with ray tracing is just painful. Crap FPS, and Spidey himself moves so jaggedly ...it's unacceptable.
Didn’t they release a patch so you could have RT and 60fps? Or did I make that up?
 

b82REZ

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I am more concerned with the fact it can't handle ray tracing properly. Playing spider man with ray tracing is just painful. Crap FPS, and Spidey himself moves so jaggedly ...it's unacceptable.
This is just not true.
 

Redlambs

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Neither machine can properly ray trace. Let's stop this kind of misinformation right now.

That doesn't mean they are crap though, as Spiderman and stuff with a shit engine *cough*Control*cough* can still show how RT even on a basic level makes a difference. Much more so than HDR could ever do.
 

Shark

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Personally I don't see RT as that big a deal. Perhaps in a few more years it'll come into its own but right now it's just not worth the performance hits imo. RE8 used very light RT at rendered 4K on consoles and they still weren't very steady, the SX being the more stable. The majority of people wouldn't have even noticed rather it was on or off on that title. Spiderman uses it well though with all of those city water/window reflections.
 

Bosws87

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Neither machine can properly ray trace. Let's stop this kind of misinformation right now.

That doesn't mean they are crap though, as Spiderman and stuff with a shit engine *cough*Control*cough* can still show how RT even on a basic level makes a difference. Much more so than HDR could ever do.
Be interesting to see what 4A Games do with the Metro console enhanced edition they are pushing for 60fps and raytracing.

Might be the first game to really try and push it on consoles and the style and atmosphere of the game is perfect for it!

Finished the pc one a few weeks back and its excellent and a great showcase of raytracing.
 

Ainu

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Neither machine can properly ray trace. Let's stop this kind of misinformation right now.

That doesn't mean they are crap though, as Spiderman and stuff with a shit engine *cough*Control*cough* can still show how RT even on a basic level makes a difference. Much more so than HDR could ever do.
That all depends on how you define "properly". Metro Exodus Enhanced Edition currently supports an actual ray traced global illumination solution on PC and is planned to release in that form on consoles later this month. Everyone can debate about quarter or 8th res RT reflections as much as they want, but if ray traced lighting isn't "proper" raytracing, almost nothing is. Quake 2 RT probably, that runs like arse on my 2080 Ti. :lol:

It remains to be seen how good the actual console versions of Metro Exodus EE are, of course.
 

Redlambs

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Personally I don't see RT as that big a deal.
No, I don't expect you to.

Raytracing, just like false rendering (dlss or whatever else is going to come to the fore including the early AMD attempts), are here to stay.

Think of it like now how suddenly you all care about fps/hz yet don't know why. Certain things are the future, and they are better, but it's best just to shout against it for now if your machine can or can't do it.
 

Redlambs

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That all depends on how you define "properly". Metro Exodus Enhanced Edition currently supports an actual ray traced global illumination solution on PC and is planned to release in that form on consoles later this month. Everyone can debate about quarter or 8th res RT reflections as much as they want, but if ray traced lighting isn't "proper" raytracing, almost nothing is. Quake 2 RT probably, that runs like arse on my 2080 Ti. :lol:

It remains to be seen how good the actual console versions of Metro Exodus EE are, of coures.
Ray tracing isn't just on or off. But I think I've conversed with you enough to know you know that.

The thing is even the best PC's can't explore the limits yet, but with the 30xx cards we are better off. But it is the next leap, that's undeniable. HDR, like 4k, is just a stop gap on the road to the next level of graphics. Truly raytracing light, sound, even AI is the leap that's coming.

I'm not surprised nor do I expect people to get it. But for now, "Properly" means tracing the light, reflections and shadows. Whilst I personally think Spiderman, Control and RE8 do a very decent job and I'll admit I'm surprised how many games are already taking it on board and trying to push for is especially on hardware that was already left behind, I'll say people need to stop acting like it's some kind of fad. Especially those who then down the line use them as weapons to argue over who's machine is better...like render resolutions...like fps...
 

Massive Spanner

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Ray tracing isn't just on or off. But I think I've conversed with you enough to know you know that.

The thing is even the best PC's can't explore the limits yet, but with the 30xx cards we are better off. But it is the next leap, that's undeniable. HDR, like 4k, is just a stop gap on the road to the next level of graphics. Truly raytracing light, sound, even AI is the leap that's coming.

I'm not surprised nor do I expect people to get it. But for now, "Properly" means tracing the light, reflections and shadows. Whilst I personally think Spiderman, Control and RE8 do a very decent job and I'll admit I'm surprised how many games are already taking it on board and trying to push for is especially on hardware that was already left behind, I'll say people need to stop acting like it's some kind of fad. Especially those who then down the line use them as weapons to argue over who's machine is better...like render resolutions...like fps...
So true, I refuse to game at anything less than 480fps now.
 

Bosws87

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Ray tracing isn't just on or off. But I think I've conversed with you enough to know you know that.

The thing is even the best PC's can't explore the limits yet, but with the 30xx cards we are better off. But it is the next leap, that's undeniable. HDR, like 4k, is just a stop gap on the road to the next level of graphics. Truly raytracing light, sound, even AI is the leap that's coming.

I'm not surprised nor do I expect people to get it. But for now, "Properly" means tracing the light, reflections and shadows. Whilst I personally think Spiderman, Control and RE8 do a very decent job and I'll admit I'm surprised how many games are already taking it on board and trying to push for is especially on hardware that was already left behind, I'll say people need to stop acting like it's some kind of fad. Especially those who then down the line use them as weapons to argue over who's machine is better...like render resolutions...like fps...
Gonna confuse a lot of people when i'm claiming my 1080p (internal resolution) game is sharper and better looking then their native 4k game and runs at 50% better performance :lol:
 

Fully Fledged

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Well.. I reckon, can't be sure, but reckon, most people already have that TV and it's a sunk cost.

Maybe not though. Perhaps just me who had a TV for non gaming related purposes.
Not everybody has a TV that can do 4K 120 though, especially as you need one with VRR to stop the image from tearing when you get frame drops.
 

Balljy

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Ray tracing isn't just on or off. But I think I've conversed with you enough to know you know that.

The thing is even the best PC's can't explore the limits yet, but with the 30xx cards we are better off. But it is the next leap, that's undeniable. HDR, like 4k, is just a stop gap on the road to the next level of graphics. Truly raytracing light, sound, even AI is the leap that's coming.

I'm not surprised nor do I expect people to get it. But for now, "Properly" means tracing the light, reflections and shadows. Whilst I personally think Spiderman, Control and RE8 do a very decent job and I'll admit I'm surprised how many games are already taking it on board and trying to push for is especially on hardware that was already left behind, I'll say people need to stop acting like it's some kind of fad. Especially those who then down the line use them as weapons to argue over who's machine is better...like render resolutions...like fps...
It's probably partly a generational thing with Ray Tracing. I remember the days of placing a light in an art package on the Atari ST and waiting 36 hours to render one ray traced static image pixel by pixel. You would then move the light and render the image again. That was with limited one bounce tracing too.

Ray Tracing or a form of path tracing has been the end goal since before I started messing with computers and it's incredible that we're getting towards being able to do it real time now with a few caveats on the current techniques. It's definitely not a fad like you say and I think some people will be surprised at where it takes graphics (and impacts development) in the future. I've spoken to one developer who I know who said it has caused a few problems though as they have to be careful where they place objects to create the desired look in terms of lighting.

By the way, if you haven't tried it yet the new version of Metro Exodus is on Humble Bundle at the moment and is easily the best I've seen so far. It's better than Control due to the partly outdoor setting and environments. How good it looks really stood out for me when I fired it up.
 

Vidyoyo

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I feel a lot of great games get let down by AI (Last of Us/Sekiro are two which spring to mind).
Yeah there hasn't been much generational leap in terms of AI for a while, or so it feels like. I remember hearing buzz about 10 years back that games would eventually reach a point where AI would learn your patterns and adjust accordingly, like a real person. Can't say it feels like that's been reached.

AI even on the hardest difficult still usually translates into gamey bollocks (i.e. bullet sponges).
 

One Night Only

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Yeah there hasn't been much generational leap in terms of AI for a while, or so it feels like. I remember hearing buzz about 10 years back that games would eventually reach a point where AI would learn your patterns and adjust accordingly, like a real person. Can't say it feels like that's been reached.

AI even on the hardest difficult still usually translates into gamey bollocks (i.e. bullet sponges).
Yeah, turning up the difficult generally means one hit and your dead, every enemy is a sharpshooter, they hide until you reload then 50 pop out, their health seems to be multiplied by 10, it's BS.
 

Pexbo

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No, I don't expect you to.

Raytracing, just like false rendering (dlss or whatever else is going to come to the fore including the early AMD attempts), are here to stay.

Think of it like now how suddenly you all care about fps/hz yet don't know why. Certain things are the future, and they are better, but it's best just to shout against it for now if your machine can or can't do it.
Great post, well said
 

Ainu

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I feel a lot of great games get let down by AI (Last of Us/Sekiro are two which spring to mind).
I agree in principle but Sekiro is a weird example in my opinion. I'm curious to hear why you think it's let down by AI. The whole game is based on pattern recognition, positioning, timing and rhythmic combat, like all From Soft games. It has to be predictable.
 

evil_geko

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One thing I see all over the internet that I don't get, why is Series X controller giving people a choice over batteries being made a bad thing and mocked from PlayStation fanbase? The one thing when people mock it they think folks just buy tons and tons of batteries to change them over time, which no one does, people either have the rechargeable battery with charging station or charging on cable, which is like PS controller, or like me, two rechargeable batteries which I personally prefer that I don't ever need to plug my controller or put it in charger ever. It is always wireless useable without any down time.

So how is Xbox giving people many choices a bad thing but PS controller not giving you a choice, where people mostly have to replace whole controller when battery goes bad, a good choice?
 

Conor

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I never knew @Redlambs was such a condescending wanker until I opened this thread. You learn something new every day!