Chairman Steve
Full Member
- Joined
- May 9, 2018
- Messages
- 7,126
Woah Holy feck that's amazing news!
Cheater.Looks like valve messed up and banned loads of players. Normally I'd probably ignore it and just think they're all cheaters, except I got banned this time too. My first game ban in 40 years of gaming!
Cheater.
It's much better than on release. The rubber banding seems to be fixed. It feels almost like CS:GO now.I have played a lot half an hour of CS2 so far. I'm gonna play only after they fix most of the bugs reported by the user base.
Will definitely try.
It's much better than on release. The rubber banding seems to be fixed. It feels almost like CS:GO now.
Not perfect, but certainly playable.
Hard to compare, arcade shooter v tactical shooter, I doubt they see each other as big rivals.As someone who went in deep on CS back in the day, I always rate the old CS circa 1.3 to 1.6 as still the best online shooter, certainly my favourite. I was fecking great at it.
How does the new one rate alongside COD MW? Is it still a great game? How has it moved on over the years?
Yeah I get that, I'm just a long time out of the PC brigade but have been toying with the idea of building a VR PC rig and knowing CS is still well supported would be a bonus.Hard to compare, arcade shooter v tactical shooter, I doubt they see each other as big rivals.
The core mechanics and logic of the game are still the same. Still played mainly as a round-based game, defuse game-mode with 2 bombsites. What's different from 1.3-1.6 is that the game standardized around the 5v5 format as the main competitive game-mode, with both professional tournaments and in-game matchmaking played in that format.Yeah I get that, I'm just a long time out of the PC brigade but have been toying with the idea of building a VR PC rig and knowing CS is still well supported would be a bonus.
Has CS become more tactical or changed loads since the old 1.3 days?
Ok cool thanks. I'd forgotten about the no frills nature of it. Have they ever released any of the old maps? De.Dust etc? No tthat I'm stuck in the past or owtThe core mechanics and logic of the game are still the same. Still played mainly as a round-based game, defuse game-mode with 2 bombsites. What's different from 1.3-1.6 is that the game standardized around the 5v5 format as the main competitive game-mode, with both professional tournaments and in-game matchmaking played in that format.
It's very different than playing COD because of this format, outside of shooting all you have to play with are a frag, flash, smoke and incendiary (area denial for 7 secs) grenades. No kill-streaks or other gadgets. Pretty team-oriented also.
Maps are one of the most stale aspects of CS, as the player base loves familiarity. So some of the most popular maps still include Dust2 (Dust is too CT-sided if you remember), Inferno, Mirage, Nuke. Others are newer like Ancient (Aztec remake in sort of style, but Aztec was also very CT-sided), Overpass, Anubis. But even for the maps you know the graphics and even some of the pathing will be changed.Ok cool thanks. I'd forgotten about the no frills nature of it. Have they ever released any of the old maps? De.Dust etc? No tthat I'm stuck in the past or owt
Thanks dude!Maps are one of the most stale aspects of CS, as the player base loves familiarity. So some of the most popular maps still include Dust2 (Dust is too CT-sided if you remember), Inferno, Mirage, Nuke. Others are newer like Ancient (Aztec remake in sort of style, but Aztec was also very CT-sided), Overpass, Anubis. But even for the maps you know the graphics and even some of the pathing will be changed.
Oh, guns also have skins now in case you haven't heard, and people are willing to pay absurd amounts of money for rare skins.