Bojan11
Full Member
- Joined
- May 16, 2010
- Messages
- 33,113
Last edited:
It's exclusive for a limited period. Think Sony have done this with a few games (I'd imagine FF16 will come to Xbox eventually).I don't get it. It says "Not available on other consoles for a limited time. Also available on PC". Yet right above it says PlayStation Exclusive. Surely someone fecked up somewhere?
But it's developed by Sony themselves is it not? Why would they ever release it on Xbox?It's exclusive for a limited period. Think Sony have done this with a few games (I'd imagine FF16 will come to Xbox eventually).
Oh I don't know then. Ask @Bojan11 he's the expert.But it's developed by Sony themselves is it not? Why would they ever release it on Xbox?
Must be a feck up then. Or we're getting Demon's Souls on the Switch?!It’s not coming out on Xbox. It says in the credits made by Sony Japan. They helped port the game.
Tweet
— Twitter API (@user) date
Yes, please.@Bojan11 it's Demon's Souls not Demon Soul can you edit the thread title please.
I will do it for you. You got lucky this time Elvis. Was going to get a pretty please out of you.Yes, please.
Also it's kind of unintentionally symbolic of its quirky, janky nicheness that it's called Demon's Souls which is a bitch to pronounce, instead of the much more sensible "Demon Souls", which would still perfectly encapsulate what the game is about.
Great workSay please again.
Judging from everything we've seen so far, I don't expect any substantial gameplay changes. The one I'm holding out some hope for is simplifying the upgrade paths. Those are a nightmare in the game, especially with some top-tier materials being completely RNG - looking at you, Pure Bladestone and Pure Darkmoonstone.I love this game, but it’ll be interesting to see how people who havent played it before respond to it, and how much they see fit to change. Its much gloomier and slower than the later souls games, to point of being quite drab for the most part. Some of the bosses are just poor, so I hope they change those. Ill also be interested to see if they move the crescent falchion and if they get rid of the need for grass farming too.
I suppose I dont mean slower in the sense of running speed. Its more that in demon souls there's only 5 worlds and each level in them is pretty similar in terms of environment and play style. Dark Souls on the other hand has about two dozen locations and you seem to move from place to place much more rapidly. If there's an area you dont like (ie Blighttown) then its over before you know it and you're on to something else. In Dark Souls if there's an area you dont like (ie valley of defilement) you're there for ages.Judging from everything we've seen so far, I don't expect any substantial gameplay changes. The one I'm holding out some hope for is simplifying the upgrade paths. Those are a nightmare in the game, especially with some top-tier materials being completely RNG - looking at you, Pure Bladestone and Pure Darkmoonstone.
The gameplay isn't any slower than Dark Souls and that one is still insanely popular. Judging from the gameplay trailer, there's no substantial change to the pace.
I disagree with that actually, because in Dark Souls it's very much possible to get stuck in a location. For example, if you're coming from the Depths to Blighttown and sit at the first Blighttown bonfire. If you're a bit shit at the game, you might find that you can't get back to the Depths and you can't get down to the next bonfire. And even if you can get back to the Depths, it's a whole lot of backtracking to try a different area that doesn't kick your arse that much.I suppose I dont mean slower in the sense of running speed. Its more that in demon souls there's only 5 worlds and each level in them is pretty similar in terms of environment and play style. Dark Souls on the other hand has about two dozen locations and you seem to move from place to place much more rapidly. If there's an area you dont like (ie Blighttown) then its over before you know it and you're on to something else. In Dark Souls if there's an area you dont like (ie valley of defilement) you're there for ages.
Well, you can get stuck and frustrated in any souls game, it comes with the territory, that’s not what I mean. Rather that your sense of progress is enhanced by the fact that each area is shorter and the areas are more diverse. You move from place to place more rapidly.I disagree with that actually, because in Dark Souls it's very much possible to get stuck in a location. For example, if you're coming from the Depths to Blighttown and sit at the first Blighttown bonfire. If you're a bit shit at the game, you might find that you can't get back to the Depths and you can't get down to the next bonfire. And even if you can get back to the Depths, it's a whole lot of backtracking to try a different area that doesn't kick your arse that much.
In comparison, in Demon's Souls you just get back to the Nexus and choose a different archstone. Boom, done, you can try your luck elsewhere.
What mode you going for @esmufc07?The PlayStation 5 launch title will offer a performance mode that presents a dynamic 4K and 60fps experience, a cinematic mode that's 4K 30fps and a bunch of filters that will make the game look like the PS3 original, among other options.
what’s the difference between dynamic and cinematic 4K?What mode you going for @esmufc07?
Wait what?what’s the difference between dynamic and cinematic 4K?
I’ll probably opt for 60fps as I don’t think I’ve played a game at 60fps before.
Thanks.Wait what?
Dynamic is when the resolution changes depending on what’s going on in the screen. I would obviously still recommend that because who wants to play cinematic in a souls game.
Apex, Cod are 60 fps on consoles must of at least played them oncewhat’s the difference between dynamic and cinematic 4K?
I’ll probably opt for 60fps as I don’t think I’ve played a game at 60fps before.
Tweet
— Twitter API (@user) date