Any news on this as of yet?
Agreed but it is 2010 and SI could introduce a fully rendered 3D engine (I know it has 3D now but it has a semi-static isometric view and a very low polygon count) fairly easily without it detracting from the games strengths in my opinion.FIFA Manager is a much, much worse game than Football Manager. It's all style and no substance. There's a reason why it looks so good. Because that's all they care about.
I know what you mean. I fecking love those little circles... I think it's because it allows my imagination to play a part.I prefer 2D Classic tbh, I dont know what it is but I just love the little circles
I disagree.The reason i think SI have never made it very high level graphics is because this game is meant for everyone, even those with shit PC's. So till now they have always tried to keep system requirements as low as possible and ths is quite evident if you visit their forums.
Now however I think they should finally improve the game graphically to get it close to EA FM level.
Spot fecking on.I disagree.
The reason they have never improved the graphics significantly is mostly because it doesn't need it. Visit FM forums and you will find that most posters there still use 2D classic despite the 3D options. This isn't simply because the 3D engine is underdeveloped its actually because there is no way the 3D engine can tell you as much about how your team plays as the 2D engine does.
I like to be able to see the whole of the pitch at all times so that I can actually see how my defence are positioned whilst I am in the opositions penalty box and whether my side are vunerable to the counter amoung other things.
The 2D engine is the very best way of looking at your teams strengths and weaknesses and its simplicity allows you to analyze these in the best way possible. 3D engines are overated and should be left to those who are looking for an arcade game rather than a simulation which is what FM has always been.
The 2D engine also plays an important part in the actual feel of the game as alot of what goes on in FM takes part in the players head. I like to imagine what my star striker looked like whilst weaving though a defence and firing the ball into the net, I like to imagine what my star CB looks like whilst putting in a crunching tackle to win the ball and I like to imagine what my midfield playmaker looks like whilst hitting a 40yrd pass right into the path of my pacy striker to put him through on goal.
This is one of the last games on the market that relies on the power of imagination rather than flashy graphics, and its why any friend i've introduced to the game who has liked it on first play has then gone on to have the "football/championship manager dream" the first night after playing the game.
Instead of working on the 3D engine they should spend more time of the role playing aspect of the game. If my star striker is unhappy about something why can't I have a direct conversation with him? Why can't I fine my players directly for speaking to the press(i could on previous versions under unprofessional behaviour)? Why can't I tell my players that it is unacceptable when they refuse to learn or forget a move?
These are just some of things they need to work on, but for me the constant redesigning of the match engine is slightly unnessesary. Instead they need to focus on the ingame management options, whilst tweeking but not overhalling an match engine that always seems to take them the best part of 3 updates to perfect anyway.
Also think this is true, although my laptop is slow now and I get plenty of time to imagine in 3D because it fecking lags.I actually find the 3D match engine very helpful. I do miss the rather more "imagination"-aspect of the 2D engine, but I think it makes it easier to spot what works and what doesn't.
I was actually thinking they could do with making it harder as it can get a bit too easy to walk over every team you play and pick up every trophy. I've had to stop playing as top teams because I end up with them winning practically every trophy available every year and dragging a shite team up to the top gets boring after a few runs through.They need to reduce the difficulty of this game. Yes I know I'm shit at it, but I wan't a fun football manager game, just like old times.
Indeed. Normally takes about 3-4 months before I become bored with how easy it is every year. The finances being the hardest part I guess. The opponents AI needs improving a lot, they are far too predictable.I was actually thinking they could do with making it harder as it can get a bit too easy to walk over every team you play and pick up every trophy. I've had to stop playing as top teams because I end up with them winning practically every trophy available every year and dragging a shite team up to the top gets boring after a few runs through.
I know what you mean. I fecking love those little circles... I think it's because it allows my imagination to play a part.
Agreed. The 3D engine was amusing for a couple of matches when it was new, but the 2D is superior both in terms of analyzing and entertainment.I disagree.
The reason they have never improved the graphics significantly is mostly because it doesn't need it. Visit FM forums and you will find that most posters there still use 2D classic despite the 3D options. This isn't simply because the 3D engine is underdeveloped its actually because there is no way the 3D engine can tell you as much about how your team plays as the 2D engine does.
I like to be able to see the whole of the pitch at all times so that I can actually see how my defence are positioned whilst I am in the opositions penalty box and whether my side are vunerable to the counter amoung other things.
The 2D engine is the very best way of looking at your teams strengths and weaknesses and its simplicity allows you to analyze these in the best way possible. 3D engines are overated and should be left to those who are looking for an arcade game rather than a simulation which is what FM has always been.
The 2D engine also plays an important part in the actual feel of the game as alot of what goes on in FM takes part in the players head. I like to imagine what my star striker looked like whilst weaving though a defence and firing the ball into the net, I like to imagine what my star CB looks like whilst putting in a crunching tackle to win the ball and I like to imagine what my midfield playmaker looks like whilst hitting a 40yrd pass right into the path of my pacy striker to put him through on goal.
This is one of the last games on the market that relies on the power of imagination rather than flashy graphics, and its why any friend i've introduced to the game who has liked it on first play has then gone on to have the "football/championship manager dream" the first night after playing the game.
Instead of working on the 3D engine they should spend more time of the role playing aspect of the game. If my star striker is unhappy about something why can't I have a direct conversation with him? Why can't I fine my players directly for speaking to the press(i could on previous versions under unprofessional behaviour)? Why can't I tell my players that it is unacceptable when they refuse to learn or forget a move?
These are just some of things they need to work on, but for me the constant redesigning of the match engine is slightly unnessesary. Instead they need to focus on the ingame management options, whilst tweeking but not overhalling an match engine that always seems to take them the best part of 3 updates to perfect anyway.
This.Agents?
That could be interesting.
You should email them this post. Im sure they will welcome the inputI disagree.
The reason they have never improved the graphics significantly is mostly because it doesn't need it. Visit FM forums and you will find that most posters there still use 2D classic despite the 3D options. This isn't simply because the 3D engine is underdeveloped its actually because there is no way the 3D engine can tell you as much about how your team plays as the 2D engine does.
I like to be able to see the whole of the pitch at all times so that I can actually see how my defence are positioned whilst I am in the opositions penalty box and whether my side are vunerable to the counter amoung other things.
The 2D engine is the very best way of looking at your teams strengths and weaknesses and its simplicity allows you to analyze these in the best way possible. 3D engines are overated and should be left to those who are looking for an arcade game rather than a simulation which is what FM has always been.
The 2D engine also plays an important part in the actual feel of the game as alot of what goes on in FM takes part in the players head. I like to imagine what my star striker looked like whilst weaving though a defence and firing the ball into the net, I like to imagine what my star CB looks like whilst putting in a crunching tackle to win the ball and I like to imagine what my midfield playmaker looks like whilst hitting a 40yrd pass right into the path of my pacy striker to put him through on goal.
This is one of the last games on the market that relies on the power of imagination rather than flashy graphics, and its why any friend i've introduced to the game who has liked it on first play has then gone on to have the "football/championship manager dream" the first night after playing the game.
Instead of working on the 3D engine they should spend more time of the role playing aspect of the game. If my star striker is unhappy about something why can't I have a direct conversation with him? Why can't I fine my players directly for speaking to the press(i could on previous versions under unprofessional behaviour)? Why can't I tell my players that it is unacceptable when they refuse to learn or forget a move?
These are just some of things they need to work on, but for me the constant redesigning of the match engine is slightly unnessesary. Instead they need to focus on the ingame management options, whilst tweeking but not overhalling an match engine that always seems to take them the best part of 3 updates to perfect anyway.
Its a good idea mate and I will within the next 2 days.You should email them this post. Im sure they will welcome the input
I couldn't agree more with those points, especially about player interaction.Its a good idea mate and I will within the next 2 days.