Gaming Returnal (PS5) - 30th April 2021 (MC: 86 from 81 reviews)

ovoxo

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I wonder if they’ll patch in some form of save to prevent you from wasting your time if you need to switch off and use your PS5 for another game or something. Obviously they don’t want save scumming to happen which is why I assume it wasn’t included.

The SkillUp review was interesting as the difficulty part made me hold fire from picking it up tomorrow. The “elite” style enemies seem to be unbalanced, and I’m hoping that will get patched a bit.

I’m not as quick as I used to be, so it’s more for my benefit than a complaint :lol: it looks awesome!
 

TrustInJanuzaj

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I'm gonna go for it. I'll probably regret it because it isn't my normal gaming genre but I really want to try something new and I like the idea of a real next-gen experience. Add in the bank holiday weekend and I have time to burn. £70 is a kick but ill try to get a cheaper code.
 

BusbyMalone

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That's a good video. Starts talking about the difficulty around 23 minutes in.

Got to to say I really don't like the idea of using rest mode because there's no save option during play especially as the runs can be quite long.

They need to find a compromise between preventing you from breaking the game mechanics and allowing people who have a life outside of gaming to take a timeout and patch that shit in pronto.
From what i can understand (and he may have said this in the video, i haven't watched it) but when you beat, say, the first area and kill the boss, you then have a portal to the second area. So when you die and start the game over again, you can use that portal to go to the second area whithout killing the boss again or running through the entire level. That's my understanding of it anway.

But yeah, i guess that's what you get with these games. It's the one thing I'm curious about and i wonder if it's going to turn me off.
 

esmufc07

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I'm gonna go for it. I'll probably regret it because it isn't my normal gaming genre but I really want to try something new and I like the idea of a real next-gen experience. Add in the bank holiday weekend and I have time to burn. £70 is a kick but ill try to get a cheaper code.
You can get PSN top ups from Shop To so it’ll take it down to £61.
 

CassiusClaymore

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From what i can understand (and he may have said this in the video, i haven't watched it) but when you beat, say, the first area and kill the boss, you then have a portal to the second area. So when you die and start the game over again, you can use that portal to go to the second area whithout killing the boss again or running through the entire level. That's my understanding of it anway.

But yeah, i guess that's what you get with these games. It's the one thing I'm curious about and i wonder if it's going to turn me off.
He does say that yeah but he also mentions a distinct difficulty spike from the first half to the second half of the game which coupled with the lack of a save function makes it sound a little daunting.

Apparently the bosses aren't the hardest part of the game either but rather the 'Elite' enemies that can turn up anywhere.
 

Massive Spanner

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What's wrong with using rest mode? If you are still worried about those initial suggestions that it causes problems, then I wouldn't because I've put it in rest mode every day since I got mine and it's worked fine.
Because if you want to play a different game you'll lose all your progress.
 

siw2007

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I’ve gone for it. It looks so good and reviews are positive. Difficulty is worrisome for me somewhat but will hopefully have a good time nonetheless.
 

Damien

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Not even a 90 on average :lol:
Forza Horizon 4 (92)
Forza Horizon 3 (91)
Forza Motorsport 6 (87)
Killer Instinct Season 3 (86)
Forza Horizon 2 (86)
Forza Motorsport 7 (86)

In fairness Ori and Cuphead also hit that but they're no longer exclusives. For Series X you imagine they'll expand their genre beyond racing and fighting for 7.5bn
 

Vidyoyo

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Forza Horizon 4 (92)
Forza Horizon 3 (91)
Forza Motorsport 6 (87)
Killer Instinct Season 3 (86)
Forza Horizon 2 (86)
Forza Motorsport 7 (86)

In fairness Ori and Cuphead also hit that but they're no longer exclusives. For Series X you imagine they'll expand their genre beyond racing and fighting for 7.5bn
That variety :drool:
 

Drawfull

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Forza Horizon 4 (92)
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Killer Instinct Season 3 (86)
Forza Horizon 2 (86)
Forza Motorsport 7 (86)

In fairness Ori and Cuphead also hit that but they're no longer exclusives. For Series X you imagine they'll expand their genre beyond racing and fighting for 7.5bn
 

BusbyMalone

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Been reading a few opinions of it from journalists on Twitter and the main takeaway is that this is supposed to be a very difficult game. They found Bloodborne and Sekiro easier, apparently.
 

TrustInJanuzaj

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Been reading a few opinions of it from journalists on Twitter and the main takeaway is that this is supposed to be a very difficult game. They found Bloodborne and Sekiro easier, apparently.
Don’t say that, I’m too cowardly to play those games and yet I’ve taken the plunge on this one. Slightly scared!
 

BusbyMalone

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Don’t say that, I’m too cowardly to play those games and yet I’ve taken the plunge on this one. Slightly scared!
Well, Bloodborne and Sekiro are up there with some of my favourite games of all time, and I'll be surprised if this is much harder than those. It's probably down to RNG, at the end of the day. You find yourself with a shit set-up then the game is obviously going to be difficult. Get lucky with your weapons and abilities then it will be substantially easier. That's probably where the difficulty stems from.

At least that's my logic, anyway.
 

b82REZ

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Dying is kind of the point in roguelike games.

It may take you multiple runs until you beat the first biome and dozens before you beat an entire run.

Consider each run a learning experiment. You'll very rarely find items and synergies from previous runs so you need to learn to adapt.

When you breakthrough the mindset that dying is bad, roguelikes are the most repayable, rewarding genre because it rewards player skill.
 

GaryLifo

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Dying is kind of the point in roguelike games.

It may take you multiple runs until you beat the first biome and dozens before you beat an entire run.

Consider each run a learning experiment. You'll very rarely find items and synergies from previous runs so you need to learn to adapt.

When you breakthrough the mindset that dying is bad, roguelikes are the most repayable, rewarding genre because it rewards player skill.
This.

I didn't discover rogue like / lite games until a couple of years ago when I gave Dead Cells and Risk of rain 2 a go. I then got into binding of Isaac and now also own curse of the dead gods. I love this genre because it has that 'just one more try' hook of the games of old, but also with the overall meta progress of being able to permanently unlock new stuff and / or upgrade your character / skills which gives you something to work towards in every run too.
 

TrustInJanuzaj

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Yeh not sure if I'm totally crap or if this is just solid. Played for about 2 hours and managed to get to the first boss once but then died. I'll have another go today and see if I can manage him. It's not a great sign when the game is apparently easy at this stage and I'm struggling :lol:
 

Drawfull

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Yeh not sure if I'm totally crap or if this is just solid. Played for about 2 hours and managed to get to the first boss once but then died. I'll have another go today and see if I can manage him. It's not a great sign when the game is apparently easy at this stage and I'm struggling :lol:
:nervous: I haven't got past it yet either, but made it a couple of times. I got lucky with the green shit on one run.

I never realised this was what roguelike meant, it's just basically old school arcade style it seems? i.e., you learn a bit more each 10p and become more proficient as well. They hype and Housemarque is what made me buy it.
 

b82REZ

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:nervous: I haven't got past it yet either, but made it a couple of times. I got lucky with the green shit on one run.

I never realised this was what roguelike meant, it's just basically old school arcade style it seems? i.e., you learn a bit more each 10p and become more proficient as well. They hype and Housemarque is what made me buy it.
Roguelike basically means perma death. Each run is individual and has no bearing on future playthroughs. They're also notoriously hard and "unfair".

Returnal is technically a rogue-lite. A run ends when you die, and you have to start over, but you have some persistent upgrades and abilities that transfer from run to run.

I fully expect this will not be for everyone and I imagine this thread will be mostly people complaining it's too hard this weekend. The game seems to be unapologetic with its influences and doesn't want to baby its players. Its a bold move for sure because the difficulty curve will certainly alienate a lot of players who are new to the genre. It's a ballsy move by Sony to have the first true, next gen game be a niche genre like a rogue game.
 

b82REZ

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This.

I didn't discover rogue like / lite games until a couple of years ago when I gave Dead Cells and Risk of rain 2 a go. I then got into binding of Isaac and now also own curse of the dead gods. I love this genre because it has that 'just one more try' hook of the games of old, but also with the overall meta progress of being able to permanently unlock new stuff and / or upgrade your character / skills which gives you something to work towards in every run too.
You tried Repentance yet?

I've have barely put it down for the last month and I'm still yet to beat the true ending, although I've unlocked about half a dozen tainted characters.
 

BusbyMalone

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I feel the trigger resistance should be a tad heavier at halfway, I keep using alt-fire by accident.
I haven't played it yet, I'll probably have a few hours on it later. But this was my worry when I heard they mapped the aim button to the alt-fire button. Especially when you're in the middle of battle and things are getting intense. I can see it being a bit of a problem. Hopefully, it doesn't become too annoying.
 

Drawfull

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Roguelike basically means perma death. Each run is individual and has no bearing on future playthroughs. They're also notoriously hard and "unfair".

Returnal is technically a rogue-lite. A run ends when you die, and you have to start over, but you have some persistent upgrades and abilities that transfer from run to run.

I fully expect this will not be for everyone and I imagine this thread will be mostly people complaining it's too hard this weekend. The game seems to be unapologetic with its influences and doesn't want to baby its players. Its a bold move for sure because the difficulty curve will certainly alienate a lot of players who are new to the genre. It's a ballsy move by Sony to have the first true, next gen game be a niche genre like a rogue game.
Yeah that's what I tried to say, thanks for explaining better. I'm enjoying it nevertheless.
 

Drawfull

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I haven't played it yet, I'll probably have a few hours on it later. But this was my worry when I heard they mapped the aim button to the alt-fire button. Especially when you're in the middle of battle and things are getting intense. I can see it being a bit of a problem. Hopefully, it doesn't become too annoying.
Exactly what happens. The resistance in Astro is what this needs to be, especially because once you've used the alt, the cool down in a good ten seconds and if you go past the aim point your gun doesn't fire at all (it's trying to alt).