Gaming Xbox One | No PS4 comparisons

Do you agree with Alock1's statement that Uncharted is as much of a shooter as Halo?


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Alock1

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Orchid (character) revealed!
 

afrocentricity

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It's a shame this game has been butchered and tied to one platform. It should have been a proper sequel, not 50'% of a game with optional micro-transaction bs... I have fond memories of the original. Spin kick - slap slap - spin kick - slap slap - spin kick - juggle - ultra combooooo....

Oh well...
 

Alock1

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Is Remedy big enough to do two games at once? I doubt it!
No.

I fecked up. :lol:

Trigger happy with the posts, it's an old tweet/post.
Damn, hopes up and killed off again in minutes.
 

ciderman9000000

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It's a shame this game has been butchered and tied to one platform. It should have been a proper sequel, not 50'% of a game with optional micro-transaction bs... I have fond memories of the original. Spin kick - slap slap - spin kick - slap slap - spin kick - juggle - ultra combooooo....

Oh well...
The game looks great though and I'll definitely be paying the £16 required for full opening roster once I've saved up for a second control pad.
 

afrocentricity

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Have fun, don't think I will be playing it... not as things stand anyway.
 

Redlambs

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So you're saying that you're prone to acting out scenes from video games?
You what? I've driven an atom on a track and my everyday car is an M3. So setting that up in FM2 properly is the closest console game to getting the actual feel of it (or similar) cars right and still be fun. Superstars v8 and Race pro have better physics overall (especially the latter with the caterham) but FM2 just felt closer.
 

ciderman9000000

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You what? I've driven an atom on a track and my everyday car is an M3. So setting that up in FM2 properly is the closest console game to getting the actual feel of it (or similar) cars right.
And?

Beating a prostitute to death and stealing the money back you've just paid her for sexual intercourse in GTA is a fair simulation of beating a prostitute to death and stealing the money back you've just paid her for sexual intercourse in real life, but that doesn't mean it's better to do it in real life than to do it in a game.

You need to have a word with yourself, son. It's because of people like you that the West Memphis Three found themselves locked up.
 

Redlambs

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And?

Beating a prostitute to death and stealing the money back you've just paid her for sexual intercourse in GTA is a fair simulation of beating a prostitute to death and stealing the money back you've just paid her for sexual intercourse in real life, but that doesn't mean it's better to do it in real life than to do it in a game.

You need to have a word with yourself, son.
:lol: you love to try to have petty arguments don't you? I wish I could indulge you right now but for some reason O2 are fuxking about with signal right now :( But shagging and killing a prostitute is far more fun in real life! Well I reckon Weaste might agree there ;)
 

ciderman9000000

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But shagging and killing a prostitute is far more fun in real life!
Okay, bad example maybe.

You know exactly what I'm saying though. You're obviously one of those who's influenced by video games - "Oh I've driven a car in Forza so now I'll go do it in real life!". What's next for you though? Do you go around shooting people in the face thinking you'll get enough kills to call an attack helicopter?

It's people like you who give video games a bad press.
 

Redlambs

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Okay, bad example maybe.

You know exactly what I'm saying though. You're obviously one of those who's influenced by video games - "Oh I've driven a car in Forza so now I'll go do it in real life!". What's next for you though? Do you go around shooting people in the face thinking you'll get enough kills to call an attack helicopter?

It's people like you who give video games a bad press.
:lol: I'd love to be able to say I went and bought a performance car because of Forza! Wish I had the money to :(

I must admit to sneaking around the house in the dark and scaring the shit out of my missus when I jumped over the bannisters and caught her in a chokehold after a particularly long Splinter Cell session!
 

ciderman9000000

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Capcom expects Xbox One exclusive Dead Rising 3 to sell 1.2m

By Wesley Yin-Poole
Published Friday, 1 November 2013

Capcom expects to sell 1.2 million copies of Xbox One exclusive Dead Rising 3.

The figure was revealed in a document released alongside the Japanese company's financial report for the first half of the financial year ending 31st March 2014.

The 1.2 million figure is below lifetime sales for previous games in the open world zombie kill 'em up series: 2006 Xbox 360 game Dead Rising shifted 1.8 million, and 2010 sequel Dead Rising 2, which launched on PlayStation 3, Xbox 360 and PC, has sold 2.7 million. It should be noted, however, that as an Xbox One exclusive launch title, Dead Rising 3 has a limited install base to sell to.

This week EA executives said they expected 10 million PlayStation 4 and Xbox One units to have shipped by the end of the 201 financial year. Sony expects to sell five million PS4 units before April 2014. Most analysts expect Microsoft to sell through five million Xbox One units by then, too.

Elsewhere in the document, Capcom revealed it expects 3DS game Monster Hunter 4, already a huge hit in Japan, to end up selling 3.3 million copies by the end of the financial year.

There's also more detailed sales figures for games that launched over the last six months.

Resident Evil Revelations Unveiled Edition sold one million copies and Dragons Dogma: Dark Arisen sold 650,000. Both these titles met expectations, Capcom said.

One game that didn't meet sales expectations was Spark Unlimited's Lost Planet 3, which only managed to shift 300,000 units worldwide. As Capcom put it, that figure was "below expectations in Europe and North America".

http://www.eurogamer.net/articles/2...xbox-one-exclusive-dead-rising-3-to-sell-1-2m
 

ciderman9000000

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Microsoft outline Xbox One privacy policies amid Kinect concerns

By Wesley Yin-Poole
Published Friday, 1 November 2013

Ahead of the launch of Xbox One and the new and improved Kinect, Microsoft has published its revised Xbox Privacy Statement.

Of particular interest is the corporation's privacy policies around Kinect 2.0, which includes a camera and comes bundled with Xbox One.

When the camera is used to sign you into Xbox One, Kinect measures distances between key points on your face to create a numeric value that represents only you, Microsoft revealed.

"No one could look at the numbers and know they represent you," Microsoft insisted. "This authentication information stays on the console and is not shared with anyone."

Microsoft said users are in control of what happens to photographs that are taken during gameplay, and in control of whether voice commands are captured for analysis. It reiterated the fact you can turn Kinect off at any time.

When Kinect is used with certain games and apps, your skeletal movements can be used to estimate exercise stats. Microsoft said you can decide how your stats are managed and whether they are shared.

The new Kinect also lets you use your "defined facial expressions" to control or influence a game. Microsoft said this data does not identify you, stays on the console and is destroyed once your session ends.

Other sections of the statement reiterate what Microsoft told Eurogamer last month following the publication of an article that suggested the company intended to use Xbox One player data to "reshape marketing".

At the time Microsoft told Eurogamer it would "not target ads to you based on any data Kinect collects unless you choose to allow us to do so".

"Except as described in this privacy statement, we won't disclose your personal information to a third party without your consent," the latest privacy statement reads.

"Xbox Services are supported by advertising," it continues. "Because Microsoft serves advertisements on the console and on our own web sites as well as those of our advertising and publisher partners, we are able to compile information over time about your use of Xbox services and the types of pages, content and ads you visited or viewed online.

"This information is used for many purposes, including to help select and display targeted advertisements that we believe may be of interest to you. When we display online advertisements to you, we will place one or more persistent cookies on your computer in order to recognize your computer each time we display an ad to you."

You may opt out of targeted ads from Microsoft, the company stressed, on any device.

One of the Xbox One's features is Upload Studio, which allows players to record gameplay footage as well as themselves, edit video and publish it to the wider Xbox Live community.

Upload Studio, developed by London-based Soho Productions, is fuelled by Xbox One's in-built digital video recorder (DVR), which automatically records the last five minutes of gameplay.

"GameDVR is an Xbox One feature that lets you record the game you're playing, including when you're playing with other people in your house or multiplayer on Xbox Live," Microsoft said in the privacy statement.

"When playing multiplayer on Xbox Live, any player in that session can use GameDVR to record their view of the gameplay taking place in that session. The recording may capture your in-game character and gamertag in the game clips created by other players in the gameplay session.

"No audio chat is recorded in these game clips."

When Xbox One was announced Microsoft planned for it to authenticate online once every 24 hours and require Kinect be plugged in to work. Following a backlash it ditched this plan.

But that hasn't stopped many from expressing concern at how Xbox One will handle their data, particularly in the context of the ongoing PRISM scandal and Microsoft's involvement with it.

In an interview with Eurogamer conducted at Microsoft's Redmond Xbox One reveal event in May, Europe chief Phil Harrison denied the company planned to use Kinect to snoop on gamers.

"Microsoft has very, very good policies around privacy," he said. "We're a leader in the world of privacy, I think you'll find. We take it very seriously. We aren't using Kinect to snoop on anybody at all. We listen for the word 'Xbox on' and then switch on the machine, but we don't transmit personal data in any way, shape or form that could be personally identifiable to you, unless you explicitly opt into that."

http://www.eurogamer.net/articles/2...ines-xbox-privacy-policy-amid-kinect-concerns
 

ciderman9000000

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Exclusive Ryse: Son of Rome season pass announced

By Wesley Yin-Poole
Published Friday, 1 November 2013

Xbox One exclusive Ryse: Son of Rome has a season pass, Microsoft has announced, and it has to do with the multiplayer Gladiator mode.

There's a season of multiplayer content planned for the Crytek-developed third-person action game, with new battlefields, armour, events and more.

Four add-on packs will release in the months following launch. With the $20 season pass, you can get them all plus exclusive in-game items. This equates to a 25 per cent discount versus buying each add-on pack individually, Microsoft said.

The season pass, available to purchase at the launch of Ryse and the Xbox One on 22nd November 2013, includes:

-The four add-on packs contain a total of 14 multiplayer maps, a brand-new mode, six player skins, new level events and access to a new tier of weapons and armour.

-An in-game sword and shield with bonus attributes for use in multiplayer exclusive to the season pass.

http://www.eurogamer.net/articles/2013-11-01-xbox-one-exclusive-ryse-season-pass-announced
 

afrocentricity

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You should be posting those in the versus thread... oh, yea about that....
 

Bebe

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I don't care what Microsoft state in their privacy/policy statements, we all know they're a load of bullshit. Take this for instance:

"When the camera is used to sign you into Xbox One, Kinect measures distances between key points on your face to create a numeric value that represents only you, Microsoft revealed.

"No one could look at the numbers and know they represent you," Microsoft insisted. "This authentication information stays on the console and is not shared with anyone."

Clearly, someone could look at those numbers and know they represent you, because that's exactly what the console is doing. It's building some sort of data base on your facial features, in order to identify your face. So yes, someone could look at this data and use it for the purpose it is built to carry out, namely identifying your face. As for the not shared with anyone, if you believe that then I'm sorry but you're being tremendously naive.
 

Alock1

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I don't care what Microsoft state in their privacy/policy statements, we all know they're a load of bullshit. Take this for instance:

"When the camera is used to sign you into Xbox One, Kinect measures distances between key points on your face to create a numeric value that represents only you, Microsoft revealed.

"No one could look at the numbers and know they represent you," Microsoft insisted. "This authentication information stays on the console and is not shared with anyone."

Clearly, someone could look at those numbers and know they represent you, because that's exactly what the console is doing. It's building some sort of data base on your facial features, in order to identify your face. So yes, someone could look at this data and use it for the purpose it is built to carry out, namely identifying your face. As for the not shared with anyone, if you believe that then I'm sorry but you're being tremendously naive.
You give them your name when you sign up to Xbox Live..

It's a feature that you aren't forced to use, you can just turn Kinect off if you're paranoid about what could be done with knowing the features of your face. Can I ask what phone you have? Is it any different to using your finger print or face recognition to unlock your phone? A feature supported by most of the latest handsets.
 

ciderman9000000

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You give them your name when you sign up to Xbox Live..

It's a feature that you aren't forced to use, you can just turn Kinect off if you're paranoid about what could be done with knowing the features of your face. Can I ask what phone you have? Is it any different to using your finger print or face recognition to unlock your phone? A feature supported by most of the latest handsets.
I won't use anything more advanced than a Nokia 3210 because later handsets sell your face!
 

Bebe

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You give them your name when you sign up to Xbox Live..

It's a feature that you aren't forced to use, you can just turn Kinect off if you're paranoid about what could be done with knowing the features of your face. Can I ask what phone you have? Is it any different to using your finger print or face recognition to unlock your phone? A feature supported by most of the latest handsets.
I use a Motorola Razr v3, occasionally visit an internet cafe when I need to go on websites and smashed the GPS system that came with my car.

I jest, obviously.

Don't get me wrong, there are probably 50 different companies out there who've had the opportunity to record my face, lifestyle or whatever personal data and there's not a whole lot of difference between Kinect in my room and a smartphone in my pocket. My point was not that I'm eschewing modern services because of the privacy risks they pose. My point is that Privacy Policies are utterly useless, and there is no point in taking a single word in them seriously. Those policies will be circumvented by national security* and commercial interests; they exist solely because they sound better than "we're going to sell every personal detail of your life to advertising agencies so they can better target their marketing messages, and should the NSA come knocking they can take whatever they'd like".

To be perfectly clear, I'm not saying that privacy concerns over Kinect should deter someone from buying an Xbox One. As you rightly point out, anyone with a smartphone is divulging the same information. Though I would add that Microsoft have been particularly brazen about how little they care about consumer privacy, and there's no way around the fact that Kinect gives off a decidedly 1984 vibe.