There's a big difference between 'strictly linear' and 'open world'. I like mostly linear games that allow me to stray off the path a bit, find secrets, and so on. Like the Soulsborne games which aren't open world (well, Dark Souls arguably is but let's not get into that).
For me, pure time trial/reflex games are fun for half an hour but then I want to do something more interesting with my life.
God Of War would be a great example of that also. Not exactly open world but you can always stray off the path to find secrets or whatnot.