Myeah, fair enoughWell not so open right now, to be fair.
Myeah, fair enoughWell not so open right now, to be fair.
See while I was playing GOW as great as it was, all I was thinking was “this game would be even better if we could take these mechanics into an open world game”. Linear games just lack the freedom and sense of exploration that open worlds provide in my opinion. The issue in the games industry is companies like Ubisoft have taken that too far and are purely obsessed with creating the biggest open world possible and filling it with filler content. A more dense open world is alway best.God Of War would be a great example of that also. Not exactly open world but you can always stray off the path to find secrets or whatnot.
I'll play that at one point, before the sequel arrives.God Of War would be a great example of that also. Not exactly open world but you can always stray off the path to find secrets or whatnot.
I'll play that at one point, before the sequel arrives.
There's a big difference between 'strictly linear' and 'open world'. I like mostly linear games that allow me to stray off the path a bit, find secrets, and so on. Like the Soulsborne games which aren't open world (well, Dark Souls arguably is but let's not get into that).
For me, pure time trial/reflex games are fun for half an hour but then I want to do something more interesting with my life.
See while I was playing GOW as great as it was, all I was thinking was “this game would be even better if we could take these mechanics into an open world game”. Linear games just lack the freedom and sense of exploration that open worlds provide in my opinion. The issue in the games industry is companies like Ubisoft have taken that too far and are purely obsessed with creating the biggest open world possible and filling it with filler content. A more dense open world is alway best.
Minecraft with better graphics?Something needs to change in these open world games anyway. I’m not sure what it is but the whole “go here, get this mission, do this” thing is tiresome now. Someone needs to revolutionise the genre again.
Minecraft with better graphics?
What’s the irony here? That I waste my life on RedCafe or I waste my life with other video games anyway?Oh the irony!
But yeah, people have different tastes. Go figure.
What’s the irony here? That I waste my life on RedCafe or I waste my life with other video games anyway?
Still, Dragon Age: Origins is rated far higher than Inquisition, precisely because all the repetitive shite in the latter. The open world hurt it, quite a bit.No, they do it because they are obsessed with money and those games sell insane amounts.
It's all well and good us all talking about what we like in games, that's great, but the masses speak and sadly lots of people like repetitive shite.
Still, Dragon Age: Origins is rated far higher than Inquisition, precisely because all the repetitive shite in the latter. The open world hurt it, quite a bit.
And it's always worth talking about what we like. Don't succumb to nihilism. A few years back all the talk was that single player games are dead because the money is in multiplayer. Yet single player games keep coming, and a lot of them are pretty fecking great, too. From Stardew Valley to Rimworld, from Undertale to Disco Elysium, a lot of genuinely creative games went on to be huge successes. The industry will always give us gems, in all genres.
I'm trying to say that the whole 'the money is in X' talk is usually a bit wide of the mark or overly pessimistic. It was a bit of a tangent, admittedly; it triggered the memories of the whole 'single player games are dead' or PC gaming is dead' debates which were mostly stupid.what?
Who said not to, this is a forum that's the bloody point! I think you misunderstood what I actually said there mate.
It really does alter the game world, the whole cave exploring with lights makes it much more eerie! but is there a texture pack that takes the "plastic" look of grass away and make it look more rough? thats my only gripeIt's pretty sweet with Raytracing![]()
I think Ubisofts fascination with open worlds is a bit too much, they really like their filler. But there needs to be a balance, I like a good open world sandbox as much as the next person (GTA, RD etc) but games like wolfenstien: the new order where you had a little freedom but in the end you have a path to follow are great tooStill, Dragon Age: Origins is rated far higher than Inquisition, precisely because all the repetitive shite in the latter. The open world hurt it, quite a bit.
And it's always worth talking about what we like. Don't succumb to nihilism. A few years back all the talk was that single player games are dead because the money is in multiplayer. Yet single player games keep coming, and a lot of them are pretty fecking great, too. From Stardew Valley to Rimworld, from Undertale to Disco Elysium, a lot of genuinely creative games went on to be huge successes. The industry will always give us gems, in all genres.
I'm trying to say that the whole 'the money is in X' talk is usually a bit wide of the mark or overly pessimistic. It was a bit of a tangent, admittedly; it triggered the memories of the whole 'single player games are dead' or PC gaming is dead' debates which were mostly stupid.
Oh, and Cyberpunk (it's still that thread, right?): I logged in for the first time since the 1.05 patch and this time the game actually told me my settings appear corrupted so it returned to the default settings. Before the patch it did it without letting me know so... progress?
So since the patch has landed, V gets out of one of my cars if I use the left trigger so I can't put that car into reverse. With another car, she gets out if I use the right trigger... so I can only drive that car in reverse.
fecking hell, they managed to introduce a literally game-breaking bug.
See that's my biggest issue with all these open worlds, that there is seldom any exploring to be done that's worth a damn. Breath of the Wild had it and The Witcher 3 and Red Dead 2 as well in my opinion, but I already struggle beyond those games. I guess you could add Skyrim as well, despite all of its flaws.See while I was playing GOW as great as it was, all I was thinking was “this game would be even better if we could take these mechanics into an open world game”. Linear games just lack the freedom and sense of exploration that open worlds provide in my opinion. The issue in the games industry is companies like Ubisoft have taken that too far and are purely obsessed with creating the biggest open world possible and filling it with filler content. A more dense open world is alway best.
Agreed. I'd take linear over open world any day. Even God of War is going open world ish, even though that was done right. Not too big and plenty to do.I could not agree with this sentiment more, the open world fetish the industry has now is killing me. I'll take a well designed somewhat linear level over an emptyish open world everytime.
If I want an open world I can go outside.
I never played it but wasn't the criticism mostly that the story/characters sucked and the combat system was poor? Which can be shit in a completely linear, railroaded game.Back on the topic of Mirror's Edge, they went your way with Catalyst and it was/is generally considered a worse game for it despite having many gameplay improvements.
I never played it but wasn't the criticism mostly that the story/characters sucked and the combat system was poor? Which can be shit in a completely linear, railroaded game.
Also, feck you, I'm not being preachyyou're the one being all hipster with the disdain for the unwashed masses. I bet you live in a literal ivory tower and wipe your arse with only the finest silk.
To be honest I do know what you mean. I think open world games would stand to benefit a hell of a lot more from removing the markers and finding better ways to explore. I like that generally about Bethesda worlds. I think they are the champs at putting little stories all around the world with notes, bodies etc and then they let you piece it all together. They don’t often reward anything except abit of lore or just some tragedy but they really help to make it feel you aren’t the only person in that world. Games like assassins creed just feel empty, non of that hand crafted touch. Cyberpunk to be fair seems to do quite will in that department too. I’ve found afew things scattered around that are unmarked. My issue yet again is there’s soo many markers and too much to do so you end up ticking off the list rather than exploring. That’s a shame as it’s an interesting world.See that's my biggest issue with all these open worlds, that there is seldom any exploring to be done that's worth a damn. Breath of the Wild had it and The Witcher 3 and Red Dead 2 as well in my opinion, but I already struggle beyond those games. I guess you could add Skyrim as well, despite all of its flaws.
As for most other open worlders, even the ones I really enjoyed, I'm rarely wandering around thinking "ooh, I wonder what's over there". More like, if I go over there, I might tick off another item on my list. I've been "clearing" maps of god damned open world games for hundreds upon hundreds of hours. I really struggle to see how the tight gameplay and world design of a God of War would've benefited from an open world.
Can someone explain this too me, a none gamer, what the issue is?
Also heard rumours it works fine on PC?
- Runs quite shit on PS4/Xbox OneCan someone explain this too me, a none gamer, what the issue is?
Also heard rumours it works fine on PC?
Thanks. Imagine paying John Wick to advertise it...- Runs quite shit on PS4/Xbox One
- Regularly crashes even on a PS5
- Lots of bugs (mostly visual glitches like floating objects and such) even on PC
Also, the company only sent out review copies for PC so people on the old consoles had to buy the game 'blindly' so to speak. Pretty underhanded, to say the least.
Game itself is great imo but that's subjective.
Thanks. Can't they sort the glitches?It doesn't work fine on PC, it's just not as terrible as on the consoles.
Basically it's a mess of bugs, half finished ideas and to top it all off what sets this apart from other launches is they were caught in a blatant con as they held back the console version from reviewers so nobody could see how bad it actually ran on the last gen consoles, yet still sold it anyway. That's next level shit.
But, even through all that, it's not actually a bad game to play right now. It does have some strengths. In the future, if they don't just give up, it could become a very decent game.
Thanks. Can't they sort the glitches?
Jesus, did they not spent months beta testing it?They could, but there's a hell of a lot. They are already releasing patches, but the jury is out whether they are actually fixing things well enough so far.
Funny, played that recently and wished it was more linear. The exploration that was available felt pretty shallow, just felt like it was getting in the way of a good story to me. Without the depth for it to pay off.God Of War would be a great example of that also. Not exactly open world but you can always stray off the path to find secrets or whatnot.
This is the beta test for all intents and purposes.Jesus, did they not spent months beta testing it?
He's doing a lot more than advertising the game - he's a key characterThanks. Imagine paying John Wick to advertise it...
I've been saying this for some time. The video someone posted here earlier about Rockstar's game design being outdated sums it up perfectly - create these lovely vibrant worlds only to be doing the same quests/activities we've been doing since early 2000s open world games. To Cyberpunk's credit it at least gives you some flexibility with how you approach each quest, whereas every modern rockstar game punishes you for having the audacity to veer a few feet away from the intended path.Something needs to change in these open world games anyway. I’m not sure what it is but the whole “go here, get this mission, do this” thing is tiresome now. Someone needs to revolutionise the genre again.
I've been saying this for some time. The video someone posted here earlier about Rockstar's game design being outdated sums it up perfectly - create these lovely vibrant worlds only to be doing the same quests/activities we've been doing since early 2000s open world games. To Cyberpunk's credit it at least gives you some flexibility with how you approach each quest, whereas every modern rockstar game punishes you for having the audacity to veer a few feet away from the intended path.
Ubisoft is the worst offender - they create these huge open worlds in the most compelling settings, only to somehow fill it with the most tedious, boring repetitive quests and activities.