I heard it ramps up significantly. I wouldn't worry about it being difficult if the reviews are anything to go by. If anything, the easy start is probably intentional to help new players stick with it for a bit, which has always been something that turns people off initially
I'm torn about the difficulty of the series and have changed my opinion over time. I bought Demon's Souls given the reviews and gave up pretty much instantly. Then I stupidly pre-ordered Dark Souls because of the hype, despite my experiences and again, I barely got past the Firelink Shrine before thinking it wasn't for me. I bemoaned the lack of an 'easy mode' on forums, saying it was just silly to alienate so many players (given that some of them possibly had no idea what they were letting themselves in for), when you could make everyone happy with a separate mode that people could play if they wanted.
Anyhow, then I gave it another go and something 'clicked', I started looking up the lore, strategies and opinions and playing through DS1 was simply one of my favourite ever gaming experiences - the feeling when conquering a seemingly 'impossible' boss something I would have missed out on with an easy mode and I've become almost evangelical about the game about telling people to "stick with it and it'll reward you 10 fold".
So I bought the DLC, which was tough but I got through relatively comfortably. Finished Demon's Souls (some tough moments!). Then I got DS2 and pretty much cruised through it - I appreciated the lack of 'choke points' and it could have been my added experience but I believe I killed the last 7/8 bosses without dying once. In hindsight, I didn't get the same satisfaction, despite enjoying the game. Same with Bloodborne to a degree, although it was incredible. Then came the Bloodborne DLC - I've moaned about it on the other forums but I found the bosses ridiculously hard an (unlike Dark Souls) they felt cheap and unfair IMO, which almost ruined the experience of the DLC.
So I appreciate that it's really difficult to get that balance - on one hand, the difficulty is required but too much and it become too frustrating...and if you add new players to the mix, it can't be an easy decision. I'll probably be back in here bitching in a few days that it's become impossible
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