Ubik
Nothing happens until something moves!
- Joined
- Jul 8, 2010
- Messages
- 18,930
Trouble is, the planet types weren't varied enough for pure exploration. I remember one time I got excited closing in on a planet because from space it looked like it had fluorescent pink rivers, and I thought "wow this looks new!", but it turned out it was just a pinkish tinge to the rocks at ground level that wasn't rendering well from high up. The buildings are all more or less the same and on absolutely every planet so there's no novelty to finding them. Wildlife is pretty similar everywhere.I actually think they panicked and tried to add gameplay mechanics to it.
I think it would be better served as a pure exploration game, rather than a survival one. If you just got to chill out and explore planets, then I reckon people would still play. I don't think people have any interest in scavenging to keep their quest going.
Though if you meant that they should've dropped the additional stuff and focused on adding (a lot of) depth to the core exploration game, even if it took longer to come out, I'd agree. If the idea is that every planet is your own discovery, you should also be able to get creative about what you can do with/on them.