A game about a virus outbreak too!Could make a serious windfall out of this with the timing of the release and everyone potentially in lockdown by then.
A game about a virus outbreak too!Could make a serious windfall out of this with the timing of the release and everyone potentially in lockdown by then.
And that!A game about a virus outbreak too!
You idiot! He says "STAAARRRS!!!" while chasing you!!Without getting the wrath of Resident Evil fans here amongst us ,how is Nemesis in game mechanics any different from Resident Evil 2 remake big boss Tyrant ?
Yeah it's going to be tense as feck, but then I suppose that's the whole pointI genuinely don't know how I'm going to put up with Nemesis for an entire game. I just unleashed Mr X on the police station in RE2 and it's completely fecked me up. Hiding in the STARS office realising I forgot to bring the USB dongle and having a nightmare trying to quietly deal with a Licker so I can get the pouches and whatnot in the lock up room. I went from perfectly calm to sweaty mess when the fecker started stomping around.
A whole game of that kind of cat and mouse tomfoolery might be too much for me.
Yeah I think pacing with him is going to be key too. He's going to be there alot I assume, but you're going to need sections where it calms the feck down with him too. Lengthy sections. Otherwise you just end up diluting the tension and making him an annoyance.Yeah it's going to be tense as feck, but then I suppose that's the whole point
They've got a fine line though between making him scary and fearful and making him just plain annoying. Hope they've nailed it.
Depends on how long Nemesis is going to be around. Mr. X was around for roughly 30-40 minutes in the first run for me. The section he appears in was kinda obvious in what and where to go and he just made doing these obvious things stressful and tense. If Mr. X had been present since the beginning especially when you were still exploring the police station and confused about some puzzles he could have been annoying rather than bring terrifying, but they nailed him pretty well imo.I genuinely don't know how I'm going to put up with Nemesis for an entire game. I just unleashed Mr X on the police station in RE2 and it's completely fecked me up. Hiding in the STARS office realising I forgot to bring the USB dongle and having a nightmare trying to quietly deal with a Licker so I can get the pouches and whatnot in the lock up room. I went from perfectly calm to sweaty mess when the fecker started stomping around.
A whole game of that kind of cat and mouse tomfoolery might be too much for me.
Yep,the same.Downloaded it and will give it a proper go later. Loaded it up to play but I like playing Resi games when it's dark and the atmosphere is right
I think I did, but it might have been pure luck. Found it very awkward at first then hit like 6 in a row on zombies. Didn't manage it on Nemesis though.Did anybody actually get the hang of the dodge mechanic?
I got odd ones but there's loads of them isn't there?I think I did, but it might have been pure luck. Found it very awkward at first then hit like 6 in a row on zombies. Didn't manage it on Nemesis though.
Did anyone get all the bobble heads?
20, but I only got 6. I could have sworn I counted 7 though.I got odd ones but there's loads of them isn't there?
Yep,used it effectively a fair few times.Did anybody actually get the hang of the dodge mechanic?
How?You can also do a knife dodge attack where she stabs and dodges back a bit. I love the new knife attacks.
While holding Right Mouse click or whatever control is for aiming with weapon on consoles, press back and attack in quick succession.How?
Sweet I'll give it a go. Although I found the knife not much use, zombies rarely stayed down long enough for me to knife them silly like in RE2.While holding Right Mouse click or whatever control is for aiming with weapon on consoles, press back and attack in quick succession.
Yeah, you can see it morphing more into the quicker pace more action oriented leanings of RE3. Saying that I've literally killed every single zombie I've run into in every play through of RE2, so 3 could be the game my heart desires.The zombies got harder with each new continuation from what I remember from the classic games,largely basing this on the first 3 on the PS1.
So,naturally, the developers are keeping to the same formula.
But I foresee myself doing alot more zombie dodging in this new iteration of Resident Evil:Nemesis.
(That's dodging ,not dogging)
I was the same with the bobble heads. I thought I was the man with 6 of them.I actually really enjoyed the demo. Raccoon City feels so big yet so small and claustrophobic at the same time. The graphics are incredible and the usual Resi tension was there too.
When Nemesis ran towards me I actually jumped up, and my heart was pounding as I was trying to get away. I honestly don’t think I can take a full game of that ! But it’s a game I’m really looking forward to playing now, I just hope you get some breathing space from Nemesis at times. Also, is there a way to actually dodge his tentacles when he pulls you to the floor? I can see that becoming annoying quickly if there’s no way to dodge it....
But overall very impressed, going to play through it again and see if I can find all the bobble heads. Thought I did well finding 6 But then found out there were 20
All fair points. Not long to wait until the full game though so we’ll wait and see how it plays!I was the same with the bobble heads. I thought I was the man with 6 of them.
I had the opposite feeling with Nemesis, it just didn't have the same effect as Mr X still does. It felt like a lack of spectacle, the noise when Mr X spots you, the music change and the thumping footsteps work so well to get my heart pumping with fear still. I didn't get that with Nemesis, it was like he was just there then he was hassling me with his jumping and tentacles. It didn't feel like a chase so much as someone just irritating me while I was trying to do something. Hopefully it's better in the final game.
I think the change in combat pace is going to make it feel very unique compared to RE2. Slower puzzle sections might feel more satisfying and like a breather.