Which open world RPG's have handled levelling the best in your opinion? Flat level scaling is absolute shite and has ruined many RPG's. For example there was massive criticisms of Oblivion for it. The recent AC games have probably come up with one of the better solutions, where areas have set level bands and also a minimum level that they can fall below you before the band starts to shift upwards, but the only problem is their level system (in Odyssey at least) was so messed up that even 2 levels difference was huge. Not seen how it is in Valhalla yet.
The absolute worst thing you can do is just have flat level scaling everywhere, it's fecking atrocious and makes the optimal strategy purposely trying to not level up in an RPG
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Not far enough into Cyberpunk yet to see how it handles here but hope to god it isn't a flat level scaling system.
On a separate note for all this games flaws I'm still hooked more than any game since RDR2 that's for sure. I had the misfortune of playing Watch Dogs legion during the wait and in terms of pure enjoyment there's just no comparison. So if you are able to play on PC or next-gen but put off by all the criticism, don't be. There's a reason all the criticisms are only comparing it with other GREAT games.