WeasteDevil
New Member
It's out this week, and apparently is excellent on all platforms. Shall be getting this I think.
Apparently the developers of this title have gone about it the correct way (unlike others we could mention), in that although the different versions use the same assets, they have been coded using different teams for each platform, thus trying to take advantage of each one's specifics while not providing detriment to the other.
Apparently the developers of this title have gone about it the correct way (unlike others we could mention), in that although the different versions use the same assets, they have been coded using different teams for each platform, thus trying to take advantage of each one's specifics while not providing detriment to the other.
There are minor visual differences between the 360 and PS3 versions, due to the platforms being extremely different from an architectural standpoint. This results in us having to make different tradeoffs on both platforms to hit our framerate targets (60fps). They're very nearly identical, but you'll be able to pick screenshots in which both versions are "clearly" the better version. They're as close as we could make them without going completely batcrap insane (though whether or not we are already completely batcrap insane is a matter of some debate.)
Tradeoff example: Shadow filtering. We use different techniques on PS3 and 360 to filter shadow edges, which gives them a bit of a different look. I think it's a matter of taste as to which way looks better, but we did it that way because it was the most efficient way to do it on both platforms that yielded a look that was good enough.