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I care. I platinum the first oneNo-one cares about another walking simulator - Hades 2 has been announced.
This!No-one cares about another walking simulator - Hades 2 has been announced.
This. Felt like a massive slog and I gave it 4/5 hours.I'm sure the first was a great game, but like most modern Kojima games, it was unbearably slow early on at least and I couldn't be arsed getting into it.
This a fair criticism and is part of the problem now Kojima has gone indie. He has noone to stop him making tediously boring cut scenes and a story with constant exposition.I'm sure the first was a great game, but like most modern Kojima games, it was unbearably slow early on at least and I couldn't be arsed getting into it.
You mean like they stopped him in MGS 4 when it was still at Konami?This a fair criticism and is part of the problem now Kojima has gone indie. He has noone to stop him making tediously boring cut scenes and a story with constant exposition.
But he always salvages it with amazing gameplay. This game shouldn't have worked but it's the most unique game I've ever played.
Fair enough. But I'm sure he would have had some QA making stop his shit cutscenes. MGS4 ruined the franchise for me. I couldn't get through the hour long cut scenes, they were so bad.You mean like they stopped him in MGS 4 when it was still at Konami?
I actually prefer the structure of Death Stranding. In general, it felt like the extremely long cutscenes were limited to the start and end of the game, with long periods of more or less uninterrupted gameplay being the main component of the game (with the odd exception here and there, it's still Kojima after all). And for all its faults, MGS V was sort of similar in that regard. The gameplay in both those games is strong enough to make them worth it.Fair enough. But I'm sure he would have had some QA making stop his shit cutscenes. MGS4 ruined the franchise for me. I couldn't get through the hour long cut scenes, they were so bad.
What a load of waffle. I’ve played plenty of very long slow burns like Persona 5 and loved them. The big problem with Death Stranding is that the gameplay mechanics are dull as shit early on. People can disagree with that which is fine but if a game is going to trawl through the opening part then it still needs to show something for it to be worth keeping going.It's not a massive surprise the game won't be for everyone. It was a slow burner, the type which rewards patience and only reveals itself at the mid-journey. We live in a world were people would rather watch the latest Chris Pratt mess than check into a Bela Tarr masterpiece. I'm not here to judge though. That'll be Osiris' role when you're on a one way trip to the Netherworld. My condolences to your kin in advance.
I can dig it. The game didn't grow on me until after the first boss when you leave the first location but after that I was hooked.What a load of waffle. I’ve played plenty of very long slow burns like Persona 5 and loved them. The big problem with Death Stranding is that the gameplay mechanics are dull as shit early on. People can disagree with that which is fine but if a game is going to trawl through the opening part then it still needs to show something for it to be worth keeping going.
I love JRPG's so I could see the potential of P5 with the mechanics they were slowly introducing and the world building of the game. It was unbearably slow at times but those felt worth it. The problem with DS is that it is just a load of walking around and balancing yourself for the first ten hours, there was nothing there to suggest that I'd enjoy the gameplay so it didn't feel worth continuing at all. I'm sure it does improve later on but time is limited and if after 10 hours of playing a game you haven't any clue what the feck it's even about or what the overall gameplay is supposed to be then it's not worth it (for me).I can dig it. The game didn't grow on me until after the first boss when you leave the first location but after that I was hooked.
Even then, I suppose it only properly opens up when you begin to streamline deliveries through building roads and cable cars (a strangely addictive loop).
I think Persona 5 is similar. The first 10 or so hours have intrigue but it doesn't properly git going until after you recruit at least Makoto.
I don't know how to describe it but for me it's the thrill of constantly dancing with death. You're doing a fairly mundane activity (carrying shit) but it's fraught with danger: an odd mixture between banal and exciting that really captured my attention.Whats so engaging about the gameplay in the first one later on? I saw that you can throw some grenades to stop the shadowlike enemies after a bit. But what turns around in the gameplay so much from earlier on where you're just backpacking and avoiding enemies on your journey, or throwing some grenades in their area?
I'm assuming MS brought up the comparison to refer to pacing but you're right, Persona 5 is a very linear RPG masquerading as semi-open world. I don't think it gives you freedom beyond the choice of which confidant you want to hang out with.Funny that you guys mention Persona 5. Death Stranding was a game that gave me a sense of freedom after a slow start. At first it was just the freedom of finding my own preferred route from point A to B, later on it was setting objectives for myself in terms of what sort of infrastructure I wanted to implement and then working towards that goal. All the while maintaining that "zen" like experience, to use a cliché term. Well, at least outside of BT and combat encounters, which definitely got the heart rate up.
Persona 5 on the other, literally never felt like it opened up. It started like an extremely slow tutorial and remained constrained throughout the 100+ hours I spent on it. I don't see a comparison between two slow games, I see a comparison between a game that is usually played at a leisurely pace and a game that almost constantly wants to interrupt the player instead of letting them play it. Nothing about the endlessly repeated dialogue in Persona 5 felt like it added anything of value and only led to frustration.
So you just thought it was fun dodging the mechanics? Okay fair enough. I think I understandI don't know how to describe it but for me it's the thrill of constantly dancing with death. You're doing a fairly mundane activity (carrying shit) but it's fraught with danger: an odd mixture between banal and exciting that really captured my attention.
The boss fights where you're forced into proper combat were probably the least interesting parts for me, though they are a nice break.
Fair, won't argue with that, though that's pretty much standard JRPG isn't it? I was only using Persona 5 because it's also a really slow burn of a game. Clearly for me it was a much easier game to get into than Death Stranding, for you and others it wasn't. It was an example of how just because I didn't like Death Stranding it doesn't mean I don't like games that take their time and only like games that give instant gratification, like some dope suggestedFunny that you guys mention Persona 5. Death Stranding was a game that gave me a sense of freedom after a slow start. At first it was just the freedom of finding my own preferred route from point A to B, later on it was setting objectives for myself in terms of what sort of infrastructure I wanted to implement and then working towards that goal. All the while maintaining that "zen" like experience, to use a cliché term. Well, at least outside of BT and combat encounters, which definitely got the heart rate up.
Persona 5 on the other, literally never felt like it opened up. It started like an extremely slow tutorial and remained constrained throughout the 100+ hours I spent on it. I don't see a comparison between two slow games, I see a comparison between a game that is usually played at a leisurely pace and a game that almost constantly wants to interrupt the player instead of letting them play it. Nothing about the endlessly repeated dialogue in Persona 5 felt like it added anything of value and only led to frustration.
Yeah dodging is my jam. Why do you think I like Lindelof so much?So you just thought it was fun dodging the mechanics? Okay fair enough. I think I understand
Really well putFunny that you guys mention Persona 5. Death Stranding was a game that gave me a sense of freedom after a slow start. At first it was just the freedom of finding my own preferred route from point A to B, later on it was setting objectives for myself in terms of what sort of infrastructure I wanted to implement and then working towards that goal. All the while maintaining that "zen" like experience, to use a cliché term. Well, at least outside of BT and combat encounters, which definitely got the heart rate up.
Persona 5 on the other, literally never felt like it opened up. It started like an extremely slow tutorial and remained constrained throughout the 100+ hours I spent on it. I don't see a comparison between two slow games, I see a comparison between a game that is usually played at a leisurely pace and a game that almost constantly wants to interrupt the player instead of letting them play it. Nothing about the endlessly repeated dialogue in Persona 5 felt like it added anything of value and only led to frustration.
I got the platinum twiceI care. I platinum the first one
That's because you're a smart person. Death Stranding wasn't remotely a "walking simulator", only smooth brained chavs think that. Death Stranding was an experience like no other.I care. I platinum the first one
Which one is Al Pacino?
Bit harsh. The guy maybe be old but still got the star qualityWhich one is Al Pacino?
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A24, the studio behind Academy Award winning films such as Everything Everywhere All At Once has announced a collaboration with KOJIMA PRODUCTIONS to adapt Hideo Kojima's acclaimed video game, DEATH STRANDING, into a live-action feature film.
The announcement comes ahead of KOJIMA PRODUCTIONS, 8th Anniversary on 16th December marking a new milestone in video game to film adaptations. The film promises to delve into the mysteries surrounding the apocalyptic event called the "Death Stranding", which blurred the lines between life and death, and brought forth nightmarish creatures into a world on the brink of collapse.
Hailed as the architect of the stealth genre and a pioneer in interactive storytelling, Hideo Kojima continually shifts the boundaries between film and game. Widely considered the father of the stealth genre, he is also credited with innovating both story-telling and cinematic presentation in video games at large. In 2020, Hideo Kojima received the BAFTA Fellowship, the highest accolade bestowed by BAFTA upon an individual in recognition of exceptional contribution to film, games or television.
Hideo Kojima said: "A24 was born into this world about 10 years ago, their presence is singular within the industry, they are like no other. The films they are delivering to the world are high in quality and very innovative. I have been attracted to their creations and they have even inspired my own work. Their innovative approach to storytelling aligns with what Kojima Productions has been doing for the last 8 years. Now, we are making a Death Stranding movie together. There are a lot of "game adaptation films" out there but what we are creating is not just a direct translation of the game. The intention is that our audience will not only be fans of the games, but our film will be for anyone who loves cinema. We are creating a Death Stranding universe that has never been seen before, achievable only through the medium of film, it will be born."
Yeah, I agree there.What's the point? Will they just the use the same actors or does he dump them for someone more high profile like with Hayter/Sutherland?
Kojima is like Mourinho, long past his best. His fawning over Hollywood is cringe too.
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