Gaming Diablo IV (PS5, PS4, PC, Xbox One, Xbox S|X)

Hamnat

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Anyone going for the twitch drops? Weapons or the horse? I'm just put the streams on in the background on mute while I'm messing about hopefully that counts as the 3 hours for the loot.

But, it looks like the horse is extra cash not happening.
 

caid

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Full price game, with €25 cash shop skins and 2 expansions on the way. Dont care if its good, thats a rip off.
I'll check back in a year if they have a game of the year edition that isn't a completely stupid price i'll give it a go.
 

lilcurt

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Just finished the campaign. The story is bloody brilliant and far above the level I was expecting. Miles above D3.

In terms of length, the story along is longer than D3 including all its expansions.

Now the real game begins.
 

Mercurial

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Such a good game! It's designed like Breath of the Wild in it's structure with the overworld, time of day and phases. Interesting how the world transforms to meet a level 6 and 50 on equal terms. The story was top notch vs the clown show of D3.
 

duffer

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Little bit overwhelming with what to do now that the main story is done.

Also, why can't I save talent loadouts? Such a pain in the dick to do it all every time I want to try a different build.
 

Mercurial

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Little bit overwhelming with what to do now that the main story is done.

Also, why can't I save talent loadouts? Such a pain in the dick to do it all every time I want to try a different build.
Yeah my gripe too with that talent tree, even worse with the Paragon tree. I did the Whispering Tree repeatables a lot now to gear up on good legendary items. It's not fully clear to me what the endgame is so far.
 

Simbo

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Little bit overwhelming with what to do now that the main story is done.

Also, why can't I save talent loadouts? Such a pain in the dick to do it all every time I want to try a different build.
They need to hold back a bunch of features they can sell to us in the dlc's.
 

redcucumber

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Wtf, how have people completed the story already? It took me days just to get to level 24 on the beta.
 

weetee

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Love it so far. My first Diablo game (except for the D1 demo back in the day) so pretty exciting.

Usually would go for a rogue type but went with the Sorc for now. Is it more sensible to totally respec if I want to mix up a bit to get more variations? Went with Frost spells but would like to set things on fire too from time to time..
 

lilcurt

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Wtf, how have people completed the story already? It took me days just to get to level 24 on the beta.
Finishing the story last night I was level 42. I did a lot of side activity in the first 2 acts but from that point on I just sped through the story after reading that's the most efficient way to progress.

Story really impressed me it's worth adding.

Like many others now, I'm somewhat overwhelmed with endgame. I think the first step is getting to level 50.
 

lilcurt

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Love it so far. My first Diablo game (except for the D1 demo back in the day) so pretty exciting.

Usually would go for a rogue type but went with the Sorc for now. Is it more sensible to totally respec if I want to mix up a bit to get more variations? Went with Frost spells but would like to set things on fire too from time to time..
Respecing in the early goings (below level 40) is pretty cheap so experiment as you see fit.

Your leveling/story build will be nothing like endgame so just have fun. If you want to speed through the content follow a leveling guide, not needed but will make you more efficient if that's something you want.
 

lilcurt

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Yeah my gripe too with that talent tree, even worse with the Paragon tree. I did the Whispering Tree repeatables a lot now to gear up on good legendary items. It's not fully clear to me what the endgame is so far.
I think it is get to the point you can complete capstone dungeon at level 50+ and then move to world three where more activities open up.

I'm not in world three myself yet so basing this on what I've seen online.
 

BlueMoonOutcast

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Not enjoying this so far. I loved D3 and actually just might go replay that.
 

weetee

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Respecing in the early goings (below level 40) is pretty cheap so experiment as you see fit.

Your leveling/story build will be nothing like endgame so just have fun. If you want to speed through the content follow a leveling guide, not needed but will make you more efficient if that's something you want.
Thanks. Nah, won‘t use any guides -usually love it to figure things out myself and so far it looks like pretty forgiving (or even encouraging) regarding that aspect.

When people talk about legendary items: is this a category introduced later because so far, I think, it only mentions common/magic/rare items for me. I‘m also playing World tier one but eventually will try tier two - as I understood it I can always change back to tier one without any penalties .
 

lilcurt

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Thanks. Nah, won‘t use any guides -usually love it to figure things out myself and so far it looks like pretty forgiving (or even encouraging) regarding that aspect.

When people talk about legendary items: is this a category introduced later because so far, I think, it only mentions common/magic/rare items for me. I‘m also playing World tier one but eventually will try tier two - as I understood it I can always change back to tier one without any penalties .
Legendary items are rarer than "rare" items and you'll probably get a couple drop before you reach the end of the game. They are essentially a better version of a rare item with an additional "aspect" (effect). They have an orange background.

The vast majority will be best playing on world tier one until they unlock world tier three and then jumping straight to that. There is very little different between world one and two other than an additional 15% experience per kill but this is massively offset with things taking much longer to kill. But yes, you can switch between worlds as you see fit.
 

balaks

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Made it to 50 and world tier 3 last night - did my first nightmare dungeon and world boss today. Having a ton of fun.
 

Hamnat

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Wtf, how have people completed the story already? It took me days just to get to level 24 on the beta.
Yeah I had to force myself to speed up to get the mount I saw people with it at like 34 and I was 48. You have to be skipping the side quests and exploring etc.

I just got to the PVP areas and opened up most of my map last night. Did another Gathering legion event no world boss yet.
 

Mercurial

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I think it is get to the point you can complete capstone dungeon at level 50+ and then move to world three where more activities open up.

I'm not in world three myself yet so basing this on what I've seen online.
I ended story on tier 2 then started tier 3 after capstone, ice shard sorcerer is insanely good so far. Seem next point is to get to 70 and go for tier 4 I guess then grind it out or it will be heavy seasonal perhaps. It's great fun so far!
 

GaryLifo

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I really wish I'd mainlined the first 3 acts so I could unlock the mount ASAP. Realising now that grinding up to level 45 before unlocking the mount was a serious time sink that could have been greatly sped up with the mount to get me about the map faster. You live and learn!
 

Kylar Stern

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Started this last night, currently a L15 Necro. Loving the new aesthetic and it already seems much better than D3 (which I sunk countless hours in and completed on both the 360 and X1)

My only gripe so far is that my character moves so slowly that traversing the huge map is a chore, and I got pasted repeatedly by some witch on a mountain top who threw lightning and tornados at me quicker than I could manage.
 

FrankDrebin

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Is this like Cannon Fodder but with elves and wizards n'shit ?
If so, I may give it a go.
 

kps88

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Is this easy to get into if you've never played a Diablo game before?
 

weetee

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Is this easy to get into if you've never played a Diablo game before?
I'd say yes. The series always interested me because of the setting but I never actually really played them - nor any other aRPGs (or whatever the genre is called) - and I find it quite easy to get into it.
 

Walrus

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From someone debating buying D4 and who enjoyed D3, what is it you're not liking about the new one?
Not the guy you are replying to, but my experience having played plenty of D2 and D3, and now a couple of days into D4;

Its very highly polished as I would expect from Blizzard. Excellent production values.

The setting and vibe is much more back to the classic Diablo grim, gothic feel. If you ever felt D3 was a little bit too colorful and happy at times.

From a gameplay perspective I ever liked D3's skill system. D4 seems to give maybe a little bit more customisation, but nothing compared with the old D2 skill trees which I actually quite liked.

The big issue for me is going to be that the dungeons etc arent randomly generated, and even having only finished the first act I am seeing reused assets (every cellar looks the same etc). Im concerned by the replayability, with that in mind. I can still remember a few of the dungeons from Early Access.
Second potential issue is how they are dealing with legendary/unique items. It seems now that rather than uniques, you just have legendary 'aspects' (basically like suffixes or prefixes) that can be rolled onto an item. So you can find a helm with a unique/legendary perk on it - which will mean the helm is legendary - but it will otherwise just be randomised like another other helm. You can extract the legendary perk and stick it onto another helm. I dont know if this changes later on though, as I saw something about new/different items in the higher difficulty levels. Also dont know if this means they are doing away with sets. Cant say I prefer this system.
 

mu4c_20le

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Not as big a fan of these games as some of you, but did play the first two in my childhood and this is the true successor. It's like blizzard actually listened to the fans about all the criticism.
 

Bebe

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Not the guy you are replying to, but my experience having played plenty of D2 and D3, and now a couple of days into D4;

Its very highly polished as I would expect from Blizzard. Excellent production values.

The setting and vibe is much more back to the classic Diablo grim, gothic feel. If you ever felt D3 was a little bit too colorful and happy at times.

From a gameplay perspective I ever liked D3's skill system. D4 seems to give maybe a little bit more customisation, but nothing compared with the old D2 skill trees which I actually quite liked.

The big issue for me is going to be that the dungeons etc arent randomly generated, and even having only finished the first act I am seeing reused assets (every cellar looks the same etc). Im concerned by the replayability, with that in mind. I can still remember a few of the dungeons from Early Access.
Second potential issue is how they are dealing with legendary/unique items. It seems now that rather than uniques, you just have legendary 'aspects' (basically like suffixes or prefixes) that can be rolled onto an item. So you can find a helm with a unique/legendary perk on it - which will mean the helm is legendary - but it will otherwise just be randomised like another other helm. You can extract the legendary perk and stick it onto another helm. I dont know if this changes later on though, as I saw something about new/different items in the higher difficulty levels. Also dont know if this means they are doing away with sets. Cant say I prefer this system.
Cheers for the info. I played D2 as a kid, but never got past the 3rd act as character building was a bit beyond my abilities then. Still loved it though and definitely missed the D2 approach to skill trees in D3 (although D3 did allow for a lot of fun experimentation).

I did find D3 cartoonish, glad to hear it's gone back to a grittier tone.

The item system you're describing doesn't sound very appealing to me.

I'm torn between getting D4, or playing the D2 remaster that I bought last year and haven't touched since.
 

AnotherLondonManc

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Second potential issue is how they are dealing with legendary/unique items. It seems now that rather than uniques, you just have legendary 'aspects' (basically like suffixes or prefixes) that can be rolled onto an item. So you can find a helm with a unique/legendary perk on it - which will mean the helm is legendary - but it will otherwise just be randomised like another other helm. You can extract the legendary perk and stick it onto another helm. I dont know if this changes later on though, as I saw something about new/different items in the higher difficulty levels. Also dont know if this means they are doing away with sets. Cant say I prefer this system.
I actually love this change. Also, the fact that you can guarantee any legendary aspect (albeit the minimum role) just by doing a dungeon is great. Now specialist builds aren't locked behind painstaking RNG, and you can try anything you want pretty much from the get go.

The item affixes are still important though, so it's still worth grinding for that perfect helm so you can roll crit chance, or RC reduction, or whatever. Then you just slap an aspect on it and incorporate it into your build. Genius!

I'm not overly keen to see sets make a return although I'm sure they will in some capacity. I just don't want the sets to be completely build defining like they were in D3. It really limited build diversity IMO.

EDIT: oh, and to elaborate on your later point, there are 'unique' items from nightmare difficulty and up but there are only a handful and they work in much the same way. Only difference is the aspect is unique and fixed, and I believe the affixes are also fixed
 

Walrus

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I actually love this change. Also, the fact that you can guarantee any legendary aspect (albeit the minimum role) just by doing a dungeon is great. Now specialist builds aren't locked behind painstaking RNG, and you can try anything you want pretty much from the get go.

The item affixes are still important though, so it's still worth grinding for that perfect helm so you can roll crit chance, or RC reduction, or whatever. Then you just slap an aspect on it and incorporate it into your build. Genius!

I'm not overly keen to see sets make a return although I'm sure they will in some capacity. I just don't want the sets to be completely build defining like they were in D3. It really limited build diversity IMO.

EDIT: oh, and to elaborate on your later point, there are 'unique' items from nightmare difficulty and up but there are only a handful and they work in much the same way. Only difference is the aspect is unique and fixed, and I believe the affixes are also fixed
I see your point re: items, and maybe it is just the whole "Change is bad!" mindset from my part. I am willing to give it a try. Still, it takes some of the joy away from seeing that particular legendary sword that you know is going to be x. Compared with now when you see a legendary sword and it could be largely anything. It also feels a bit lazy on Blizzard's part, as though they just couldnt be arsed with coming up with a bunch of interesting unique items. Now everything has to be condensed into standalone legendary 'aspects' that can be copy/pasted at-will.
 

AnotherLondonManc

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I see your point re: items, and maybe it is just the whole "Change is bad!" mindset from my part. I am willing to give it a try. Still, it takes some of the joy away from seeing that particular legendary sword that you know is going to be x. Compared with now when you see a legendary sword and it could be largely anything. It also feels a bit lazy on Blizzard's part, as though they just couldnt be arsed with coming up with a bunch of interesting unique items. Now everything has to be condensed into standalone legendary 'aspects' that can be copy/pasted at-will.
I think it's largely positive. You can only imprint an aspect once so you have to be selective on how you use it. And it's still exciting to see a legendary drop as it may be that perfect roll on the one aspect your build needed.

Problem in D3 was that there weren't many viable legendaries. I remember that 90% of the time, I was just farming for one missing set piece and how insanely frustrating it was when I had 5 of every item except the boots and they would never ever drop.

The paragon system has been reworked too and will provide a lot more depth to progression than anything we saw in D3. I've only just hit 50 so I haven't been able to play with it much yet, but it looks daunting - in a good way.

All in all, I find D4 to be an upgrade on D3 in almost every way. The campaign is miles better, combat feels more intuitive and reactive, progression is slower and feels more meaningful. It's a must buy for any ARPG fan
 

Siorac

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I'm enjoying it so far but I don't like encountering other people in the world. I hoped that not having PS Plus would mean I wouldn't see anyone else.

(and yes feck the always online requirement)
 

weetee

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I'm enjoying it so far but I don't like encountering other people in the world. I hoped that not having PS Plus would mean I wouldn't see anyone else.

(and yes feck the always online requirement)
Agreed, it's a bit annyoing - at the very least they shouldn't be visible when I'm entering "my" room in the tavern as that really breaks the immerson.
 

Ted Lasso

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Really tempted to get this after watching the Skill Up review. I've always been half interested in ARPGs but never played one.

Lot of posts in here from fans of previous games. Is this one for a complete novice?
 

Berbasbullet

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My first ever Diablo and my friends are making me go hardcore :lol: any tips?