afrocentricity
Part of first caf team to complete Destiny raid
- Joined
- May 12, 2005
- Messages
- 27,077
Brilliant game so far, I think Ill be finishing the story soon.I’m on act 2 of GOT and am really enjoying it. The combat is absolutely superb.
Brilliant game so far, I think Ill be finishing the story soon.I’m on act 2 of GOT and am really enjoying it. The combat is absolutely superb.
They can move to Egyptian or some other source material when they run out of Norse mythology to copy everything from, while re-skinning everything as usual.Kinda wish this was a trilogy.
I had a few goes on Raiden which I stumbled across last week. Took me back!On a bit of a surprise retro trip and found myself playing R-Type 2 off PS+. It's a bloody brilliant blast of old skool side scrolling shooting for someone my age who remembers all the great side scroller arcade machines, including the OG R-Type. Wonderful!
A nod and wink to simpler times.
I'd expect that more from SilksongThey can move to Egyptian or some other source material when they run out of Norse mythology to copy everything from, while re-skinning everything as usual.
I was also playing this last week. Its hard as nails. I managed to finish it on easy but it had me ready to break the controllerOn a bit of a surprise retro trip and found myself playing R-Type 2 off PS+. It's a bloody brilliant blast of old skool side scrolling shooting for someone my age who remembers all the great side scroller arcade machines, including the OG R-Type. Wonderful!
A nod and wink to simpler times.
That's basically my reason for playing. Let's see how it goes. I got tired of Odyesse fast.I hated Valhalla for the first 15 hours, hated the combat, wasn't engaged by the story or anything. Ended up completing it, it's quite amazing to storm around when you open more of the map up and are in England. Got some proper class locations you goto, an abbey on the eastern coast was
It can have 40 less boss battles as compared to HK and it will still be more than the number of boss battles we will get in 'cut-scenes of war'I'd expect that more from Silksong
You are comparing apples and oranges mate.It can have 40 less boss battles as compared to HK and it will still be more than the number of boss battles we will get in 'cut-scenes of war'
A hoonter gotta hoont! Not watch.You are comparing apples and oranges mate.
Yes because gaming = boss battles and no cut scenesIt can have 40 less boss battles as compared to HK and it will still be more than the number of boss battles we will get in 'cut-scenes of war'
Try out some of the indies. There's some really good stuff.the game selection for the new Ps+ is very impressive, except for me who has already purchased and played the vast majority of the big ones. Really am kicking myself now
I am going to be far more reluctant to purchase games going forward. Just requires patience and they should eventually arrvive on the sevice
Need to avoid TLOU remake for starters...
I think i might agree with thatYes because gaming = boss battles and no cut scenes
A hoonter too needs a coffee break from time to timeA hoonter gotta hoont! Not watch.
Well, gaming = playing and not watching, yeah.Yes because gaming = boss battles and no cut scenes
Good thing last time I had to take a break I had you to take on that massive cthulhu bastard and I just stood away in a distanceA hoonter too needs a coffee break from time to time
thats exactly what I ve been doing. Just played Matterfall and now onto Dead CellsTry out some of the indies. There's some really good stuff.
Fair enough. I like all kinds of games though. Cinematic games like MGS3, God of War etc have their place among the gaming greats.I think i might agree with that
The medium has progressed beyond that simplicity. But everyone has their preference which is fine.Well, gaming = playing and not watching, yeah.
Dead Cells is on my list. But I'm putting it off due to it being Rogue lite and really hardthats exactly what I ve been doing. Just played Matterfall and now onto Dead Cells
But I have played most popular indies from last few years so even that list is not too long for me
For someone who didn’t like GOW that much I’ve never seen anyone speak more about it haha. Guessing you just take issue with the fact most people love it?Well, gaming = playing and not watching, yeah.
Yeah so do I. I'm happy enough pottering around a walking simulator. Something about boss battles feels like a very pure, distilled version of gaming to me though. I really cant imagine playing God of War or Metal Gear again without skipping all the cutscenes. If a game resorts to cutscenes I'm going to roll my eyes a bit in general. I feel like Metal Gear 4 in particular should have killed cutscenes as a story telling method. I just think games like dark souls, shadow of the collosus and so on have kind of shown theres much better ways of delivering a story and a world than endless cutscenes. I felt like the contrast between Metal Gear 4 and Shadow of the Collosus which came out a similar time was so stark, so clear that it should have been obvious that ... I dont know, sitting through a movie isn't as engaging as playing a game. You have lots of games which kind of cheat a bit and limit your movement down a few corridors while you talk to someone and they explain the world to you. Last of Us for instance but i feel its a step towards something closer to From Software. Which dont get me wrong, they have and use cutscenes and aren't perfect by any means but they tell you the story via the world and the environment and the architecture. And their bosses!Fair enough. I like all kinds of games though. Cinematic games like MGS3, God of War etc have their place among the gaming greats.
The medium has progressed beyond that simplicity. But everyone has their preference which is fine.
As a dev I'd really love you as a user, saves me so much effort that I'd have to otherwise put.Fair enough. I like all kinds of games though. Cinematic games like MGS3, God of War etc have their place among the gaming greats.
The medium has progressed beyond that simplicity. But everyone has their preference which is fine.
Not sure who told you that, I platinumed it and have likely spent more time playing it than most of you guys, doesn't mean we are not allowed to talk about what would have made it a lot better.For someone who didn’t like GOW that much I’ve never seen anyone speak more about it haha. Guessing you just take issue with the fact most people love it?
As someone who came into GOW having never played the previous games, knowing nothing about the lore or world and basically nothing about the gameplay, I was genuinely shocked how much I enjoyed it. That to me was almost its biggest selling point. I pick up so many games and drop them quickly. GOW just had a way of keeping me hooked. To be fair I don’t remember the ending much so I guess that’s a fair criticism but I think at the end of the day they just combined exceptional cinematography and gameplay in a way very few games can match even now. I reckon that’s why it’s so highly rated. I’ve done everything I can to get into the souls games (including Elden Ring) and I just cannot get them to work for me. Not enough story, not enough structure. I wouldn’t want them to sacrifice the cinematic elements of GOW just to put in more challenging bosses.As a dev I'd really love you as a user, saves me so much effort that I'd have to otherwise put.
Not sure who told you that, I platinumed it and have likely spent more time playing it than most of you guys, doesn't mean we are not allowed to talk about what would have made it a lot better.
I spent a load of time fighting the valks which some of it's biggest fans here like the bloke above didn't even bother with but take the optional content out and the main story is utterly meh with one of the most underwhelming endings for a game rated so highly. So yeah, I take a lot of issue with the devs who didn't build on the promise that the game initially showed.
Agree with this, never played GOW but fell in love with it quickly.As someone who came into GOW having never played the previous games, knowing nothing about the lore or world and basically nothing about the gameplay, I was genuinely shocked how much I enjoyed it. That to me was almost its biggest selling point. I pick up so many games and drop them quickly. GOW just had a way of keeping me hooked. To be fair I don’t remember the ending much so I guess that’s a fair criticism but I think at the end of the day they just combined exceptional cinematography and gameplay in a way very few games can match even now. I reckon that’s why it’s so highly rated. I’ve done everything I can to get into the souls games (including Elden Ring) and I just cannot get them to work for me. Not enough story, not enough structure. I wouldn’t want them to sacrifice the cinematic elements of GOW just to put in more challenging bosses.
You mean not spoonfeeding the story to the viewer. GoW story doesn't come anywhere near the best FS stories.Not enough story, not enough structure.
You'd be breaking yourself trying to make a game that both plays well and has a great / engrossing narrative. Would probably need more than 2-3 people mind you.As a dev I'd really love you as a user, saves me so much effort that I'd have to otherwise put.
Moby hasn't completed that eitherYou'd be breaking yourself trying to make a game that both plays well and has a great / engrossing narrative. Would probably need more than 2-3 people mind you.
I usually find myself champion gameplay experiences (for example when speaking to my brother who needs a 'proper' story). I'd say two of my favourite three games are mostly all about gameplay experiences with one (Witcher 3) being more of a mix of the two. But I have an appreciation for both sides.
Yeah i wouldn't be too complimentary either. The first hour was strong, it immediately reverts to the silly, pulpy, adolescent nonsense of the previous games with cartoon villains. Atrius and Kratos relationship was strong and interesting, it just felt out of place and disconnected from the rest of the game.You mean not spoonfeeding the story to the viewer. GoW story doesn't come anywhere near the best FS stories.
Sorry but I don't think you are estimating the Dev effort correctly there, compared to a bunch of other similarly rated games.You'd be breaking yourself trying to make a game that both plays well and has a great / engrossing narrative. Would probably need more than 2-3 people mind you
I wouldn't mind it if it had actual gaming content to at least complement it. The cheesiness arrives when you add it to fill up the hole that has been left open due to the lack of actual content. There's a bunch of games that have huge dialogues and cut scenes but it isn't an issue because the game doesn't end there.Yeah i wouldn't be too complimentary either. The first hour was strong, it immediately reverts to the silly, pulpy, adolescent nonsense of the previous games with cartoon villains. Atrius and Kratos relationship was strong and interesting, it just felt out of place and disconnected from the rest of the game.
I think you're taking it a bit too far saying there's a lack of actual content. There's a legitimate criticism to be made about lacking enemy variety and certainly a lack of memorable boss fights, but the content itself is fine. It's a lengthy title with loads of interesting areas.I wouldn't mind it if it had actual gaming content to at least complement it. The cheesiness arrives when you add it to fill up the hole that has been left open due to the lack of actual content. There's a bunch of games that have huge dialogues and cut scenes but it isn't an issue because the game doesn't end there.
But as you can see it's enough to deceive most users. I've actually seen people complain about loading screens in others games but not having loading screens in GoW. As I said, we really love these users.
As I said previously I had no issue in having cut scenes if it progressed the gameplay/enemies/areas similarly but it was the fact that it was what we were left with to remember after a certain point - quite initially - in the game with the rest being more of the same.I think you're taking it a bit too far saying there's a lack of actual content. There's a legitimate criticism to be made about lacking enemy variety and certainly a lack of memorable boss fights, but the content itself is fine. It's a lengthy title with loads of interesting areas.
Meanwhile, I don't remember the amount and frequency of cutscenes being an issue. It's been a while since I've played it, so I'm not sure, but it didn't stand out to me. It clearly took a more cinematic approach than the previous titles, but nothing excessive. It still felt like a game with a strong combat gameplay foundation first and narrative focus second. It was never going to stack up to FromSoft titles in the gameplay department though.
I wasn't necessarily talking about the different realms, just the areas you encounter during a normal playthrough of the game. I'd say it's plenty. Then again, for years now I've grown increasingly tired of games that are too large or too long, so maybe I'm looking at it differently. It felt large enough for me for that type of game without overstaying its welcome, which is something I appreciate. I don't hold the game in as high regard as many others, more like a solid 8/10 rather than the 9 or 10 it seems to get, but it's still just, I don't know, fine, I guess?As I said previously I had no issue in having cut scenes if it progressed the gameplay/enemies/areas similarly but it was the fact that it was what we were left with to remember after a certain point - quite initially - in the game with the rest being more of the same.
It's pretty lengthy for a plat, but for the main story (which excludes Nilf/Muspel) I'm not that sure. Also not sure about it having loads of interesting areas. Nilf and Muspel were basically challenge modes (one is enemy volume, other is time limit), they didn't add anything either to the main story or any particular mechanic. Muspel in particular was like it was designed in around 5 minutes.
If I really think about it from an architect's viewpoint, it feels like they overspent time on the earlier areas and their depth and as the game went on, the depth kept going down and down and that ended with Jotenheim which was basically an empty area. It's pretty much why I feel really strongly about this because the amount of time spent on building such a brilliant foundation took a lot away from finishing it. As I've said before, if they do the next one and hopefully another one after that in a full-fledged manner - which is saying what they set out for - then people won't have any issue with this and consider this more of a preview to a couple of sequels that actually get the best out of this world (something that we have seen in previous titles). As a standalone, it falls short for me. Even if I think as a user - the experience definitely went downhill throughout the main story. I mean, there's a fair bit of those who played this game who will say that they enjoyed the first Baldr fight - an introduction to the character - a lot more than the actual final one. That says everything.
I'd say I'd always appreciate a game that has larger content given it keeps you engaged with new mechanics. A long repetitive game (I'm think Assassin's Creed) is obviously not great so I can understand if you are counting the length of the game proportional to what we got to do. I finished the main story at Level 4 which is around half of what you end up after a plat, so that didn't really take much. The number of areas you traversed were there, but for me there were a lot of "oh look a new area, let's see what's there" followed by "this guy again?!". Combat, traversal, etc was pretty flat.I wasn't necessarily talking about the different realms, just the areas you encounter during a normal playthrough of the game. I'd say it's plenty. Then again, for years now I've grown increasingly tired of games that are too large or too long, so maybe I'm looking at it differently. It felt large enough for me for that type of game without overstaying its welcome, which is something I appreciate. I don't hold the game in as high regard as many others, more like a solid 8/10 rather than the 9 or 10 it seems to get, but it's still just, I don't know, fine, I guess?
I'd be in solid 8/10 territory too. I'd be more critical of it than the average 8/10 because of the regard its held. And the expectation that regard created I suppose. I think God of War 2 and 3 are much better games and in that 9 or 10 territory so probably a bit of disappointment from that too, though i recognised they'd need to overhaul that formula a lot. Hopefully it'll be a stepping stone to something better like the first God of War. I have low expectations on the storytelling and cinematic parts of the game going forward though to try and circle back around to that.I wasn't necessarily talking about the different realms, just the areas you encounter during a normal playthrough of the game. I'd say it's plenty. Then again, for years now I've grown increasingly tired of games that are too large or too long, so maybe I'm looking at it differently. It felt large enough for me for that type of game without overstaying its welcome, which is something I appreciate. I don't hold the game in as high regard as many others, more like a solid 8/10 rather than the 9 or 10 it seems to get, but it's still just, I don't know, fine, I guess?
That’s genuinely a mental opinion to me. From games are literally all about gameplay. Stories are so incredibly weird and abstract. What great story (in any medium) only involve combat? You moan about this set pieces and cinematic moments but you have to have something to actually tell the story other than just killing one dude, then another on repeat.You mean not spoonfeeding the story to the viewer. GoW story doesn't come anywhere near the best FS stories.