Gaming PS4 vs Xbox One - The suckiest thread in the history of suckyness

Which one will you buy?


  • Total voters
    538
A brilliant implementation on Sky TV for a start.

I know you are being sarcastic mate, but surely waving your hand around to change the channel/volume is more hassle than using a good old fashioned sky remote isn't it?

I can imagine that the Konnect compatibility with sky would lose its appeal very quickly.

I've been looking at buying a new tv recently and all of the top range Samsung models have hand gesture controls and voice activation as standard now. Even the fecking salesman in curries said it was a pointless gimmick that you'll only use half a dozen times before becoming bored with it.
 
Surely waving your hand around to change the channel/volume is more hassle than using a good old fashioned sky remote isn't it?

I can imagine that the Konnect compatibility with sky would lose its appeal very quickly.

I've been looking at buying a new tv recently and all of the top range Samsung models have hand gesture controls and voice activation as standard now. Even the fecking salesman in curries said it was a pointless gimmick that you'll only use half a dozen times before becoming bored with it.

I don't think you've understood.

I don't have a Sky remote because I receive Sky through my Xbox360 (free of charge using my dad's account details on the Microsoft Sky Go app). I currently use the Xbox controller to navigate the channels and it works well (except the controller turns itself off when not in use so it's a bit of a faff having to turn it on again to pause the movie or whatever). Sky on Xbox is really good and essential for me.

Sky isn't available on Playstation.

For what it's worth though, I would use the voice activation features offered by Kinect II and find them really enticing. I'm not really interested in the opinion of the salesman in whichever Curries you live near; if I can change channels, adjust volume, pause/rewind/play movies etc. using my voice then that's what I'll do, I'll enjoy it at first and once the novelty has worn off I'll be glad of never having to look for the controller/remote again since I'm a lazy cnut and would relish the ability to control the entire system using nothing but my voice.
 
I don't think you've understood.

I don't have a Sky remote because I receive Sky through my Xbox360 (free of charge using my dad's account details on the Microsoft Sky Go app). I currently use the Xbox controller to navigate the channels and it works well (except the controller turns itself off when not in use so it's a bit of a faff having to turn it on again to pause the movie or whatever). Sky on Xbox is really good and essential for me.

Sky isn't available on Playstation.

For what it's worth though, I would use the voice activation features offered by Kinect II and find them really enticing. I'm not really interested in the opinion of the salesman in whichever Curries you live near; if I can change channels, adjust volume, pause/rewind/play movies etc. using my voice then that's what I'll do, I'll enjoy it at first and once the novelty has worn off I'll be glad of never having to look for the controller/remote again since I'm a lazy cnut and would relish the ability to control the entire system using nothing but my voice.

Fair dues mate, each to their own. It will be Interesting to see where they go with the sky/Microsoft team up in the future.

I remember reading a year or two back that the next sky box that gets released may have the Konnect style features as standard as part of its team up with MS.

The curries salesman bit in my post was a bit irrelevant really, but I just found it funny that a guy trying to sell me a £3000 TV was so openly stating that he thought that some of its key features were shite. Great sales skills eh?
 
You are pure gold comedy!

Thanks man, I appreciate that. I've always considered myself a funny one.

But good job on responding to all those points raised, and not just focusing on the easiest one to dismiss - good going.

What are the great Xbox exclusives btw? Exclusives on both consoles look a bit shit right now. At least with Sony I can expect sequels to their old exclusives which will be brilliant. If there's another last of us, then it's not even a contest (er drool smiley here).

Anyone disappointed that the launch titles on both consoles look a bit "meh" right now? I mean do they look better made than the last of us? Surely they should be on a different level to the best looking game on current gen consoles.

Titanfall looks to be a very promising game.. as much as many hardcore gamers have moaned about these first person shooters being the same old, the critics who have also always addressed this point gave it more awards at E3 than any other game. It looks set to be a huge success in what is an already crowded marketplace.

Sunset Overdrive - we haven't seen much of this yet, but an open-world combat game which encourages free running, acrobatics and shit - it sounds pretty awesome. Sony fans have always been fans of Insomniac games, I think they're onto another winner.

Quantum Break - a sci-fi shooter from the makers of Alan Wake. Very good developers, their Alan Wake games are brilliantly told through gameplay and critically acclaimed. I'm interested to see where this goes, but what we've seen and heard so far is promising.

Black Tusk Studios - we haven't seen much of their game yet, infact we've seen nothing but a teaser. They're tasked with creating the next AAA title to rival Halo though, the 'next big thing' - that's a pretty hefty feat they have, and MS have put them under a lot of pressure but also shown a lot of faith. The critics out there asure us that the studio has some top developers, and I'm excited to see what they bring.

Forza 5 - You can hardly say that Forza has been done no end and got boring to then hype up the next Gran Turismo. It's success has not only matched GT but overtaken it in terms of the best simulator around. The new one looks similarly stunning, with the game 'learning' how you drive and control and then simming you online against other opponents (need to see more of this, it sounds cool but could be nothing special). There's no doubt that it will be a big success both in reviews and sales.

Project Spark - finally we get a Little Big Planet style game. It's free to play, unlike LBP, with the levels being incredibly easy to make, with all sorts of different games going to be available. It looks incredible. For those who haven't yet seen this, go check out some videos so far. I'm really impressed by this.

Gears of War - It's had 3 hugely successful game, and one more mediocre spin off game. Many of the other franchises out there have had more games and nobody complains. As I said earlier, Sony fans are excited to see a new Unchartered, the next Infamous, another God of War. It's an awesome world, with some great gameplay and stunning graphics.

Halo 5 - definitely seen lots of these games, and as much as I wasn't at all excited for Halo 4 - it was a brilliant game. As much as I want new IPs, there is still room for more Halo in the world. For those getting bored of it, that's fine... but for those who still love the story, the game play, the multiplayer - I'm sure many people will be excited for it.

Ryse - at E3 it looked stunning, a beautiful game with a nice concept and set in an underused period for console games (not so much on PC). The problem was that it looked very QTE, however these fears have been dispelled and the combat is supposedly very free flowing with only finishing moves done using QTE. It's meant to be very story driven, which is always great news to hear - I'm excited for this.

Dead Rising 3 - I'm a little bored of Zombies, but the gameplay of this looked hella fun - not sure how anybody could disagree. Huge open world, with huge swarms of Zombies, lots of options for getting around and combat. I'm pretty excited for this.

Zoo Tycoon, Minecraft, Plants v Zombies - I don't care about these 3 exclusives, and know little about them but I'm sure some out there will be excited (maybe not PvZ).
 
Titanfall is also going to be released on the PC, btw.

And 360, but I doubt the 360 version will be as good, and why anybody buying a new console would still get it on the 360.
It's still a console exclusive for the Xbox One though when considering the One v PS4.

A lot of the people with incredibly powerful gaming PCs that will be able to play Titanfall and the likes are MOSTLY not that interested in the new consoles anyway - or atleast that's the impression I get from a number of forums and other websites.
 
See I dislike most of those titles. Titanfall looks like another brainless shooter WITH BIG ROBOT machines. Ryse looked lame too with little depth to it. Dead Rising - again looks brainless, couldn't be bothered. Don't like gears or halo.

Alan Wake was a great game so maybe I'll check out footage of quantum break.
 
Might as well get it for the 360 and buy a PS4 since most cross platform games are going to be better on PS4 than Xbone..

plus I trust Sony to have better exclusives in the long term anyway.
 
Why are they going to be better on PS4? Your really buying into the Ps4 being 572 times more powerful than the Xbox?
One could have the equivalent of a Gtx Titan and the other a 660 ti it won't make a difference on console, cross platform games will be almost identical, I'd bet my house on the vast majority of the playstations extra power will go unused especially with cross platform titles.
 
Many cross platform titles were marginally better on 360 than PS3 despite the PS3's better on-paper specs. Likewise many others were marginally better on PS3 than on 360. Every console has its strengths and weaknesses; there's no way anyone can justifiably claim either one of the XboxOne or PS4 being the better console right now - such estimations can only be given accurately in hindsight.
 
Many cross platform titles were marginally better on 360 than PS3 despite the PS3's better on-paper specs. Likewise many others were marginally better on PS3 than on 360. Every console has its strengths and weaknesses; there's no way anyone can justifiably claim either one of the XboxOne or PS4 being the better console right now - such estimations can only be given accurately in hindsight.

This ^^.

There could be all matter of reasons why cross-platform titles could look better on either console - and power is just one of them. The exclusivity of Direct X 11.2 to Xbox One and Windows could be an advantage here, right? Not only has it got a number of features and possibilities that Direct X 11.1 doesn't have, but it will also be easier to port between the two than from PS to Windows/Xbox One. For games that are on PC too, are games more likely to be developed for Xbox/Windows?
 
The reason for them being so similar is that it wasn't worth the extra development time to properly port something over to take advantage of the ps3 architechture.

The truth is, lazy ports for the most part looked identical. You'd see what could be done for exclusive games.

This time around the PS4 is still more powerful, but it's a lot easier to develop for. When the xbox came out when the ps2 were out multiplatform games were mostly significantly better on the xbox and they were ported across to the ps2. We're going to see the same situation as that here. PS4 games WILL be better, and using the 360/PS3 as reasoning for it not being means you don't understand what you are taking about.
 
This ^^.

There could be all matter of reasons why cross-platform titles could look better on either console - and power is just one of them. The exclusivity of Direct X 11.2 to Xbox One and Windows could be an advantage here, right? Not only has it got a number of features and possibilities that Direct X 11.1 doesn't have, but it will also be easier to port between the two than from PS to Windows/Xbox One. For games that are on PC too, are games more likely to be developed for Xbox/Windows?


With Direct X games are easier to port across Xbox One and Windows - correct. Although other libraries that don't use Direct X (or rely on it) are often used for multiplat games between XB/PS - so it won't really make that much difference, except perhaps for PC developers.
 
there's no way anyone can justifiably claim either one of the XboxOne or PS4 being the better console right now - such estimations can only be given accurately in hindsight.

Oh there is, as they are using the same base architecture. This isn't Cell having to do the heavy lifting for RSX. PS4 is significantly more powerful, as it's not wasting its transistor budget on embedded SRAM to try to make up the discrepancy of the main pool being DDR3.
 
The reason for them being so similar is that it wasn't worth the extra development time to properly port something over to take advantage of the ps3 architechture.

The truth is, lazy ports for the most part looked identical. You'd see what could be done for exclusive games.

This time around the PS4 is still more powerful, but it's a lot easier to develop for. When the xbox came out when the ps2 were out multiplatform games were mostly significantly better on the xbox and they were ported across to the ps2. We're going to see the same situation as that here. PS4 games WILL be better, and using the 360/PS3 as reasoning for it not being means you don't understand what you are taking about.



I am not going to get into a spec row on machines that are not even out but if you take a PC with an i5 identical chip, mboard etc.., and place a GTXtitan in one and a 660ti in the other, lock them down to 1080p and v-sync to 60fps (as is likely with next gen) both will perform and look identical on all current games even upto high settings.

I am confirmed in the PS4 camp this gen (baring changes from the early B.S) but the gpu difference is being overplayed until we see games running, if xbone can do 1080p 60FPS which i think is its target, it will be fine for cross platform games.
 
I don't think we'll get any Skyrim level performance differences between consoles this time around, but I expect most cross platform games to run smoother and look slightly better on the PS4- and for it to be noticeable far quicker than previous generations.

By the sounds of it, these are basically PCs and most PC games are incredibly scale-able.. it's not going to be too much of a pain in the arse to give the PS4 version more graphical features and turn them off/ decrease fidelity to get the Xbone version running.

Of course I have no expertise in this, and that is just my intuitive guess so I could be massively wrong.
 
Skyrim was a developer issue, Bethesda just release beta games and expect consumers to buy, test and wait for the 10 patches, they aren't an indicator of anything.
 
I don't think we'll get any Skyrim level performance differences between consoles this time around, but I expect most cross platform games to run smoother and look slightly better on the PS4- and for it to be noticeable far quicker than previous generations.

By the sounds of it, these are basically PCs and most PC games are incredibly scale-able.. it's not going to be too much of a pain in the arse to give the PS4 version more graphical features and turn them off/ decrease fidelity to get the Xbone version running.

Of course I have no expertise in this, and that is just my intuitive guess so I could be massively wrong.



Well if they are both v-synced to 60fps neither will be smoother. As for the gfx the PS4 should be able to put more bells and whistles on adding AA etc. but one great thing the embedded ram is good at is adding AA and post effects especially now they have increased the amount.

A video/hardware expert could tell you if 32 meg is enough for 4X AA plus post effects on 1080p but I suspect it will be.

The CPU is the limiter this gen as it is way behind current pc specs.

The OS have gone backwards for both systems, now multifuncional pc style and therefore not able to argue the pure gaming card with no OS bloat.

I will get the PS4 for it's exclusives and maybe the xbone in the long run but neither are must buys on release for me.
 
Skyrim was a developer issue, Bethesda just release beta games and expect consumers to buy, test and wait for the 10 patches, they aren't an indicator of anything.

Unfortunately they are an indicator of worrying trends being seen more frequently across the entire industry.
 
Black Tusk Studios - we haven't seen much of their game yet, infact we've seen nothing but a teaser. They're tasked with creating the next AAA title to rival Halo though, the 'next big thing' - that's a pretty hefty feat they have, and MS have put them under a lot of pressure but also shown a lot of faith. The critics out there assure us that the studio has some top developers, and I'm excited to see what they bring.


Source one these critics please? Website does not even have listings who's working for them. Personally would not put stock on a studio that's headed up by guys from a failed EA studio.
 
but one great thing the embedded ram is good at is adding AA and post effects especially now they have increased the amount.

A video/hardware expert could tell you if 32 meg is enough for 4X AA plus post effects on 1080p but I suspect it will be.

Whooaa there! It's not the same setup as in the XB360, the ROPS and other hardware are not directly connected to the eSRAM as they were to the XB360 eDRAM (where if memory serves me they had around 256GB/s). The GPU has access to the eSRAM in the XBone (with 16 ROPS) at around 102GB/s, the PS4 GPU (with 32 ROPS) has access to the GDDR5 at 176GB/s.

The CPU is the limiter this gen

Yes, Cell used correctly blows the 8 core Jaguar out of the water.
 
The GPU has access to the eSRAM in the XBone (with 16 ROPS) at around 102GB/s, the PS4 GPU (with 32 ROPS) has access to the GDDR5 at 176GB/s.

I thought it was recently revealed that Xbone would achieve 192GB/s?

How do you predict that the cloud and DirectX11.2 will effect performance in comparison to PS4?
 
I thought it was recently revealed that Xbone would achieve 192GB/s?

How do you predict that the cloud and DirectX11.2 will effect performance in comparison to PS4?

The 192 figure is combining the bandwidth of the 32MB of eSRAM (this is very little, so they will have to shuffle things in and out of it) to the 8GB of the DDR3 (which is very slow) and some other gubbins. If you do that with XB360 and PS3 then XB360 has 278GB/s vs around 58GB/s for PS3, so it doesn't quite work like that. With PS4 it's simple, it's flat on 176GB/s (it should have been more, but they've clocked it down).

A for DirectX, it's an application programming interface, the PS4 GPU has that feature set, it's just that the PS4 cannot use that API - will have to use OpenGL or Libcm making porting from the PC more difficult if the tools are not there. As for the cloud, it can't really help with anything in terms of display or anything real-time, however it can help with things such as massive worlds - ie. stuff that isn't on screen.
 
'Everquest Next' is getting announced tomorrow and apparently its going to be amazing according to some MMO sites who have had an early preview. It's been announced for PC and PS4, im interested to see how a AAA MMO will do on a console. The MMO market is huge, if this game lives up to the hype Sony could be onto a winner.
 
So I've not been following this thread. Apart from the usual (Weaste shilling), has anything interesting happened?

Or have we all just accepted these under powered, watered downed PCs are a bit of a shit way to (likely) end hardware generations whilst ripping us all of yet?
 
'Everquest Next' is getting announced tomorrow and apparently its going to be amazing according to some MMO sites who have had an early preview. It's been announced for PC and PS4, im interested to see how a AAA MMO will do on a console. The MMO market is huge, if this game lives up to the hype Sony could be onto a winner.


Hadn't seen that EQN is coming out for PS4, but I guess that makes sense. MMOs are becoming more and more 'streamlined' and action based, and less like WoW with 15,000 action buttons full of macros.

Wonder if the successor to the granddaddy of MMOs will get the same hissy fit reaction that ESO got when that was announced for consoles from the veteran MMO players..
 
Blaming Bethesda is hilarious. There is definitely an argument to changing the development model, from releasing "finished" games when in reality they are not quite there, to what indie games use these days where the game develops through alpha and beta with feedback from the community. But triple A titles (what a stupid phrase) are developed in relative secrecy, with minimal feedback and to strict deadlines.

As I said, Indie developers release games in alpha and beta stages and expect people to pay for them and with Kickstarter, people are expected to pay for "the promise" of a game not even in the development stage.

There will be bugs with new games. Game-breaking bugs won't ever be acceptable, as clearly the game wasn't ready and will just disappoint people, but there will always be bugs. Even pokemon on the Gameboy had bugs. Everything has bugs. Development needs to happen with community feedback.
 
As for the cloud, it can't really help with anything in terms of display or anything real-time, however it can help with things such as massive worlds - ie. stuff that isn't on screen.

Stuff that isn't on the screen can still be a drain on processing power though, can't it? AI for example isn't 'on the screen'. If the Xbone is lightening the load in that regard whilst the PS4 is relying wholly on its own hardware then surely this would have an effect?

Performance can be judged in multiple ways imo. If the Xbone can support huge landscapes and super-sophisticated AI via the cloud whilst the PS4 cannot then one could justifiably say that the former was outperforming the latter.
 
What do you want for 350 quid?

It always amuses me this cnut marvelling at the Wii, then the next marvelling at a Titan equipt PC, and dismissing everything in the middle. These are not PCs.

The problem is that both the PS4 and and the XBOX 1 will be focusing on the type of games that are always on PCs and usually better on PCs, the Wii just doesn't really bother trying to go for that market.

If you wanted to play a FPS of the highest quality possible you'd buy a PC, if you wanted to play a platformer you'd find the best quality ones on Nintendos consoles, or at least the best quality IPs.
 
Blaming Bethesda is hilarious. There is definitely an argument to changing the development model, from releasing "finished" games when in reality they are not quite there, to what indie games use these days where the game develops through alpha and beta with feedback from the community. But triple A titles (what a stupid phrase) are developed in relative secrecy, with minimal feedback and to strict deadlines.

As I said, Indie developers release games in alpha and beta stages and expect people to pay for them and with Kickstarter, people are expected to pay for "the promise" of a game not even in the development stage.

There will be bugs with new games. Game-breaking bugs won't ever be acceptable, as clearly the game wasn't ready and will just disappoint people, but there will always be bugs. Even pokemon on the Gameboy had bugs. Everything has bugs. Development needs to happen with community feedback.


Indie devs utilise public alpha and beta stages due to the fact that they can not afford to hire teams of professional testers. It's pretty much them having people do free work for them, in some cases a chance to earn some extra revenue. I would say that for every beta release there is, only a majority of people who play through it, report any bugs.

As for large devs, they have teams of employed professional testers, that probably go through the game in much finer detail, and report back in much finer detail than public testers.

As for Bethesda, the issues there were with Skyrim on the PS3, were pretty much the same issues they had with Fallout. Considering the scale of the problem, and the fact that similar issues happened on a previous game, i would go as far as to say that Bethesda knew what would happen when they originally released the game.
 
Blaming Bethesda is hilarious. There is definitely an argument to changing the development model, from releasing "finished" games when in reality they are not quite there, to what indie games use these days where the game develops through alpha and beta with feedback from the community. But triple A titles (what a stupid phrase) are developed in relative secrecy, with minimal feedback and to strict deadlines

They can do it anyway they want to do it but I won't be buying their next game on release day, Fallout 3, New Vegas, Skyrim. That's 3 on the bounce that were simply poor at their release, your better off waiting for the inevitable rounds of patches. For me its a quality assurance issue, not a development model issue.
 
New Vegas was made by Obsidian, not BGS.. but you are probably right to wait until games are patched before purchasing them in the future if you have the patience to wait.
 
The problem is obviously with them being rushed to meet the deadline, and in trying to fix issues late on, not being able to test things properly and creating game killing bugs.

Bethesda pale in comparison to lionhead and even SI though. In Black and White 2, every patch would kill your saves making it so you had to start all over again. They did however, also add the ability to skip the first levels after that. SI are the same aren't they? Patches breaking saves, it's worse now they are on steam. One of my favourite games, KSP practically requires a new start every update. Thankfully it's still in Beta so that's allowed.

This is also a problem with the PS3 and Xbox. By not allowing constant updates of games, patches are grouped together taking months to release. Sometimes delaying patches on PC too.

I fully agree with the sentiment if by buying games at release too. It's a lot cheaper to wait a few months, and the patches are there. Unless you want the online community to be at its largest, or along with mates.

But in general, I don't think bugs can be avoided really. It's funny that although we have ago an Sim City, and for good reason, the game breaker was understandable. They didn't know it would be so popular, and had sever overload. Of course they still had bugs after that...
 
The problem is that both the PS4 and and the XBOX 1 will be focusing on the type of games that are always on PCs and usually better on PCs, the Wii just doesn't really bother trying to go for that market.

If you wanted to play a FPS of the highest quality possible you'd buy a PC, if you wanted to play a platformer you'd find the best quality ones on Nintendos consoles, or at least the best quality IPs.

You missed the point completely!
 
Stuff that isn't on the screen can still be a drain on processing power though, can't it? AI for example isn't 'on the screen'. If the Xbone is lightening the load in that regard whilst the PS4 is relying wholly on its own hardware then surely this would have an effect?

Yes, you are right in that, but how many games can use that, and also, what stops the PS4 using the "cloud" apart from it not being free?

I wouldn't get too hung up on this cloud thing, it's really a PR nonsense. It's "Yes, our box is shit, but....... the cloud".