Had a look at it and didn’t seem my kinda thing but having seen the way people are talking about it as a masterpiece I’m going to have to try itTunic is very good.
Had a look at it and didn’t seem my kinda thing but having seen the way people are talking about it as a masterpiece I’m going to have to try itTunic is very good.
It's like a mixture of Zelda, Fez and a mini Dark Souls dodge and roll combat system, I'm really enjoying it.Had a look at it and didn’t seem my kinda thing but having seen the way people are talking about it as a masterpiece I’m going to have to try it
The X has been pretty easy to get in Ireland for a while now. Well, not necessarily easy but a lot easier than it was and regularly in stock. The PS5 still seems to be incredibly difficult to get, though.The Series X has been available on sale for over 24 hours, is the drought finally over?
Just a shot in the dark but I reckon they’ve done this because they knew it would get shared. The corporation salutes youTweet
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Yeah the good news for people who want one is there seems to be an abundance of it available. There was word a month or so back that Microsoft spent a fair bit of money on getting priority for chips and this seems to be the result.The Series X has been available on sale for over 24 hours, is the drought finally over?
Okay? I never said it was a bad thing.Just a shot in the dark but I reckon they’ve done this because they knew it would get shared. The corporation salutes you
Just edited it in to the title because you thought we'd all want to know? You're not as subtle as you thinkOkay? I never said it was a bad thing.
It hadn't been updated for a while and I'm sure there are some Sonic fans or furries who would be interested in such a giveaway. If there was a Nicolas Cage PS5 giveaway for example I'd do the same there.Just edited it in to the title because you thought we'd all want to know? You're not as subtle as you think
Kudos to MS thenYeah the good news for people who want one is there seems to be an abundance of it available. There was word a month or so back that Microsoft spent a fair bit of money on getting priority for chips and this seems to be the result.
That just put me offGet a notepad ready if you are starting it!
When I started it I was hoping for a relatively short Zelda-like, because I've got a couple of weeks off and wanted to play through it and then start something more substantial.That just put me off
come on DamoIt hadn't been updated for a while and I'm sure there are some Sonic fans or furries who would be interested in such a giveaway. If there was a Nicolas Cage PS5 giveaway for example I'd do the same there.
Those only happened overnight. I'll add them to the thread when I get around to it.come on Damo
Weird that you picked that over all the high rated gamepass games (since you love adding metacritic to titles) or news about gamepass stats, the new cloud division, or fsr 2.0 and everything else.
Furry controllers and developer churn is what people really wanna know!
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Great newsIn today's thread update as nobody else is posting other than to critique someone for keeping this thread active and off the third page of the forum.
Presentation on Game Pass and stats:
Xbox's Cloud Gaming division (thought it was announced ages ago tbh):
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Love you too
Shame stalker 2 will be delayed indefinitely one of the few exclusives i was looking forward to.
The good news for Halo fans is that Microsoft have partnered with Wolverine (a company, apparently, and not the Marvel superhero) to release custom Limited Edition Master Chief boots.Surprised Damo hasn't been in totwist the knifeshare news about the Halo TV reviews.
Doesn't sound v. good so far - https://www.metacritic.com/tv/halo/critic-reviews
@esmufc07's xmas present sortedThe good news for Halo fans is that Microsoft have partnered with Wolverine (a company, apparently, and not the Marvel superhero) to release custom Limited Edition Master Chief boots.
https://www.engadget.com/master-chief-halo-boots-wolverine-343-industries-microsoft-130046885.html
Bad news (or good news depending on your view of gamer apparel) is that there will only be 117 pairs manufactured.
Video game tie-in... not good? Blimey.Surprised Damo hasn't been in totwist the knifeshare news about the Halo TV reviews.
Doesn't sound v. good so far - https://www.metacritic.com/tv/halo/critic-reviews
Prat.@esmufc07's xmas present sorted
Not so much a prediction but more of a want...Cyberpunk.Any rumors on predicted April Game Pass additions?
ID@Xbox is broken down into three main areas; The game submission process where Microsoft will sign an NDA and actively talk to the indie dev about their game, about their plans for the future and about where they want to ship the game be that Xbox One, Series X|S, Windows 10/11 or whether you want to add Xbox Live to a current iOS/Android title. If you make it past the submission process which isn't guaranteed. Lots of games don't impress enough to make it through, but if you do then you enter the build process. Here Microsoft will grant access to the correct SDK's (software development kits), the dev forums and even hardware dev kits themselves (up to two dev kits free of charge). Then there is the publishing phase where you get to go through publishing, certification and updates without cost. This is largely the biggest one because outside of the ID@Xbox program it costs for every update, it costs to get that update certified. It's not free to do these things, but ID@Xbox developers have those costs waived. It's a very good program for those indies that need a little more help. Those indies that are making great games, but would get left behind without additional support. We see thousands of games like this on Steam every year. They have a great idea, with great gameplay, great soundtrack and it gets like 15 user reviews which means it likely only sold 100-200 copies. ID@Xbox hopes to eliminate that for devs making games that impress Microsoft. |
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They're just bloody great aren't they?A nice story here to combat the usual doom and gloom news.
I've been very impressed by Xbox's attitude to indie games over recent years so it's nice to hear the developers do actually earn some dollar
Stolen from a guy at Eurogamer:
ID@Xbox is broken down into three main areas;
The game submission process where Microsoft will sign an NDA and actively talk to the indie dev about their game, about their plans for the future and about where they want to ship the game be that Xbox One, Series X|S, Windows 10/11 or whether you want to add Xbox Live to a current iOS/Android title.
If you make it past the submission process which isn't guaranteed. Lots of games don't impress enough to make it through, but if you do then you enter the build process. Here Microsoft will grant access to the correct SDK's (software development kits), the dev forums and even hardware dev kits themselves (up to two dev kits free of charge).
Then there is the publishing phase where you get to go through publishing, certification and updates without cost. This is largely the biggest one because outside of the ID@Xbox program it costs for every update, it costs to get that update certified. It's not free to do these things, but ID@Xbox developers have those costs waived.
It's a very good program for those indies that need a little more help. Those indies that are making great games, but would get left behind without additional support. We see thousands of games like this on Steam every year. They have a great idea, with great gameplay, great soundtrack and it gets like 15 user reviews which means it likely only sold 100-200 copies. ID@Xbox hopes to eliminate that for devs making games that impress Microsoft.
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