Gaming 1836 - The Europa Universalis 4 Experiment (Hands-off) - Map & stats in second post - Final Map and Stats update - Timelapse video

Need Mafalda to step up and be a warmonger when her mother dies

thanks for the updates @nimic
 
Thanks! I can speak from experience when I say that as long as everyone else is interested in an Experiment, I'm interested too. I'm sure everyone who has run one knows what I mean.

Yep nothing worse than slaving away taking screenshots and doing write ups and to only get a couple responses.
 
This is my last stand. If i die, i die. As long as i take BD with me I'm happy

That'll teach him for siding with someone who's inevitably gonna stab him in the back
 
Yep nothing worse than slaving away taking screenshots and doing write ups and to only get a couple responses.

I think it helps that I'm doing this one basically live, with a lot of small, silly updates with just a screenshot. With the FM ones I did I might post some hints, but it was basically radio silence between big updates. Plus I keep tagging you guys, so you have to pay attention.
 
I think I’m lacking ambition, currently. I’m pushing into the place where Borat lives, and unless I’m really bent on cornering the donkey market, I need to find better targets. We can basically slice Africa down the middle in due time, but I’m thinking we should start strategizing on how to murder hobbers.
:devil: I have top-notch spies more elusive than camels in a sandstorm, friend of Allah. Hobbers is as good as dead.
 
@nimic are you applying any secret “thumb on the scales” pressure, or is it all AI decisions? It would suck, for instance, if the Black Plague suddenly turned up in @hobbers ’ armies, just an example that sprang to mind.
 
@nimic are you applying any secret “thumb on the scales” pressure, or is it all AI decisions? It would suck, for instance, if the Black Plague suddenly turned up in @hobbers ’ armies, for instance.

No involvement from me. At one point I was very close to helping @Eboue deal with some rebels, but I chose not to. He had an extremely easily manageable number of rebels busy occupying his province, while his army was two countries away stuck in a friendly country and no way to get home. I wasn't sure if the AI was smart enough to get home (have to tactically get military access from countries), but he did it.
 
Here's a view I haven't shown you so far. This shows the spread of institutions, and this is basically the mechanic in the game that usually keeps Europe ahead technologically (in earlier games, and I think also earlier versions of EU4, there was more of a hard-coded technological penalty the further away you got from Europe). Here you can see for example that @Walrus and @Wing Attack Plan R still haven't embraced the Renaissance. That means their technology is more expensive (i. e. slower), and there are also some other bonuses they're missing out on. Striped means it's currently spreading to that province, yellow-ish means it hasn't started at all. And this institution appeared perhaps 50 years ago. So while @Wing Attack Plan R appears scary, he might find himself falling behind in tech.



sBoDIIM.png


Here are the institutions and when they can appear:

- Feudalism (all of us started with it)
- Renaissance (1450)
- Colonialism (1500)
- Printing Press (1550)
- Global Trade (1600)
- Manufactories (1650)
- Enlightenment (1700)
- Industrialization (1750).

They all have different modifiers that determine where it's likely to spawn, and determine the growth in provinces. They're also connected to something else called Ages, but I'll talk about that when we go to a new one.
 
Did @Solius started to colonize America? @nimic

Nobody picked exploration yet, but from my test game people should be doing it eventually. The New World will be colonized, it just might start a little bit slower than in the real world, since we don't have Spain and Portugal which have huge modifiers for picking it. That's also why I gave everyone a colonist national idea a bit down the line, to help us along when someone finds something new.
 
No involvement from me. At one point I was very close to helping @Eboue deal with some rebels, but I chose not to. He had an extremely easily manageable number of rebels busy occupying his province, while his army was two countries away stuck in a friendly country and no way to get home. I wasn't sure if the AI was smart enough to get home (have to tactically get military access from countries), but he did it.
Do we get any events like ecological disasters, a la Vesuvius exploding, or Thera imploding, tsunamis, meteoric bollides, earthquakes, ice caps melting, deer ticks?
 
Do we get any events like ecological disasters, a la Vesuvius exploding, or Thera imploding, tsunamis, meteoric bollides, earthquakes, ice caps melting, deer ticks?

I think there are a few of those events, but I'm not going to see which events you're getting. There are also some global ones that do stuff like changing how much different things are worth, usually because of colonization (slaves are a trade good, for example).
 
Here's a view I haven't shown you so far. This shows the spread of institutions, and this is basically the mechanic in the game that usually keeps Europe ahead technologically (in earlier games, and I think also earlier versions of EU4, there was more of a hard-coded technological penalty the further away you got from Europe). Here you can see for example that @Walrus and @Wing Attack Plan R still haven't embraced the Renaissance. That means their technology is more expensive (i. e. slower), and there are also some other bonuses they're missing out on. Striped means it's currently spreading to that province, yellow-ish means it hasn't started at all. And this institution appeared perhaps 50 years ago. So while @Wing Attack Plan R appears scary, he might find himself falling behind in tech.



sBoDIIM.png


Here are the institutions and when they can appear:

- Feudalism (all of us started with it)
- Renaissance (1450)
- Colonialism (1500)
- Printing Press (1550)
- Global Trade (1600)
- Manufactories (1650)
- Enlightenment (1700)
- Industrialization (1750).

They all have different modifiers that determine where it's likely to spawn, and determine the growth in provinces. They're also connected to something else called Ages, but I'll talk about that when we go to a new one.
The game has a, uh, PR problem. Europe, you are canceled!!
 
Nobody picked exploration yet, but from my test game people should be doing it eventually. The New World will be colonized, it just might start a little bit slower than in the real world, since we don't have Spain and Portugal which have huge modifiers for picking it. That's also why I gave everyone a colonist national idea a bit down the line, to help us along when someone finds something new.
@BD you thick cnut we could have explored the new world together, but you picked the belligerent inbred Spanish hick instead
 
Nobody picked exploration yet, but from my test game people should be doing it eventually. The New World will be colonized, it just might start a little bit slower than in the real world, since we don't have Spain and Portugal which have huge modifiers for picking it. That's also why I gave everyone a colonist national idea a bit down the line, to help us along when someone finds something new.
So @Solius, BD and @Shakesey are wasting their positions. You guys are useless
 
@BD you thick cnut we could have explored the new world together, but you picked the belligerent inbred Spanish hick instead

You three actually do have the highest chances by far to start exploration, since it's a modifier for countries with capitals in Iberia. If anyone picks it for their third idea (everyone is on their second now), it will be you guys.
 
You three actually do have the highest chances by far to start exploration, since it's a modifier for countries with capitals in Iberia. If anyone picks it for their third idea (everyone is on their second now), it will be you guys.
I better survive long enough to get that sweet Mexican gold.
How far west have I made it?
 
It might be kind of cool to see an alternate timeline version of history, where for example Qahirah discovers the new world and hauls off all their gold and slaves enters into a beautiful friendship with the locals.

I’d be willing to do that, for the love of the game.
 
Last edited:
What is the max number for Administrative, Diplomatic and Military tech level?
 
What is the max number for Administrative, Diplomatic and Military tech level?

About 30, but some of the levels give substantial bonuses. A 1-2 tech level advantage can be big.
 
So; i have Italian brothers in the west, Hobbers in the south and Tiber in the east. And all are in alliance.

Yeah, Austria is fecked.