Redlambs
Creator of the Caftards comics
They certainly do!A fort made from scrap... may as well just make a sheet fort! I've never been fond of it as a gameplay option, barricading doors might be neat but in terms of plausibility, it would require several people to be able to move heavy enough objects/scrap to make barricading worth while. It's more of a multiplayer experience option imo. From a technical view point it also takes away the use of lightmaps, so that in itself would increase graphical stress, despite lightmaps finally being pushed into the history books it's still a valid option for most developers at this point.
From a technical level, I'd say that the shaders needed more work. I don't have any issues with the lighting though, the particles vary in quality, but I'm used to UE4 so all particles in every game looks awful in comparison!
I think the textures here are poor, look at the smoke. It is just layers that don't dissapate when you near them, they just fade very quickly. I haven't studied the game, it's just noticeable right away. Like the shadows.
In this day and age in a game like this for that spooky feel it's important to have as much dynamic as possible though right? And even the things you have to fake should be approximated a little better. This is all just a bit straightforward, and considering the lack of much else going on, they should be the two main things that work.
Good man. I never really touched Cry, but Unreal engine has always been great for both programmers and artists.Environment artist prominently using CryEngine but have been learning Unreal Engine for a while now and I'm in love.