Could computer game addiction be the big problem in football

The title literally says gaming is the big problem in football, he and others are blaming their problems on gamers. More proof that gamers are the most oppressed group in society.

The OP raises the question if gaming addiction could be the big problem in football. That's just formulating a hypothesis and the answer is pretty easy. For a few players, yes. For the vast majority of players, no. Going by statistics that would be my answer even though I'm fully aware of the rising count of addicted gamers. Been one myself till I quit gaming completely 5 years ago.

For the bolded part: Give your head a wobble.
 
Which implies that addiction is a choice. It’s not.
That's debatable. I am addicted to cigarettes. I can choose to quit or I can choose to keep on smoking thus hanging on to my addiction. Same with computer game addiction. They have a choice between turning off the computer or keep on gaming.

I am not saying it's easy.. But there is a choice.
 
Eh?

A lot of the talented footballers coming up now probably grew up playing COD which was addictive especially COD4.

I played those not as addictive. Modern gaming has gambling within it at this point. I believe Belgium even banned buying fifa coins for ultimate team as they realized it was a form of gambling
 
Gaming addiction should not be belittled. It's a real problem for those who have it. In extreme cases they go without sleep, food and drink for hours or even days because they're so transfixed on the screen.

Obviously if that was a footballer it would have an affect, because at the elite level preparation and looking after yourself is hugely important. The amount of free time given to footballers makes them more prone to fall into the trap I guess, but I don't really know how widespread the problem is. Most players would not go public and admit they had a problem.
 
Naah, not a big problem.

Specifics. Making this more of a general problem is unlikely.
It can be a big problem for some footballers, but not for many other footballers.
Gaming addiction now is just one of the addictions -- there are plenty more addictions that can also be so problematic.

Basically it depends on the footballers. So far, it's a small individual problem.

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:lol: I thought this thread is going to be computer/console games affecting football fans' understanding of football and especially management - that can be a problem.
 
Couldn't tell, but I know that Fifa has an (negative) influence on the way some fans think how the football managment works in real life.

Just go to any transfer forum and you will see posts like this:

'We should buy ___________, ___________, ___________,_____________, ____________, _________ (insert random player's name, of course, unrealistic as it can be) and play them in 4-3-2-1 with the 60lbs kid as a lone striker.'
 
The title literally says gaming is the big problem in football, he and others are blaming their problems on gamers. More proof that gamers are the most oppressed group in society.


Give it a rest.
 
I remember watching an interview with Benzema a few years ago, where he said that all he would do growing up as a kid was play football. On weekends him and his friends would do nothing but play footie all day.

Kids nowadays play outside less than ever before. They would much rather play videogames.

I wonder if the next generation of footballers will be less talented than before just because kids just aren’t playing the game as much.

Not completely related to the point OP was making but it is something I’ve thought about before.
I'm the same age of Benzema. Computer games were just as prevalent then. The SNES, PlayStation 1 and 2 were all released before he even reached 15.
 
Are you being purposefully obtuse? When the feck did I say it wasn’t addictive before? I said it’s gotten worse. I gave you examples of how it’s gotten worse but cod 4 makes me wrong? No wonder the mains get slagged off to feck. cnuts will argue the toss over anything.
If your point is that nowadays, with lootboxes and other microtransactions, many companies are specifically gearing games towards reinforcing addiction then I agree. It's a blight on modern gaming and I hope more and more countries will classify loot boxes as gambling and ban them.
 
Are you being purposefully obtuse? When the feck did I say it wasn’t addictive before? I said it’s gotten worse. I gave you examples of how it’s gotten worse but cod 4 makes me wrong? No wonder the mains get slagged off to feck. cnuts will argue the toss over anything.

You went off on one and didn’t even have a clue what you on about.

Spin the wheel on fortnite? What the feck? The fact you post that twice means you clearly a expert on that field. I swear you haven’t even played the game. All items you buy on fortnite are cosmetic. They don’t influence the game or your gameplay. It’s not gambling when you get what you buy for. The gameplay itself is addictive and people watch all these youtubers buying all these cosmetic items and want to be like them. But in reality there are tons of people who don’t buy these cosmetic items on fortnite and play it a lot. Just like people played COD a lot or Unreal tournament.

Where as COD and Fifa with the loot boxes you don’t know what you going to get. In Fifa you got like 0.001 percent chance of getting Ronaldo or Messi. That’s more a gambling situation.
 
No it wasn’t, not in the same way. Some games now are employing gambling tactics to activate the reward centres of the brain. The most obvious example being fortnite with its spin the wheel to get an item. Well you get the gold level machine gun or the green level shovel? And you spin, and you spin again. You can’t earn enough in the game to feed that habit, but that’s ok. You can buy coins to spin again. What about all the free to play mobile games? 69p used to get you angry birds. You could play as much as you wanted with no adverts and no lives. Now you don’t buy the game, you get lives and you can wait x amount of time to get a new life, or you can pay.

First person shooters were popular the 90s because they were fun, and new. How many people sunk hours of theirs lives into doom? It was about the game, you shot guns and you killed things and that was it. Now you play destiny and replay the same levels over and over again so you can get the cool (but utterly pointless) loot. How many games now come out that aren’t grindy as feck? Go here, shoot this, get that, repeat. Keep going until you can get a full set of gear, or an exotic gun etc. Everybody got dooms bfg once they got a certain level. No one gets the same gun now, they have to play the same shit again and again and again. And people do it, because they have to have that gun, or gear, or badge, or whatever.

Yeah, whilst I personally agree with the gambling aspect of your point overall, it doesn't help when you start off by clearly not knowing a thing about Fortnite yet using it to start your example.

I'm not a massive fan of that game, but there isn't gambling in it. I can see why it kind of puts people off the rest of your points.
 
Not just in football. I think it's a massive problem for Uni students too. There are a load of Youtubers that quit Uni midway through because they were playing games religiously and getting money for it. What we don't see is the side of failed youtubers/gamers that do the same thing. I have to say i've been on the verge of it myself a couple of times.
 
Not just in football. I think it's a massive problem for Uni students too. There are a load of Youtubers that quit Uni midway through because they were playing games religiously and getting money for it. What we don't see is the side of failed youtubers/gamers that do the same thing. I have to say i've been on the verge of it myself a couple of times.

It's going to hit home when people finally gravitate away from Fortnite for example. Twitch viewing is incredible right now and that will stay, however the choice of game to watch won't. I myself bounce across them, but even my 10 and 8 year olds don't watch Fortnite Twitch/youtube anymore, they are already on to new things.

That side of the industry really needs some reality check, these kids don't know just how lucky they are to be in a once in a lifetime boom. I really doubt we'll see another Fortnite phenomenon any time soon, due to the very nature of the beast. Those that have left school to pursue it are going to be in for a major shock, and very soon.
 
Yes absolutely.

Players have a lot of free time and they can't go out in public under the microscope.

the competitive nature of gaming is also a huge draw to kids who already get a kick out of -winning-. The buzz you get from scoring a goal in football is the same buzz you get from getting a frag in quake or a goal in Rocket League - a dopamine kick is a dopamine kick no matter how its achieved.

I can absolutely see how games and gaming could become a problem to any footballer, same way I could see how gambling could. All these pasttimes or whatever you want to call them are intrinsically linked by the way our brains and bodies -work-. It's not
 
That side of the industry really needs some reality check, these kids don't know just how lucky they are to be in a once in a lifetime boom. I really doubt we'll see another Fortnite phenomenon any time soon, due to the very nature of the beast. Those that have left school to pursue it are going to be in for a major shock, and very soon.

Of course we will have another boom!!!!! :wenger: If anything the next boom will be BIGGER. Look at for instance :

https://variety.com/2019/gaming/news/dota-2-tournament-prize-pool-surpasses-8-5-million-1203209923/

8.5 million dollars has been raised ALREADY for Dota 2's annual international tournament. Their figures on twitch have always been big, and they'll get steadily bigger.

Rocket League also:

https://www.forbes.com/sites/maxthielmeyer/2018/07/24/rlcs-season-6-will-have-a-1000000-prize-pool/

Like - these things are not unique events. There will be more of them, as more games come, of course, and the pool might get spread out more across the industry, but MORE money -will- go toward competitive gaming, there's unequivocally NO DOUBT in my mind about that. The gaming industry is MASSIVE now, bigger than music and movies combined.

Where I do agree is that becoming good an an individual game is an extremely short term thing for these kids - you can't pursue a career in Fortnite or Rocket League. The reality is that games die and new ones appear. It's like football being replaced with superfootball over night, as things get refined.
 
Of course we will have another boom!!!!! :wenger: If anything the next boom will be BIGGER. Look at for instance :

https://variety.com/2019/gaming/news/dota-2-tournament-prize-pool-surpasses-8-5-million-1203209923/

8.5 million dollars has been raised ALREADY for Dota 2's annual international tournament. Their figures on twitch have always been big, and they'll get steadily bigger.

Rocket League also:

https://www.forbes.com/sites/maxthielmeyer/2018/07/24/rlcs-season-6-will-have-a-1000000-prize-pool/

Like - these things are not unique events. There will be more of them, as more games come, of course, and the pool might get spread out more across the industry, but MORE money -will- go toward competitive gaming, there's unequivocally NO DOUBT in my mind about that. The gaming industry is MASSIVE now, bigger than music and movies combined.

Where I do agree is that becoming good an an individual game is an extremely short term thing for these kids - you can't pursue a career in Fortnite or Rocket League. The reality is that games die and new ones appear. It's like football being replaced with superfootball over night, as things get refined.

You misunderstand, Fortnite has shot everything through the roof. None of those games you mention, nor the twitch following, has ever been as high as the Fortnite one which is directly responsible for the recent surge in YT/twitch creators signing massive deals all over the place.

Sure the viewers and numbers have been there and will continue to be, but not as dramatic as this has been, nowhere near. The figures aren't even close to the FN boom.
 
Of course we will have another boom!!!!! :wenger: If anything the next boom will be BIGGER. Look at for instance :

https://variety.com/2019/gaming/news/dota-2-tournament-prize-pool-surpasses-8-5-million-1203209923/

8.5 million dollars has been raised ALREADY for Dota 2's annual international tournament. Their figures on twitch have always been big, and they'll get steadily bigger.

Rocket League also:

https://www.forbes.com/sites/maxthielmeyer/2018/07/24/rlcs-season-6-will-have-a-1000000-prize-pool/

Like - these things are not unique events. There will be more of them, as more games come, of course, and the pool might get spread out more across the industry, but MORE money -will- go toward competitive gaming, there's unequivocally NO DOUBT in my mind about that. The gaming industry is MASSIVE now, bigger than music and movies combined.

Where I do agree is that becoming good an an individual game is an extremely short term thing for these kids - you can't pursue a career in Fortnite or Rocket League. The reality is that games die and new ones appear. It's like football being replaced with superfootball over night, as things get refined.

Depends really.

Look at Nadeshot he was a big esporter then moved to streaming as he was popular and made money out of that. He sells his own merchandise and has his own team now I think.

Would I recommend someone to be a gamer as a career? Hell no but in most of the games the prize money is pretty good. You can use that money to invest in things and if you really good at the game then people will want to watch you so twitch and YouTube is another source of income. So if you good ride the wave whilst the game lasts and then try move on to something else.

My issue with twitch/YouTube is when EA pay Ninja £1m to play a game. Stuff like that should be disclosed because it’s basically advertising. They probably also give free points to a lot of these fifa youtubers to sit there and open packs. Then that 10 year old watches them and looks at how many packs they opening with no care in the world decides to use mummies credit card.
 
Depends really.

Look at Nadeshot he was a big esporter then moved to streaming as he was popular and made money out of that. He sells his own merchandise and has his own team now I think.

Would I recommend someone to be a gamer as a career? Hell no but in most of the games the prize money is pretty good. You can use that money to invest in things and if you really good at the game then people will want to watch you so twitch and YouTube is another source of income. So if you good ride the wave whilst the game lasts and then try move on to something else.

My issue with twitch/YouTube is when EA pay Ninja £1m to play a game. Stuff like that should be disclosed because it’s basically advertising. They probably also give free points to a lot of these fifa youtubers to sit there and open packs. Then that 10 year old watches them and looks at how many packs they opening with no care in the world decides to use mummies credit card.

They do, they have to have it in the stream title and come up on screen.
 
They do, they have to have it in the stream title and come up on screen.

Really? Did Ninja have that on screen or something. Serious question as I have never watched his streams but saw news article saying EA paid him a lot of money to stream apex.
 
You mean like porn addiction makes men unable to perform in real life? In that case, Utd's players are definitely watching porn.
 
Everything is harmful in excess. Playing a bit of video games is fine. Playing video games 24/7 is not. Fecking a prostitute once a month is fine. Snorting blow of their bodies on a daily bases, not so much.

Video games are just the new thing that old people are worried about.
 
The ones who spent all of their time playing video games will simply not make it as pro Footballers. And most Footballers now were born in the 90s so they grew up with video games too.
The 90s gaming was not a patch in what it is today.
I grew up late 80s 90s and was always out playing football after school and weekends.
The kids I coach in football now can’t wait to get home to play fortnite and the majority the only football they play is in training or a match.

This is bound to lead to more normalisation and addictiveness in the future imo. I think the op has a point.
 
Barcelona supposedly gave Ousmane Demebele a warning over a video game addiction (along with fast food) he was missing / late to training it was reported.

I along with many friends had to discipline ourselves to play games in minimalistic manner due to university and other commitments. The biggest aspect OP your not really taking into consideration is the technological innovation of platforms such as YouTube, Twitch etc. If your going to play video games all day, find a niche, monetize your content and start getting paid for it.

Then it turns from a waste of time into an income.
 
That's debatable. I am addicted to cigarettes. I can choose to quit or I can choose to keep on smoking thus hanging on to my addiction. Same with computer game addiction. They have a choice between turning off the computer or keep on gaming.

I am not saying it's easy.. But there is a choice.

It’s not debatable.
 
Really? Did Ninja have that on screen or something. Serious question as I have never watched his streams but saw news article saying EA paid him a lot of money to stream apex.

Yes, they advertise it. On Twitter too. Those rules have been in place for a while, and in fact, Ninja always made it clear anyway.

As much as he's not my cup of tea, the shit he gets thrown at him is so far off the mark it's unreal.


The 90s gaming was not a patch in what it is today.
I grew up late 80s 90s and was always out playing football after school and weekends.
The kids I coach in football now can’t wait to get home to play fortnite and the majority the only football they play is in training or a match.

This is bound to lead to more normalisation and addictiveness in the future imo. I think the op has a point.

I do agree. There is an issue, and I'm a staunch gaming defender.

However on the flip side, after what my boys have been through lately, Fortnite especially has been an absolute godsend for them. Like, truly it's helped them immensely where other avenues (like counselling) have failed. It's all about moderation and parenting for me, however the issue becomes when they are teens and even professionals with too much spare time.

So now, I wouldn't say gaming is making players shit, but it certainly could play a part in focus distractions. But then, social media is a much bigger problem there imo.
 
Yeah, whilst I personally agree with the gambling aspect of your point overall, it doesn't help when you start off by clearly not knowing a thing about Fortnite yet using it to start your example.

I'm not a massive fan of that game, but there isn't gambling in it. I can see why it kind of puts people off the rest of your points.

Then people should learn what gambling is. When you pay v bucks for a lamma to get random stuff, what do you call that?
 
You went off on one and didn’t even have a clue what you on about.

Spin the wheel on fortnite? What the feck? The fact you post that twice means you clearly a expert on that field. I swear you haven’t even played the game. All items you buy on fortnite are cosmetic. They don’t influence the game or your gameplay. It’s not gambling when you get what you buy for. The gameplay itself is addictive and people watch all these youtubers buying all these cosmetic items and want to be like them. But in reality there are tons of people who don’t buy these cosmetic items on fortnite and play it a lot. Just like people played COD a lot or Unreal tournament.

Where as COD and Fifa with the loot boxes you don’t know what you going to get. In Fifa you got like 0.001 percent chance of getting Ronaldo or Messi. That’s more a gambling situation.

No, you just didn’t follow it, there’s a difference.
 
I posted late last night so didn't mention but I researched a similar area during my master's degree. My one was done with regard to gamification features in smartphone applications but I found a link between people's motivation to use smartphone apps and the presence of gamification features within them.

It wasn't a great study but I do now believe certain games lean heavily towards using behavioural techniques to get you to play more often. They use a 'low thinking' style of persuasion that appeals to emotional needs. The classic example I go to is Tinder with their use of push-notifications saying how many people are swiping in your area; games that feature 'attainable things' with a social value that create FOMO are similar.

It sort of convinced me that Games as a Service (GaaS) titles have the potential to be a problem. I'm not saying footballers have a problem though because I don't know how often they play.

This is the interview I mentioned with the former UX Designer of Fortnite (where she talks specifically about addiction):

https://www.gamasutra.com/view/news/342130/Former_Fortnite_UX_lead_digs_into_ethical_game_design.php
 
Then people should learn what gambling is. When you pay v bucks for a lamma to get random stuff, what do you call that?

You are talking about Save the world, a different game and one that is minuscule in comparison to the juggernaut that people see as Fortnite BR. Plus, it's not free as you said.

Again, you don't really know what you are talking about there.
 
I posted late last night so didn't mention but I researched a similar area during my master's degree. My one was done with regard to gamification features in smartphone applications but I found a link between people's motivation to use smartphone apps and the presence of gamification features within them.

It wasn't a great study but I do now believe certain games lean heavily towards using behavioural techniques to get you to play more often. They use a 'low thinking' style of persuasion that appeals to emotional needs. The classic example I go to is Tinder with their use of push-notifications saying how many people are swiping in your area; games that feature 'attainable things' with a social value that create FOMO are similar.

It sort of convinced me that Games as a Service (GaaS) titles have the potential to be a problem. I'm not saying footballers have a problem though because I have no idea how often they play for.

This is the interview I mentioned with the former UX Designer of Fortnite (where she talks specifically about addiction):

https://www.gamasutra.com/view/news/342130/Former_Fortnite_UX_lead_digs_into_ethical_game_design.php

They do 100%.

It's why you'll find posts from me back well before this 2006 account on here talking about dumbing of games to chase the sales and keep people playing. Stuff like DLC, Micro-transactions, all that crap I've always been completely against yet nearly always shouted down about.

But as always, years later, people start to realise what has been happening but as always there'll be a shrug of the shoulders and nothing more.