- It’s an open-world samurai adventure.
- The game is grounded and realistic. There's no supernatural elements in this game.
- The game is a original work of fiction they are not rebuilding history stone by stone.
- Ghost of Tsushima is huge – the biggest game Sucker Punch has ever made by a wide margin.
- You can play the game with a Japanese voice track. Even with a cast of mostly native Japanese speakers, they still have a dialogue coach for the game for authentic ancient Japanese.
- No branching narrative
- The game launches July 17th
- The Game does have a photomode
- Ghost of Tsushima Has Multiple Difficulty Settings
- This isn’t going to be a UI heavy game
- Swordplay and the horse is all mo-cap.
- The composer of the game is Shigeru Umebayashi
In the late 13th century, the Mongol empire has laid waste to entire nations along their campaign to conquer the East. Tsushima Island is all that stands between mainland Japan and a massive Mongol invasion fleet led by the ruthless and cunning general, Khotun Khan. As the island burns in the wake of the first wave of the Mongol assault, samurai warrior Jin Sakai stands as one of the last surviving members of his clan. He is resolved to do whatever it takes, at any cost, to protect his people and reclaim his home. He must set aside the traditions that have shaped him as a warrior to forge a new path, the path of the Ghost, and wage an unconventional war for the freedom of Tsushima.
- There a lot of stories in the game that you may not find them all.
- The game will feature NO waypoints
- There are many side characters in the game, most which have sidequests.
- Jin will learn new things from NPC quests
- Each area in the game has a different theme. That reflects to different stories and narrative themes for each area. The name of the area on the demo is "The forest of no return". Features betrayal stories with darker tone
- You will roam vast countrysides, explore billowing fields, and tranquil shrines to ancient forests, villages and stark mountainscapes,bamboo forests to the urban center of ornate castles
- They want to give players a lot of navigational options ,we seeing horse riding, parkour and Jin swinging with the grappling hook so far
- Dynamic time of day and weather , we seeing snow, and rain areas so far
- Simulated clouds. All dynamic, not painted, never going to be seen twice
- Procedural skies and procedural sun break tech
- If you roll around a lot in the mud you will be completely cover. If it starts raining it washes away all the mud and blood
- “Movement” is the environment theme, expect everything to move - blowing trees, windy fields, falling leaves
- If you see something and you expect to be able to climb on it, then we want you to be able to climb on it
- The trailer with Masako from E3 was a side mission
- Jin will change what is wearing. In a rain-drenched part of the world Jin has traded his traditional armor for a straw raincoat called a mino. This has both mechanical value and narrative value
- The theme of the combat is “mud, blood, and steel”. They want a feeling of intensity and danger in the combat
- Combat system can scale all the way up from a one-on-one combat with a worthy opponent all the way up to dealing with a horde of Mongols
- Master the bow to eliminate distant threats with lethal precision
- Develop stealth and deception tactics to disorient and ambush enemies with surprise attacks
- An adaptive landscape and organic approach to combat makes Tsushima the perfect playground for mixing and matching skills, weapons, and tactics to find the perfect combat blend for your play style
- As Jin’s story unfolds, versatility and creativity will become your greatest weapons.
- You can customize your katana
- They want every swing to feel real, so every hit that connects leave a scar.
- There is a progression system. Jin has learned to use a grapple hook but this is not part of his samurai training. He’s had to learn new tricks to silently kill the Mongols
- Duels in the game is going to be very narrative base they want to build the tension, each duel will be around some unique element like the red tree
- The square button will swing your sword
- You can kill an enemy with a single strike from the blade if you hold the triangle button and release it at the right moment
- You parry with L1
- You can clean your blade with a button
- Τhe chain assassinations we seen in the trailer you must hit the button at the right time to go to the next one there is a time period
- Assassinations are one of the tactics you can use. There’s a fear factor here. If you do successfully assassinate someone then it stuns the other enemies around you and gives you an opportunity to perform follow-up attacks
- You can perform horseback assassinations
- Weapons we seen so far, swords,bows, stun/flash bombs and big possibility of more
- Where Jin stabs someone though a screen is call the Shoji assassination.
Whatever floats your boat.
I never got the impression it would be similar to Dark Souls. We've had no less than three of those games set in feudal Japan in recent years, with both Niohs and Sekiro. This being an open-world title in that setting is actually a nice change of pace. We'll see how deep the AC similarities run. I had the same initial misgivings about Horizon Zero Dawn and that managed to completely change my mind once I really got into it.Whatever floats your boat.
I was excited for this, but in my head I was expecting more of a Dark Souls game than an Assassins Creed clone set in feudal Japan.
Graphically it looks amazing, gameplay wise it looks likes dozens of other games we've seen over the last couple of generations of consoles. I'm getting Days Gone vibes from the trailer where itll look good but the gameplay loop is dull.
Like I said I probably will get it eventually but that trailer didn't do anything for me.I never got the impression it would be similar to Dark Souls. We've had no less than three of those games set in feudal Japan in recent years, with both Niohs and Sekiro. This being an open-world title in that setting is actually a nice change of pace. We'll see how deep the AC similarities run. I had the same initial misgivings about Horizon Zero Dawn and that managed to completely change my mind once I really got into it.
Yeah, I think I'll wait for a sale now before picking it up. It just feels like I've already played it after watching that gameplay reveal.Graphically it looks amazing, gameplay wise it looks likes dozens of other games we've seen over the last couple of generations of consoles. I'm getting Days Gone vibes from the trailer where itll look good but the gameplay loop is dull.