Releasing on Oct 6th. Most streamers were invited to try it out. Honestly looks so much like Valhalla. Some of them mentioned that it started out as a DLC for Valhalla before branching out as a new game which makes sense when you look at this. Don't see any reason to spend another 80$.
Feel like another cash grab from Ubisoft. I was more excited for Skull and Bones and after watching some gameplay even that game doesn't feel worth it.
Most Ubisoft games seem slightly similar. They all seem to have big open worlds stuffed with collectibles and some tower to unlock sections of the map. More than any publisher, they find a formula and stick to it. Makes their games extremely repetitive. I payed Far Cry Primal set in the stone ages and there was a grappling hook ffs. Just because there was in other Far Crys.
Saw some recent gameplay last month and it doesn't look impressive at all. Basically what
@hobbers has said. It's like they didn't know which direction they wanted to take with that game. They just wanted to create a pirate game.
Valhalla, Skull and Bones and now this. All of them feel fecking bland. There's no story to write home about and the missions are boring fetch missions. The studio itself needs a reset I think. So many resources, so many studios all over the world and they can't come up with a decent game.
Afaik, they signed a deal with a government (I think Singapore) that obliges them to release Skull and Bones and that's the only reason they haven't canned it. They obviously think its a failure and don't want to realise it but they can't just let it die either.
It's incredible that they made a good game that was half about pirates about 10 years ago, decided to make a game that was fully about pirates and have got something worse at being a pirate game than the original. If you gave me about 20 minutes I could think of fun things to add to Black Flag that would make it a better pirate game but they just screwed it up. I'm looking forward to it flopping and Ubisofts embarrassment.
Does this one still have Desmond and the tragic future sections when he's not in the animus....?
I dont think so. Iirc, they stopped that in AC3 and have had less and less of the present day stuff since then. They know few people enjoy it and don't bother making it good.
Ubisoft are pretty much the opposite of innovative.
Is there any AAA open world game out there these days without that fecking press-R3-to-see-through-walls-and-enemy-silhouettes mechanic?
It's another of the Ubisoft-isms. That and the towers and marking things on your map. God of War doesn't have it. RDR doesn't have it either. W3 has it but it doesn't apply through walls and it makes sense there.
Tl;dr: Ubisoft's games aren't very good because they don't innovate and do the same old shite they've been doing for a decade.