Its a bit disappointing to be running into these problems this early in the generation, I think thats part of it. Its just started really and it already feels aspirational but not common.I'm wondering with the Xbox Starfield stuff and FF XVI's frame rate drops if this generation of gaming is not quite delivering on some things people hoped it would. I'm no tech expert, and generally i'm pretty easy to please with this kind of stuff, but I'm just seeing a lot of people complaining about framerate and performance in a lot of games.
For a long time i'd be pretty forgiving with 30fps and i still am a fair bit on switch or even a series S but its long overdue to become a standard for gaming and premium consoles should be hitting it the overwhelming majority of the time. If it needs to be sacrificed then it needs to be for a good reason. Extra lighting effects, interactable sandwiches generally dont cut it. It makes way too significant a difference to be discarded for a good screenshot or a self indulgent overuse of mediocre assets.
There'll be games with 60 players on screen at once with crazy explosions and massive maps that will struggle to hit it and you'll forgive them because they're doing something new and difficult. Final Fantasy's Godzilla fights probably just about qualify but the rest of the game should be hitting 60fps. Bethesda should do a better job with the space available and make cuts to hit 60fps.
It wont define if either are good or bad games but they both deserve criticism for falling below a pretty reasonable standard.